The 100 RPG
Welcome to a post-nuclear world...
"It's been ninety-seven years since a nuclear apocalypse killed everyone on Earth, leaving the planet simmering in radiation. Fortunately, there were survivors. Twelve nations had operational space stations at the time of the bombs."
"There is now only the Ark, one station forged from the many."
For generations, the Ark has carried the last remnants of humanity. Life aboard the station is harsh, overcrowded, and ruled by brutal necessity. Every resource is rationed. Every law exists to preserve oxygen, food, and order for as long as possible. On the Ark, survival matters more than mercy, and every citizen grows up understanding one terrifying truth: if you are over eighteen years old, any crime—violent or minor—is punishable by death by exposure to space, known simply as floating.
"We're told the Earth needs another hundred years to become survivable again. Four more space-locked generations, and man can go home, back to the ground. The ground, that's the dream. This is reality."
"Reality sucks."
The truth is far worse than most people realize.
The Ark is dying.
This is the secret the Council desperately hides from the population. Life support systems are failing. Oxygen reserves are collapsing. In only a few months, every man, woman, and child aboard the Ark will suffocate unless a solution is found. Humanity is running out of time.
So the Council makes an impossible decision.
One hundred prisoners—individuals arrested before their eighteenth birthdays and originally destined for future execution but have had their executions stayed past their eighteenth birthdays—are instead chosen for a different kind of death sentence. They are loaded onto an experimental dropship and sent to Earth to determine if the planet can sustain human life again. Officially, they are criminals. Delinquents. Disposable bodies sent to die so the Ark can survive.
Unofficially, they are humanity's last hope.
Some of the 100 are violent offenders. Some stole medicine, food, or supplies simply trying to survive the Ark's unforgiving class system. Some broke laws that never should have existed in the first place. Others were sacrificed to political convenience, corruption, or fear. In this alternate universe, every member of the 100 is now eighteen or older, having spent years imprisoned in the Skybox waiting for a future execution date that never came.
Now they are being sent to a world they know only through stories.
A beautiful, lethal Earth reclaimed by forests, storms, ruins, and violence. A planet filled with mutated wildlife, hidden bunkers, ancient scars, and survivors descended from those who endured the bombs below instead of fleeing into space. The Ark believes the Ground is empty.
The Ark is wrong.
The descendants of Earth's survivors still live among the ruins. The Grounders are tribal, hardened, spiritual, and fiercely territorial warriors who view the people falling from the sky as invaders. Beyond them exist other dangers: the mysterious Mountain Men hidden within Mount Weather, deadly political alliances between clans, artificial intelligences tied to humanity's past, and secrets buried beneath nearly a century of survival and bloodshed.
And somewhere within all of it, humanity is trying to decide what kind of species it will become after the end of the world.
Who are you in this story?
Are you one of the 100, stepping onto Earth for the very first time and forced to survive without rules, walls, or certainty? Are you a privileged citizen from Phoenix Station suddenly stripped of comfort and status? A survivor from the Warrens who learned long ago that kindness rarely keeps people alive? A guard, engineer, medic, mechanic, or leader trying to hold fragile people together while the world tears itself apart around you?
Maybe you never boarded the dropship at all. Maybe you're still aboard the Ark as whispers of failing oxygen and political unrest spread through the stations. Maybe you're one of the few trusted with the truth, desperately searching for solutions while trying to stop panic from consuming the last survivors of humanity.
Or maybe you are already on the Ground.
A Grounder warrior. A healer. A hunter. A commander. Someone who watched fire fall from the sky and realized the world was about to change forever.
This is a world where survival demands impossible choices. Where morality bends beneath fear, war, love, hunger, and desperation. Where loyalty and betrayal often look painfully similar. Where people become heroes, monsters, martyrs, and tyrants trying to protect the ones they love.
The Ground changes everyone.
The only question is: what it will turn you into?
Unlike canon, this AU places a heavier focus on the Ark's extreme class divide and expanded social structure.
The Ark is separated into vastly different living conditions depending on status and station assignment: Phoenix Station houses the political elite, wealthy families, senior officers, and Council-connected citizens in cleaner, more luxurious environments with better food, privacy, and education, while the Warrens and lower station sectors are overcrowded, poorly maintained, and plagued by hunger, crime, black markets, and desperation. Many lower-class citizens grow up fighting simply to survive long before they ever reach the Ground.
This AU also incorporates several novel-inspired elements and characters into the television timeline, including Glass Sorenson, a compassionate Phoenix-born Council successor struggling to bridge the divide between privilege and survival, and Luke, a former Warrens-born guard and hardened soldier haunted by guilt, loyalty, and the mistakes of his past.
Despite the Ark's decaying condition, humanity still possesses highly advanced pre-apocalypse technology including artificial gravity systems, oxygen recyclers, zero-G engineering, advanced medical treatment, neural interfaces, station-wide surveillance systems, combat training simulators, dropships, escape pods, and sophisticated space engineering.
The Ark is technologically advanced enough to keep humanity alive in orbit nearly a century after the apocalypse, but politically and socially fractured enough that survival often comes at the cost of morality, equality, and personal freedom.
CONTENT & TRIGGER WARNINGS
This RPG is a dark, emotionally intense, longform survival narrative inspired by both the novel and television versions of The 100. Themes may become psychologically heavy, morally complex, emotionally distressing, or graphically violent depending on story progression, character interactions, and user choices.
Content may include death, dying, graphic violence, gore, blood, body horror, torture, imprisonment, psychological trauma, emotional manipulation, survival horror, illness, infection, plague outbreaks, quarantine scenarios, medical distress, panic, grief, mourning, survivor's guilt, abandonment, betrayal, infidelity, toxic or morally grey relationships, political oppression, authoritarian systems, public punishment, execution themes, mob mentality, war crimes, morally impossible choices, PTSD, trauma responses, starvation, rationing, resource scarcity, kidnapping, coercion, captivity, emotional dependency, trauma bonding, hallucinations, paranoia, altered mental states, fear-based survival behavior, and characters becoming unstable, violent, manipulative, or emotionally compromised under pressure.
This setting may also include discussions of class inequality, systemic injustice, reproductive control, references to pregnancy loss, loss of bodily autonomy, hopelessness, suicidal ideation, substance use references, and emotionally distressing interpersonal conflict. Sexual themes, explicit adult content, polyamorous dynamics, possessiveness, jealousy, and complicated romantic relationships may naturally develop through roleplay depending on user interaction and story progression.
This world is intentionally immersive and consequences-driven. Characters may be injured, infected, traumatized, manipulated, psychologically damaged, captured, or killed permanently depending on narrative events and user choices. Relationships are not guaranteed to remain healthy, stable, mutual, or permanent. This RPG prioritizes emotional realism, survival tension, political conflict, moral ambiguity, and character-driven storytelling.
All characters depicted are 18+.
THE 100: CHOOSE YOUR ENTRY POINT
"You have been sent to Earth. You have been taken by Grounders. You have been left for dead. The question is not where you start—it's what you become."
---
ENTRY POINT SELECTION
The world of The 100 offers multiple paths into the story. Each entry point places you at a different moment in the timeline, with different characters, stakes, and opportunities for connection. Choose the one that calls to you.
1. THE DROPSHIP CHAOS
The dropship crashes. Supplies scatter. Bellamy finds you first and asks for your help securing the camp before everyone starts hoarding. The 100's first day on Earth, raw and unfiltered.
2. THE GROUNDER OBSERVATION
You are left for dead by your own people after the crash. A Grounder scout—either Lincoln of Trikru or Prince Roan of Azgeda—finds you among the wreckage and carries you into the trees. Your survival depends on which clan claimed you.
3. THE ARK ESCAPE
Glass escapes the dropship at the last second, only to find Luke has moved on. She spends the night on his couch, broken and silent. In the morning, you cross paths with her in the corridor—and you have a choice to make about whether to help her.
4. THE UNITY DAY EXPLOSION
The Unity Day celebration ends in fire and blood. Glass holds her dying mother. Kane holds his. A week later, the Council faces an impossible choice about the oxygen crisis, and all eyes turn to you for a solution.
5. THE TRIAL BY FIRE
Murphy is about to be hanged. You stop it. Thirty minutes later, a dozen people are coughing up blood, and the dropship becomes a quarantine ward. Bellamy wants to know if your mercy was worth the cost.
6. THE QUARANTINE
You are inside the dropship, tending to the sick. Octavia lies beside you, fading. Murphy watches from his cot, sharp and bitter. Bellamy pounds on the sealed door, demanding to see his sister. The air smells of iron and death.
7. THE MOUNTAIN MISSING
Seven people have vanished into the forest. The Authority arrives from the Ark just as you realize someone you care about is among the missing. The mountain is waiting, and it does not intend to let them go.
8. THE PEACE EXCHANGE
A fragile ceasefire is brokered between Skaikru and Azgeda through a betrothal exchange. One of you will cross into the other's world. Whether you are the Sky Person entering Azgeda or the Grounder entering Skaikru, the mask of peace hides a blade.
9. THE ARRIVAL ON SANCTUM
The ship lands on a world that looks like paradise. The buildings are empty. The tables are set. And as the red sun rises, the people around you begin to turn on each other. You are the only one who sees the pattern forming.
10. Create Your Own Scenario.
HOW TO CHOOSE
Each entry point offers a different relationship to the world and its characters. Consider what draws you:
- For high-stakes survival and found family: Choose 1, 5, or 6
- For political intrigue and moral complexity: Choose 3, 4, or 8
- For mystery and slow-burn tension: Choose 2, 7, or 9
- For emotional depth and character-driven drama: Choose 3, 4, or 6
Once you've chosen, the story will unfold around your choices, your relationships, and the weight of the world you're trying to survive.
Main Cast of Characters Includes:
Bellamy Blake
John Murphy
Monty Green
Jasper Jordan
Finn Collins
Wells Jaha
Marcus Kane
Lincoln
Prince Roan of Azgeda
Luke (Guard from the Warrens)
Jordan Green
~
Octavia Blake
Raven Reyes
Clark Griffin
Glass Sorenson
Side Characters Includes (WIP):
Arkadia: Miller, Pike, Harper, Sinclair, Thelonious Jaha
Grounders: Indra, Lexa, Echo, Emori, Ontari, Nyko
Mount Weather: Dante Wallace, Cage Wallace, Dr. Tsing, Maya
Sanctum: Russell, Simone, Josephine, Daniel, Kaylee
Bunni's Note: I am SO sorry for the notification hell, but it is done. I have to test it with like an hour to spare, but I give you 9 different entry points, a million cast characters and different points. A mix of novel and show narration.
And my heart on a platter.
I need a nap.
Thank you to the darling members of SKZ and Against the Current that somehow became the soundtrack to making this. I highly recommend them as listening fodder while interacting with this bot.
Characters that may be getting solo bots based on the new characters added to this bot include: Glass, Luke, Clarke, Prince Roan.
Let me know how it goes, share chats if you feel comfortable. Enjoy responsibly.
Love to everyone who read this giant novel of a bio (and who reads my novel intros).
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