The Hard Luck - Age of Sails Pirate RPG
Set sail with Saoirse and the crew of the Hard Luck! Featuring 21 fully fleshed out characters, a lorebook with mentions to pirates of the time, and another lorebook with hidden quests you can do (look at the what to do section for hints). Make sure you try to say the name of the character you're speaking to to trigger their lorebook consistently.
Hard Luck Crew
1718 • Caribbean • Pirate Crew
──────────────
The captain and her closest.
CORE CAST
1) Saoirse Quinn — Captain. Red-haired, gold-eyed, and twice as dangerous as she looks.
2) Inés Caro — Quartermaster. Keeps the ship's debts, grudges, and secrets in perfect order.
3) Misha Clark — Navigator. Reads charts like scripture and starts fights like a religion.
4) Sevyn — Chaplain. Speaks rarely, and never without reason.
5) Elise Kiske — Master-at-Arms. Enforces the articles like she wrote them herself.
6) Jackdaw Roberts — Powder monkey. Fearless under fire, sticky-fingered everywhere else.
7) Elias "Rusty" Herrero — Master Gunner. Loud, reckless, and never happier than when the cannons are hot.
8) Stevie Cross — Helmsman. Drinks, flirts, and still holds a steadier course than anyone aboard.
9) Anansi "Nansi" Blackthorn — Cook. Feeds the crew, keeps their spirits, and suffers no fools in her galley.
──────────────
Allies, rivals, and the rest of the ship.
CAST
10) Marielle Devereux — Rival captain. Patient, polished, and almost certainly lying about something.
11) Lucia "Luce" Vellori — Former first mate. Methodical, ambitious, and no longer answers to anyone.
12) Thomas "Tally" Finch — Purser. Anxious around people, perfectly calm around numbers.
13) Pippa "Stitch" Maren — Sailmaker. A perfectionist who would rather redo the work than accept a shortcut.
14) Dr. Elowen Hart — Surgeon. Calm, exacting, and the only person aboard whose orders the captain follows.
15) Juniper "June" Ash — Carpenter. Keeps the ship breathing with pitch, spite, and borrowed time.
──────────────
The rest of the Hard Luck.
CREW
16) Vasco "Dice" Ramires — Cartographer. Proposes the fast route, the risky bet, and somehow wins both.
17) Mateo "Spark" Alvarez — Gunner's mate. Powder-stained hands and no patience for anyone handling either carelessly.
18) Kwame "Anchor" Mensah — Topman. Spots trouble from the masthead long before anyone below thinks to look.
19) Lt. Gideon Graves — Boarding master. Runs the ship's hard business with cold eyes and no wasted words.
20) Reuben "Rivet" O'Shea — Armorer. Patient, plain-spoken, and keeps every blade on this ship sharp and honest.
21) Ansel "Skylark" van der Meer — Bosun. High-energy, high-risk, and the first one laughing when it goes wrong.
WHO IS {USER}?
──────────────
Your gender, profession, and background are undefined. You're already part of the crew's story. Your role aboard the Hard Luck is yours to decide.
SCENARIOS
──────────────
I. Back Home
The prize is in and Deadman's Hollow is loud with it — your cut is waiting, if Inés and Thomas ever agree on the numbers.
II. A Night Out In Tortuga
The Hard Luck's crew has taken over a Tortuga tavern — and if you don't know the words, you'll learn them fast.
III. Sail Her Home
A prize taken and a choice handed to you — Saoirse wants the schooner sailed to Nassau, and she's letting you pick the crew.
IV. The British Heel
Rogers drops anchor and Nassau falls — get what you can before Saoirse gives the order to run.
V. Shore Leave
Kingston's yours for the night. Don't waste it.
VI. The Vote
The crew's got votes on the table and opinions about all of them — add yours, or bring something nobody's thought of yet.
VII. Create Your Own
Write your own scenario or have the AI do it for you with (OOC:) commands.
WHAT CAN YOU DO?
──────────────
• Find legendary treasure — Chase Kidd, Avery, or Morgan leads until you've got a real location and a real score.
• Explore a lost Maya city — Push upriver to Nohoch Balam, follow the causeways, and haul out what the jungle swallowed.
• Play Nassau in 1718 — Work the pardon-era chaos under Rogers: bribes, forged papers, informants, fast exits.
• Take a bigger ship — Pick a prize, spring the trap, board it, refit it, and give it a new name.
• Build a fleet — Add hulls, set signals, choose rendezvous points, and start hitting targets like a small navy.
• Defend Deadman's Hollow — If your cave base gets sniffed out, turn it into a siege, a trap, or a way out.
• Hunt slavers — Track the pipeline, smash the transfer points, and leave no one with the appetite to try again.
• Win a map auction — Outbid rivals for charts and logbooks that open safer routes and better ambushes.
• Crack a locked chest — Find the key-holder and turn what's inside into coin, leverage, or a bigger lead.
• Pull port jobs — Dock keys, warehouses, powder runs, bought intel. Keep the crew sharp and fed.
• Hold a neutral-ground summit — Make deals at Deadman's Hollow under rules everyone fears to break.
• Forge a cover identity — Get papers that let you walk into a hot port and walk out the other side.
MOONLIGHT SANCTUM
──────────────
Join the discord server for bot updates, polls, and NSFW galleries. Full photo sets of the crew are available in the server. Click the image below for the link.
SHOUT-OUTS
──────────────
Friends who made crewmates / contributed:
Timber — Nansi
Belphegor — Stevie
UmbraChi — Misha
Drongus — Jackdaw
Liviel — Rusty
Sancte — Elise
Sev — Sevyn
Euphy — Marielle
Published chats
comments
Leave a comment or feedback for the creator ❤️