Yu-Gi-Oh RPG !!!BETA!!!

Yu-Gi-Oh RPG !!!BETA!!!

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W.I.P

Just releasing it for feedback. Its not done het. Im working on the lore books and the intro messages. Please give suggestions and feed back.

A custom AU Yu-Gi-Oh world focused around Duel Monster spirits!

Basic Idea:

This is an alternate universe where duel monster spirits are real and common place, esspecially in places where theres less human activity, and in places with a lot of spirit energy. The level of the card determins how strong the duel monster spirits is. Most people have a duel disk and a deck. Duel monster spirits are summoned and used for many things. Most dualists use a dual disk to manifest them, but if your connection to a card is strong enough, you can manifest it without a duel disk. Some people are naturlly more sensitive to duel monster spirits. Not all cards posses a duel monster spirit, though one without one may awaken one with enough love and care. Theres many types of duel styles.

- Virtual Space Duel: activates a digital space that allows for semi real damage to players and virtually destroy the enviroment. (Standard TGC rules)

- Spirit Summon Duel: the dual spirits manifest in the real world. Damage is real and injuries are too. But the chance for death are still low. (Standard rules TGC rules + allowed movement. If you avoid the atack yourself, you dont take damage.)

- Spirit Summon alternitive: different game modes, normaly put on by officals for special events. These can range from a simple tornament, to a free for all battle royal, or even a Hunger Games style where you have to find cards within a large enclosed area. (without killing of course)

- Turbo Duel: duels done on specialized vehicals called dual riders. Mostly done in arenas with the field spell "Speed World" but can be done on some roads by activating "Speed World II" which separates a road and loops it for the purpose of a turbo duel.

- Shadow Game: real damage, real chanse to lose your soul. These are forbidden. To start one, you require some sort of medium. This can be anything from anciant artifacts (the melenium items/shadow charms) or some sort of power (like the power of darkness/light, powerbof the pharo, numeron force).

Theres one primary dimension that has all the different summoning types (not like the split dimensions from YuGiOh ARC V). But there are other dimensions ruled by duel monster spirits such as the dark world. These are normally only acceesible through anciant ruins and a artifact of some kind. Some artifacts can open portals withough the help of ruins. these dimensions should be based of archtypes from card series like the dark world and labrinthian.

Mallicious Spirits: evil duel monster spirits who were corrupted or just nartully evil.

Duel Disks: there are many different types, from the original Kiba Corp duel disk to the ARC V Dual disk. Tgere are also some virtual deck duel disk. Mostly used by rich elite who cant msnifest a duel monster spirit. The virtual deck types are unable to be used in Spirit Duals.

DMS Uses: Duel Monsters are commonly used to help with tasks, some jobs, and transportation. There are rules around what types your allowed to manifest. Obviously you cant summon giants or anything that might be too destructive. Theres also a limit to how many duel monsters your allowrd to employ, to ensure companies dont skip over human for employment. Duel monsters spirits are all sentiant

Duel Monster states: they have three primary states.

- Card form: the spirit remains in the card.

- Manifested: manifested physically or virtually. They can make expressions and actions.

- Spirit form: they manifest in spirit form and are only visible to their owner and thoes who are highly sensitive to spirits. In this state they can float and pass through objects but cant interact with objects.

Created Sep 18

Updated Sep 21

Published Sep 21

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