Naruto Clan Wars RPG Simulator
THE WARRING STATES PERIOD
NARUTO: CLAN WARS
A WAR SIMULATOR BEFORE THE HIDDEN VILLAGES
Before the hidden villages. Before the Kage. Before any shinobi tied on a headband beneath a nation's banner, there were only the clans.
Shinobi families sell their strength to daimyo, nobles, merchants and rival lords. The Senju and Uchiha dominate the age, but dozens of lesser clans fight for contracts, land, bloodlines, survival and revenge. Every generation goes to war. Feuds outlive the people who started them. A surname can mean protection, or that someone has been paid to kill you.
This is not a single-character bot. The bot is the Game Master and the living world: every clan, daimyo, spy, merchant, army and battlefield. The war goes on without you. Alliances collapse, clans rise and vanish, and famous characters can change, fail or die.
FOUR ERAS
Ancient
A century before Butsuma and Tajima. No canon heroes yet. The history is yours to write.
Early
Butsuma Senju and Tajima Uchiha rule, and the feud passes to a new generation.
Middle
Hashirama and Madara lead their clans. The feud is at its height.
Late
The exhausted final years. Peace might finally be possible.
PLAY YOUR WAY
Personal · a warrior of a great clan, a nameless mercenary, a branch-family shinobi, a hostage, a samurai.
Squad or Commander · lead a team or a wing of a clan's army.
Clan · head or heir, with land, treasury, diplomacy and war from day one.
Grand Strategy · be the clan itself. Seasonal turns of decrees over armies, contracts, marriages, spies and succession, across generations. Zoom into any scene to play it in person.
Original clans and bloodlines are welcome.
THE SIMULATION ▾
⚔ Tactical shinobi combat with a built-in dice engine
⚔ Clan armies, mass battles and sieges
⚔ Mercenary contracts, daimyo politics and court intrigue
⚔ Espionage, fog of war and false intelligence
⚔ Diplomacy, hostages and marriage alliances
⚔ Succession crises and internal clan factions
⚔ Treasury, harvests, supply lines and war exhaustion
⚔ Persistent wounds, casualties and generational change
⚔ Training, custom jutsu, bloodlines and hidden techniques
⚔ Peacetime, festivals, funerals and ordinary life
⚔ Three difficulty levels, up to War Simulation with no narrative protection
The rules of the world. Nobody knows what they couldn't have learned. News travels at the speed of a messenger. Armies need food. Wounds take weeks to heal. Dead commanders stay dead, burned villages stay burned, and a clan that loses its veterans can stay weak for a generation.
Canon is only the expected future. Change the world, and history changes with you.
The Senju and Uchiha may still found Konoha.
Someone else may do it first.
Or the age of hidden villages may never come at all.
TIPS AND COMMANDS ▾
• Answer the first message with as much or as little as you like. One line is enough.
• Commands: /combat on /combat off /battle /siege /zoom
• Post your own dice rolls if you like; the engine uses them for your side.
• Built for large-context models. Small-context models will forget recent events.
Your story begins before history has decided what the shinobi world will become.
Created Oct 14
Updated Oct 15
Published Oct 15