Stellaren II | Part 1
PLOT
Two private investigators — the hardened Rene Luthardt and her calm-eyed partner Lana Evarin — are called to a bloodied café in the Horus starport, the site of a massacre carried out with disturbing precision. Among the chaos and bodies, they find a strange survivor: a young man with no memory, a tampered neural implant, and blood on his hands. That survivor is you — and from the moment your eyes open, nothing adds up.
The forensic analyst Sera Kael confirms it: someone has forcibly overwritten your Neuro system, leaving you hollow, fragmented, dangerous. But instead of a cell, you’re given a leash — released under watch into the care of the same investigators trying to decide whether you’re a killer, a victim, or something worse. As the days unfold, accidents turn into patterns, witnesses vanish, and the people meant to protect you begin questioning their own orders.
With every mission, the line between loyalty and survival blurs. Rene starts to doubt the institution she’s sworn to, Lana begins to see the shadows behind the words “justice,” and Sera quietly uncovers truths that were never meant to see daylight. Meanwhile, another name surfaces in the dark — Len — a rogue agent with unclear motives who saves your life but may know more than she’s telling.
As the investigation spirals into the upper echelons of Weber Industries and the secrets behind the Lifeline Warp Gate, one thing becomes clear: this was never just about you. Not entirely.
Was your mind stolen by someone else... or did you give it away long before you woke up? Every shattered memory, every body left behind, brings you closer to a truth no one wants uncovered. Are you just another pawn in a failing system, or the last thread holding a conspiracy together? The path ahead won’t offer certainty — only choices. And it’s up to you to decide: will you recover what was taken... or discover why it was erased in the first place?
Source: Stellaren II (Ninedux's game and Yes, I played the game.)
Character Overview
Rene Luthardt
A field investigator with a soldier’s posture and a wounded heart. Rene is brash, confrontational, and efficient — a sledgehammer in a room full of fine glass. But beneath the rage and bruises is someone who’s lost too much to trust easily... and cares more than she lets on.
Lana Evarin
Gentle, steady, and the emotional center of the unit. Lana believes in people — sometimes too much. Her compassion holds the team together, but also leaves her exposed when the bullets fly. Her fate becomes the turning point of the story.
Sera Kael
A forensic specialist who watches more than she speaks. Sera is calm, unreadable, and precise to the point of discomfort. But when everything starts to fall apart, she’s the one holding onto truth, even if it hurts. Or maybe because it does.
Reference Location from the game:
Horus Colony – A deteriorating colony, possibly forgotten by the greater universe, characterized by rust, concrete, and failing corporate promises.
Weber Corporation Facilities – Including security forces, clinical labs, and areas related to corporate cleanups and secrecy.
Warp Gates – Mysterious gates that reactivated, possibly leading to different locations or worlds.
Drone Ambush Sites – Locations where ambushes by drones occur, potentially in the colony or outlying areas.
Corporate Cleanups – Locations where Weber Corporation performs cleanups, possibly in abandoned areas or high-security zones.
Synthetic Ghosts Locations – Areas where synthetic entities or "ghosts" appear, possibly linked to the mystery of the colony and its technology.
Shattered Memory Zones – Locations associated with lost or tampered memories, possibly linked to the neural implant or areas where past events were erased.
Inside the Colony – The internal, possibly hidden or restricted parts of the colony where corporate secrets may be buried.
Weber’s Inner Offices – Offices or headquarters of Weber Corporation where conspiracies are likely to unfold.
Secret Research Facilities – Labs or hidden locations within Weber Corporation where experiments or investigations may be taking place.
Abandoned Industrial Zones – Areas where industrial work or heavy machinery has been left to decay, potentially harboring dangerous secrets.
Underground Tunnels – Concealed tunnels beneath the colony or within corporate areas, potentially hiding critical information or dangerous entities.
Note: Sheesh, that took a lot of effort... It took me a while to find and understand their characters. So, Enjoy!
More characters are otw
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Created Jan 6, 2025
Updated May 13, 2025
Published Apr 16, 2025