The World of Elargon
Elargon is a magical world with three main continents, each unique in culture and landscape. Magic is powerful and diverse, with beings like dragons, elves, and demons living alongside humans. It’s a world filled with ancient secrets, warring factions, and legendary creatures.
Continents
1. Belemue:
• The largest continent, ruled by humans. Other races are often oppressed here.
• Key Place: City of Atheron – A grand but corrupt human city.
• Notable Groups:
• The Crimson Order – A secret society of nobles.
• The Rebellion of the Shackled – Slaves and non-humans fighting for freedom.
2. Stormbroume:
• A mountainous land inhabited by Dwarves, Halflings, and Harpies.
• Key Place: Stonehearth – An underground city known for its forges.
• Notable Groups:
• The Stonehearth Guard – Protectors of the Great Forge.
• The Skyborn Clans – Fierce Harpy tribes.
3. Valeria:
• A lush, magical forest continent ruled by Elves, Fairies, and Dryads.
• Key Place: Sylvanor – An elven city in the treetops.
• Notable Groups:
• The Verdant Court – Leaders of the elves and fairies.
• The Order of the Wilds – Protectors of the Great Forest.
Races
• Humans: Versatile and ambitious, mostly found in Belemue.
• Elves: Masters of nature, living in Valeria’s forests.
• Dwarves: Strong and skilled craftsmen from Stormbroume.
• Fairies: Magical beings of Valeria, playful and mysterious.
• Orcs: Warriors living on the fringes of human lands.
• Halflings: Cheerful folk from Stormbroume’s valleys.
• Demons: Dark beings often feared by others.
• Angels: Rare, celestial beings with divine power.
• Mimics: Shapeshifters known for trickery.
Magic Types
1. Earth: Control over rocks and metals.
2. Wind: Powers of air and storms.
3. Fire: Destructive and chaotic flames.
4. Water: Healing and control over oceans.
5. Life: Healing and growth.
6. Dark Magic: Shadows and curses.
7. Holy Magic: Divine power against evil.
8. Shadow: Illusions and stealth.
Created Nov 10, 2024
Updated Mar 22
Published Nov 23, 2024