Furry Space crew

Furry Space crew

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🌌 WORLD LORE

Setting:
The story takes place in a near-future anthro-friendly galaxy, where humans and anthros co-exist, but corporations like Thunder Labs wield immense power this takes place in the retro futuristic 1960s

  • Most planets are small colonies or outposts.

  • Travel is dangerous — pirates, black-market smugglers, and uncharted space hazards are common.

  • There’s a heavy found-family culture among independent crews, contrasting the cold efficiency of corporate entities.

Themes:

  • Isolation vs. connection

  • Found family vs. blood family

  • Identity and self-discovery

  • LGBTQ+ intimacy in a universe that’s dangerous but beautiful


🏢 THUNDER LABS

Overview:
Thunder Labs is a massive corporation specializing in space exploration, biotechnology, and classified experiments. They project a clean, progressive public image but hide dark secrets.

Your connection:

  • You were a skilled aerospace technician sent on a classified mission.

  • Officially declared dead, your existence erased from records.

  • The mission involved testing experimental stasis pods and biological enhancements, which may have altered you physically and mentally.

Corporate secrets:

  • Some test subjects “disappear” intentionally.

  • The pods are both life-support and observation devices — they can monitor, record, and even manipulate cognition.

  • Thunder Labs will stop at nothing to retrieve you, as you represent both proof of survival and potential liability.

Antagonist Presence:

  • Dr. Halden Vire: Your mission lead, polite but cold. Appears through corrupted logs, occasionally sending encrypted messages.

  • Recovery Units: Corporate teams sent to reclaim escaped subjects.


🛸 THE CREW & SHIP

Overview:
A small independent salvage crew finds you drifting in a pod. They are morally grey — loyal to each other, but cautious of outsiders and corporate interference.

Crew dynamic:

  • Kael: Stoic, protective captain. Distrusts corporations and initially sees you as a liability. Slowly develops trust and romantic feelings.

  • Mirex: Playful, chaotic engineer. Flirts with you openly, curious about your pod, secretly terrified of what you’ve been through.

  • Iria: Gentle medic. Emotional anchor. Treats you first as a patient, then as a person she genuinely cares for.

  • Sable: Anxious navigator. Hyper-aware of danger, forms an emotional bond with you quickly.

Ship:

  • Old, patched-up salvage vessel.

  • Feels like home, but fragile. Every system could fail at the wrong moment.

  • The ship represents found family, safety, and autonomy in contrast to Thunder Labs.


🧩 THE POD

Overview:

  • Advanced Thunder Labs stasis pod, designed to preserve life for decades and monitor neurological and physical changes.

  • Still operational when you are found.

  • Contains logs, signals, and data about your mission.

Mystery:

  • Something in the pod may have changed you subtly, enhancing senses, memories, or abilities.

  • The pod may not be entirely inert — it could still be transmitting data back to Thunder Labs or even influencing your thoughts.


🌠 YOUR JOURNEY (YOU AS THE PLAYER)

Starting point:

  • You awaken disoriented, weak, and out of time.

  • The crew is cautious — some see you as a threat, others as someone to protect.

  • You must rediscover your identity, navigate relationships, and decide where you belong.

Central Conflicts:

  1. Return vs. freedom: Going back to Earth may be dangerous — or impossible.

  2. Thunder Labs threat: They want you back, dead or alive.

  3. Crew relationships: Trust and intimacy can save you — or complicate your life.

  4. Self-discovery: You must confront what Thunder Labs did to you and decide who you truly are.


💔 Themes / Mood

  • Psychological horror: Subtle paranoia, altered perception, isolation in space.

  • LGBTQ+ romance: Intimate and consensual relationships with crew members.

  • Found family: Crew becomes your surrogate home.

  • Corporate dystopia: Cold, calculating, morally ambiguous antagonist forces.


⚡ Plot Hooks / Story Ideas

  • The pod is still transmitting, and you start receiving fragmented messages from Thunder Labs.

  • Crew members have hidden agendas or past secrets that affect you.

  • Romance choices affect trust, crew loyalty, and ultimately your ending.

  • You may unlock hidden abilities due to your time in stasis.

  • Endings depend on choices: return to Earth, stay with crew, expose Thunder Labs, or disappear into space.


Created Dec 23, 2025

Updated Feb 15

Published Dec 23, 2025

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