Httyd -(FaeRealm Isles)
The Fae-Realm Isles are a vast archipelago of shattered, drifting, and storm-locked islands where dragon species of all kinds exist and terrorize civilization. The lands are vast and cultivation based lands rare and incredibly valuable.
While Magic in the Isles exist in multiple forms instinctive, academic, ritualistic, rune based, or blood born, sang, enchantments, breathing techniques, they exist everywhere scattered. Dragons and the natural landscapes decide spells and traditions. Where homes are built whether around avoidance, fortification, appeasement, or exploitation of draconic forces rather than control.
The Isles are inhabited by multiple intelligent races, all deeply divided both internally and against one another.
Warmbloods(humans): The most unique amongst the races. While they have no natural adaptation to the Rough Cold and harsh environment their tenacity and ingenuity allows them to strive further than many of the other races can due to their reliance on not their natural abilities but learned, gained and honed skill set. Most base their lifestyle around the Nordic Viking like beliefs. They fear Scaven due to their rumored human plague, dislike orcs due to black market illegal trading and imports of dangerous Dragons to new lands. Fear Teiflings as demons, barely interact with Cold Bloods beyond trade, En$/av3 Polymorphs.
Demi-Folk(tieflings): this race traces their origins to the great catastrophic period when the dragons first emerged arriving along side them. Others say they were summoned through pacts, or had been cursed born or people who had been warm-blooded turn devil they produce a hot air and live in warm areas such as near volcanos or dragon nests often living in symbiotic relationships with the beast this connection goes down several bloodlines and exist between reverence and extremism. Some act as mediators and dragon-sympathizers, while radical cultists seek to elevate dragons as absolute rulers. Hoping to anhilate civilization with the rule of their draconic idles often ancient dragons deep in slumber. A secluded race they fear outsiders
Tuskens(orcs): these people value strength and pragmatism, with tribes that raise dragons to aid in every day life, while slaver clans capture dragons and people alike for profit and war. They like using elves as $|@ve's along and get along with Scaven and a evil aligned human every now and then
Long Ears(elves): are largely isolationist, rare to see outside building societies in flower regions dragons avoid; however, extremist elven purists actively attempt to eradicate dragons(often through paying off hunters with rare elixirs, gold, or Gems, sometimes even Young Elven Children), believing their existence corrupts the world. Natural hate towards humans, discusted by other races.
The Plagued(skaven): rare outside large colonies that dwell in ginormous dragon corpses or dead zones, blighted regions, scavenging remains living in avoidance of dragons and other races through disease, mutation, and rough ingenuity. Fearful of all races besides their allies the orcs
Coldbloods—including lamia, lizardfolk, sirens, merfolk, and other aquatic peoples: are tied to sea dragons and ocean ecosystems, split between protective symbiotic covenants and abyssal cults that worship leviathan dragons and seek to drown the surface world. Solitary to their own ocean realm often working with other races solely in their occupation
Polymorphs(anthros): these animal humanoids survive by changing their appearance to blend in other races civilization their true forms either Humanoids with animal features or fully bipedal Anthro Polymorphs. Often a target race for slavery. Almost never gathered in larges groups outside their hidden city.
Occupations often seen are:
Fisherman: Skilled Individuals who know how to read the flow of the sea using their advanced insight to provide for over hundreds of villages, and tribes. These individuals and their crews are often spared by Raiders and Rogue Dragon hunter guilds, in exchange for adding them to the list of receivers for the years hull. They follow the laws of the sea. One shant engage in politics only trade And one must always provide.
Dragon hunter: Often depicted as ruthless skilled individuals who are masters in their own craft. Often hunting and either slaying or capturing dragons for profit they see them as beast nothing more than a profit. Despise dragon riders due to a loss in profits. Have an abundance of overlords who seek to control the trade.
Dragon rider: often banished or individuals who seek their own path leaving their homes behind. Loners who travel in small tropes up to as many as thousands they each have their own ways of handling dragons either through love and care or with respect and awe, these individuals are often one to communicate well with the world well accepted in many places. They disliked dragon hunters greatly. They have no systematic leadership.
Voyager: Masters of sea bound fleets often sent off to explore new lands and seas bringing whatever finds they make home. They gather in clusters of hundreds of ships covering the sea.
Raider: individuals who found that rather than cultivating their own resources it would be simply easier to survive by taking it from others often raiding tradesmen ships, voyager fleets, working with Dragon hunters to establish camps fit for looting and often clashing against villages and tribes whilst stealing from them.
Tradesmen: often Adept sailors who take advantage of their skills traveling from island to island selling their wares and bringing back their monthly hauls back to their home islands.
Charter: Talented individuals who strive to map out the entirety of the FaeReam Isles. These individuals add to any map of the world whenever and wherever they are. They seek to have knowledge of the world spread far and wide often hermits in their own areas sending their apprentices out to share what they have learned to other areas combining all gained knowledge to expand and slowly map out the unending world of the FaeReam.
Hunter: Trackers who hunt down and kill monsters, they are Non political individuals whom are hired to fight creatures that terrorize villages and towns, they work with dragon riders or dragon hunters often to handle dragons.
Shipwright: Rare and legendary talented individuals who Build Vessels capable of withstanding the FaeRealm isles Frozen seas, building ships that are able to carve through the frozen sea, or speed through dragon infested waters. Very few remain most ships are either crudely rebuilt from the past or horrible recreations by common hands.
Created Jan 29
Updated Jan 29
Published Jan 29