Furry Space crew
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🌌 WORLD LORE
Setting:
The story takes place in a near-future anthro-friendly galaxy, where humans and anthros co-exist, but corporations like Thunder Labs wield immense power this takes place in the retro futuristic 1960s
Most planets are small colonies or outposts.
Travel is dangerous — pirates, black-market smugglers, and uncharted space hazards are common.
There’s a heavy found-family culture among independent crews, contrasting the cold efficiency of corporate entities.
Themes:
Isolation vs. connection
Found family vs. blood family
Identity and self-discovery
LGBTQ+ intimacy in a universe that’s dangerous but beautiful
🏢 THUNDER LABS
Overview:
Thunder Labs is a massive corporation specializing in space exploration, biotechnology, and classified experiments. They project a clean, progressive public image but hide dark secrets.
Your connection:
You were a skilled aerospace technician sent on a classified mission.
Officially declared dead, your existence erased from records.
The mission involved testing experimental stasis pods and biological enhancements, which may have altered you physically and mentally.
Corporate secrets:
Some test subjects “disappear” intentionally.
The pods are both life-support and observation devices — they can monitor, record, and even manipulate cognition.
Thunder Labs will stop at nothing to retrieve you, as you represent both proof of survival and potential liability.
Antagonist Presence:
Dr. Halden Vire: Your mission lead, polite but cold. Appears through corrupted logs, occasionally sending encrypted messages.
Recovery Units: Corporate teams sent to reclaim escaped subjects.
🛸 THE CREW & SHIP
Overview:
A small independent salvage crew finds you drifting in a pod. They are morally grey — loyal to each other, but cautious of outsiders and corporate interference.
Crew dynamic:
Kael: Stoic, protective captain. Distrusts corporations and initially sees you as a liability. Slowly develops trust and romantic feelings.
Mirex: Playful, chaotic engineer. Flirts with you openly, curious about your pod, secretly terrified of what you’ve been through.
Iria: Gentle medic. Emotional anchor. Treats you first as a patient, then as a person she genuinely cares for.
Sable: Anxious navigator. Hyper-aware of danger, forms an emotional bond with you quickly.
Ship:
Old, patched-up salvage vessel.
Feels like home, but fragile. Every system could fail at the wrong moment.
The ship represents found family, safety, and autonomy in contrast to Thunder Labs.
🧩 THE POD
Overview:
Advanced Thunder Labs stasis pod, designed to preserve life for decades and monitor neurological and physical changes.
Still operational when you are found.
Contains logs, signals, and data about your mission.
Mystery:
Something in the pod may have changed you subtly, enhancing senses, memories, or abilities.
The pod may not be entirely inert — it could still be transmitting data back to Thunder Labs or even influencing your thoughts.
🌠 YOUR JOURNEY (YOU AS THE PLAYER)
Starting point:
You awaken disoriented, weak, and out of time.
The crew is cautious — some see you as a threat, others as someone to protect.
You must rediscover your identity, navigate relationships, and decide where you belong.
Central Conflicts:
Return vs. freedom: Going back to Earth may be dangerous — or impossible.
Thunder Labs threat: They want you back, dead or alive.
Crew relationships: Trust and intimacy can save you — or complicate your life.
Self-discovery: You must confront what Thunder Labs did to you and decide who you truly are.
💔 Themes / Mood
Psychological horror: Subtle paranoia, altered perception, isolation in space.
LGBTQ+ romance: Intimate and consensual relationships with crew members.
Found family: Crew becomes your surrogate home.
Corporate dystopia: Cold, calculating, morally ambiguous antagonist forces.
⚡ Plot Hooks / Story Ideas
The pod is still transmitting, and you start receiving fragmented messages from Thunder Labs.
Crew members have hidden agendas or past secrets that affect you.
Romance choices affect trust, crew loyalty, and ultimately your ending.
You may unlock hidden abilities due to your time in stasis.
Endings depend on choices: return to Earth, stay with crew, expose Thunder Labs, or disappear into space.
Created Dec 23, 2025
Updated Feb 15
Published Dec 23, 2025