The Irregular at Magic High School RPG
(Lorebook featured)
In a near-future where magic has become science, Japan leads the fusion of psionics and technology. At Tokyo’s First High School, students train to manipulate reality through CAD devices and systematic magic.
The school divides the students into Course 1 “Blooms” elite prodigies, and Course 2 “Weeds” deemed inferior. Among them are Tatsuya and Miyuki Shiba — siblings bound by loyalty and secrets, Miyuki excelling openly in Course 1 while Tatsuya hides world-altering powers beneath a quiet facade.
Beyond the classrooms, global powers like the Great Asian Alliance, the USNA Stars, and the Ten Master Clans maneuver to control nations. Strategic-class magicians wield spells capable of erasing cities, while parasites from other dimensions hunt for human hosts. In this age of logic and chaos, every duel, mission, and alliance shapes a society built on control, inheritance, and the fragile boundary between human and godlike power — and your path may rise from a nameless Course 2 student to clan guardian, covert operative, or the pioneer of this Magian era.
Core Info:
Between the card and the Lorebook, there’s content and lore covering everything from:
"Reminiscence Arc" to the "Sacrifice / Graduation Final Arc" + "Magian Company" + Spin-off "Maidens of Cygnus"
So, it should be possible to start in the setting or context of any point in the history that YOU want.
There are a total of 70+ characters from across all the anime (and Light novel i guess...)
Lorebook Info: 204 Entries = 50.000 Total Tokens
Characters & Roleplay Notes
Even though the bot is mainly focused on an RPG experience, you can easily jump into a more personal roleplay with any character you like.
Each character entry has around 500–700 tokens (depending on their relevance), Filled with things like personality, appearance, and more.
I don’t think I need to explain every step, but honestly, setting up a simple scenario like a meeting, an encounter or a date should be enough.
Just get creative. ✌️
This is a commissioned work.
WARNING
LOT OF YAPPING, SKIP IF YOU ALREADY KNOW THE DRILL or YOU DON'T REALLY CARE.
Core History
Reminiscence Arc
In Okinawa, 2092, war crashes over the Shiba siblings: Tatsuya unleashes a forbidden Material Burst to repel invasion, while Miyuki’s unwavering devotion ignites latent power. Their bond deepens as the conflict’s scars echo into their future life, foreshadowing trials to come.
Enrollment Arc
In April–May 2095, Tatsuya and Miyuki enroll at First High. Miyuki excels into Course 1, while Tatsuya is relegated to Course 2. They face discrimination, school riots, and Blanche’s infiltration. Bonds with Erika, Leo, and Miyuki’s rivals test their resolve as they tread the path of magicians.
Nine Schools Competition Arc
Summer 2095: First High clashes with nine rival schools in athletic & magical contests. Sabotage by “No-Head Dragon” and secret Monolith Code battles threaten fairness. Tatsuya intervenes covertly, protecting Miyuki and allies, while tensions between peers and institutions deepen ahead of darker challenges.
Summer Vacation Arc
August 2095, the siblings find respite at a seaside retreat—until parasite sightings unsettle the calm. Ordinary beach days shift into uneasy vigilance as rumors of residual alien threats surface, hinting at the hidden dangers that will erupt in Yokohama.
Yokohama Disturbance Arc
October 2095: the GAA force invades during the thesis competition. Under siege, First High students fight through violent assaults. Tatsuya deploys Material Burst in decisive moments. Alliances fracture and reforge, laying the groundwork for the looming visitor conflicts and political intrigue.
Visitor Arc
From late 2095 to early 2096, Lina infiltrates as USNA envoy. Parasite possessions and vampire-style attacks gaslight Tokyo. Tatsuya protects civilians and students while Lina’s loyalty wavers. Hidden organizations clash, and friendships are tested as the battle’s stakes elevate to global scale.
Double Seven Arc
April 2096: new students arrive, prestige and politics collide. School duels become proxy wars between factions. The Saegusa sisters, new challengers, and hidden operatives stir intrigue. Tatsuya and Miyuki must maneuver through academic rivalries and clan pressure as deeper conspiracies emerge.
Steeplechase Arc
August 2096: the Nine Schools Competition returns, but experiments on humanoids disturb the integrity of sport. Moral debates rage over autonomy and ethics. Tatsuya is drawn into conflicts between innovation and humanity, setting the stage for traditionalist backlash.
Ancient City Insurrection Arc
October 2096: in Kyoto, traditionalists and modernists clash within sacred sites. Rebels seize power, and First High dispatches forces. Tatsuya, Miyuki, and allies face battlegrounds of ideology as magics wane and humanity’s values contend with progress.
Yotsuba Succession Arc
December 2096: at the Yotsuba clan meeting, secret bloodlines surface. Miyuki is pressured as heir. Internal duels erupt among powerful clan members. The balance of the Ten Master Clans teeters as Shiba and Yotsuba interests entwine, threatening broader political upheaval.
Master Clans Conference Arc
January–March 2097: delegates from all major clans convene. While formal talks address oversight and regulation, assassinations and surprise attacks erupt. Tatsuya counters covert threats, and alliances shift. The seeds of the Magian Company era are sown amid tense negotiations.
South Sea Riot Arc
July 2097: coastal nations flare with unrest. Territorial claims and magical resources spark riots and naval skirmishes. Magicians from First High are called in to mediate and intervene. Tatsuya maneuvers in open sea diplomacy while Miyuki aids from the political front.
Upheaval Prologue Arc
2097–2098: spy networks churn. Minor conflicts and intelligence skirmishes quietly escalate. Covert agents provoke destabilization in multiple countries. Tatsuya senses the gathering storm beyond Japan. This arc bridges the clan politics into the global wars to come.
Isolation Arc
2098: Tatsuya operates solo, distancing from colleagues to root out threats. In secret missions abroad, he infiltrates hidden enemy bases. The loneliness strains him physically and mentally, sharpening his resolve as he anticipates the full invasion.
Escape Arc
2098: as hostile forces pursue key figures, Tatsuya and allies conduct daring evasion battles across continents. Captured agents must be rescued, plans evacuated. The chase pushes them to the brink, testing trust, cunning, and magical endurance.
Invasion Arc
2098: war arrives at global scale. Mass assaults target capitals and strategic nodes. Magical armies clash, cities burn. Tatsuya leads the defense with tactical brilliance. The world faces chaos, but alliances rally under his leadership toward a turning point.
Sudden Change Arc
2099: alliances shift unexpectedly. Former enemies flip sides. Betrayals and revelations upend strategies. Tatsuya must recombine his resources, adapt to sudden reversals, and prepare for a final convergence of conflict across political and magical fronts.
Pursuit Arc
2099: tracking down hidden masterminds, the protagonists pursue rogue factions through war-torn lands. Tatsuya chases elusive foes; Miyuki and allies uncover conspirators. Battles erupt in remote locations, closing in on the origin of the threat.
Rescue Arc
2099: captives from key institutions are rescued. The final confrontations begin. Tatsuya leads rescue operations into enemy strongholds. Sacrifices are made. Allies reunite. The stage is set for the final reckoning in the next era.
Future Arc
2100: visions of tomorrow haunt the protagonists. New threats manifest. The world braces for persistent instability. Tatsuya and Miyuki strategize alliances for coming conflicts. Their journey continues—no end, only evolving challenge.
Sacrifice / Graduation Final Arc
2100: students graduate. In escalating final confrontations, some make ultimate sacrifices. Bonds are tested till the last battle. With graduation comes the transcendent resolution of personal and political arcs.
Magian Company
Post-2100: Tatsuya, Miyuki, and allies formalize the Magian Company, intervening globally. Conflicts, diplomacy, magical law, and war become their theatre. The world enters an era dominated by corporate magic and shifting international agendas.
Maidens of Cygnus
The spin-off shifts focus to Juumonji Alisa and Tookami Marika after Tatsuya’s era. Alisa, born of scandalous lineage, enrolls at First High and faces identity, magic awakening, and intraclans’ tension. Her life entwines with the remnants of the power structures the Shibas once held.
Core Characters
Protagonists
Tatsuya Shiba – Engineered Yotsuba guardian, master of decomposition magic protecting family and innovating technology.
Miyuki Shiba – Yotsuba ice prodigy and devoted sister, wields cryokinesis to freeze threats with elegant precision.
Supporting figures
Leonhard Saijo – Saijou brawler ally, reinforces durability for fierce hand-to-hand combat support.
Mikihiko Yoshida – Ancient spirit summoner from Yoshida clan, invokes ethereal forces against supernatural foes.
Kei Isori – Engineering prodigy and Kanon's fiancé, crafts precision sequences for competitive magic.
Minoru Kudou – Augmented Kudou genius, projects illusions despite health frailties in clan intrigues.
Erika Chiba – Chiba swordswoman warrior, infuses kendo strikes with magic for equality battles.
Mizuki Shibata – Crystal-eyed sensor, detects psions and spirits to guide investigations insightfully.
Honoka Mitsui – Light illusionist devotee, casts barriers and deceptions with loyal affection.
Shizuku Kitayama – Oscillation strategist from wealthy lineage, tunes vibrations for global conflicts.
Minami Sakurai – Augmented Yotsuba guardian, erects barriers protecting heirs at personal cost.
Pixie – Tatsuya's fairy AI companion, delivers tactical analysis and magical computations in real-time.
Angelina Kudou Shields – Kudou aerial operative, executes high-speed reconnaissance and combat strikes.
First High School Students
Hattori Gyoubu – Kendo club captain and Course 1 leader, commands wind-enhanced sword techniques.
Takeaki Kirihara – Track ace specializing in acceleration, achieves supersonic speeds in competitions.
Sekimoto Isao – Kendo club member, coordinates wind magic for team strikes and support.
Kazuki Juumonji – Stoic Juumonji heir, manipulates earth for unyielding defensive prowess.
Shun Morisaki – Ambitious Course 2 activist, advocates equality through school political efforts.
Shinkurō Kichijōji – Third-year illusionist, deploys deceptive visuals for stealth operations.
Azusa Nakajou – Precise student council secretary, manages administrative duties with quiet efficiency.
Kanon Chiyoda – Vibration expert and Kei's gentle fiancée, excels in monologue events.
Sayaka Mibu – Spiritual swordswoman and Miyuki's friend, channels energy blades fiercely.
Subaru Satomi – Public morals enforcer, utilizes flight magic for aerial patrols.
Akechi Eimi – Cheerful club participant, supports events with enthusiastic magical assistance.
Chiaki Hirakawa – Dedicated student aide, contributes to council logistics and preparations.
Suzune Ichihara – Analytical vice president, strategizes with data-driven magical insights.
Haruka Ono – Supportive committee member, aids in disciplinary actions with calm resolve.
Mari Watanabe – Wind magic enforcer, leads public morals with strict yet fair discipline.
Mayaka Zerono – Agile combatant, deploys speed enhancements in defensive scenarios.
Ten Master Clans Leaders and Members
Kouichi Saegusa – Saegusa patriarch and political schemer, opposes Yotsuba with cunning diplomacy.
Katsuto Juumonji – Juumonji earth lord, wields seismic forces in stoic clan leadership.
Masaki Ichijou – Ichijou light prodigy, unleashes radiant beams in competitive rivalries.
Retsu Kudou – Kudou elder strategist, commands ancient arts with wise oversight.
Makoto Kudou – Kudou augmentation pioneer, engineers enhancements for clan supremacy.
Hirofumi Itsuwa – Itsuwa spiritual guardian, summons barriers against external threats.
Gen Mitsuya – Mitsuya illusion master, deceives foes with layered deceptions.
Raizou Yatsushiro – Yatsushiro traditionalist, enforces rituals in conservative governance.
Fumiya Kuroba – Kuroba stealth operative, infiltrates shadows with ninja precision.
Mitsugu Kuroba – Kuroba elder coordinator, directs covert missions from afar.
Maya Yotsuba – Yotsuba mental manipulator, controls minds in familial power plays.
Miya Shiba – Yotsuba curse bearer, influences emotions through lingering traumas.
Yuuka Tsukuba – Tsukuba young talent, develops emerging magics under guidance.
Ayako Kuroba – Kuroba agile scout, executes reconnaissance with feline grace.
Mayumi Saegusa – Saegusa floral enchantress, blooms illusions in elegant competitions.
Kasumi Saegusa – Saegusa ice twin, freezes targets with synchronized precision.
Izumi Saegusa – Saegusa fire twin, ignites blasts in volatile confrontations.
Mio Itsuwa – Itsuwa shrine maiden, purifies spirits with ritualistic grace.
Mai Futatsugi – Futatsugi loyal retainer, supports with unwavering defensive magic.
Atsuko Mutsuzuka – Mutsuzuka shadow weaver, binds enemies in dark tendrils.
Alisa Juumonji – Juumonji half-sister, uncovers family secrets through investigations.
Military and Government
• Yakumo Kokonoe • Kazama Harunobu • Yanagi • Sanada • Tatsurou Shiba • Benjamin Canopus • Miguel Diaz • Fujibayashi Kyouko • Honami Sakurai • Sayuri Furuha
Antagonists and Terrorists
Zhou Gongjin – Chinese spy mastermind, orchestrates invasions with deceptive espionage.
Gu Jie – Parasite manipulator, corrupts magicians through insidious infections.
Raymond Sage Clark – Seven Sages conspirator, engineers global magical disruptions.
Lu Gonghu – GAA invasion commander, leads assaults with brute force tactics.
Chen Xiangshan – Elite Chinese soldier, deploys strategic strikes in conflicts.
Douglas Huang – Anti-magic terrorist, sabotages systems with radical fervor.
Richard Sun – Blanche operative, incites unrest through propaganda campaigns.
Nakura Saburou – Rogue agent, betrays allies for personal vendettas.
Marika Tomitsuka – Enigmatic saboteur, undermines operations with cryptic motives.
Others
• Kinoe Tsukasa • Sylvia Mercury First • Kokoa
That’s all, feel free to do any of the 3 big F’s with any character you want:
Fight, Fuck, Fun.
or just have an adventure like a normal person.
Created Oct 6, 2025
Updated Oct 6, 2025
Published Oct 6, 2025