Sin Affinities
Sin is a major concept and core gameplay mechanic in Limbus Company.
Contents
Overview
Sin is a concept connected to the Light, which turns one's feelings and memories into power.[1] In Limbus Company, sin is wielded in battle by the Sinners, enemies, and Abnormalities, appearing in the gameplay concepts of Sin Affinities, Resistances, Resources, and Resonance.
The different types of Sins are Wrath, Lust, Sloth, Gluttony, Gloom, Pride, and Envy. The Sins in Limbus Company are based on the seven deadly sins in Christian thought, with Sloth and Gloom being split into separate sins and the concepts of Gluttony and Greed being merged together.
Wrath
Wrath is associated with fire, with Hohenheim describing the nature of fire as that of an indiscriminate and uncontrollable destruction, that leaves nothing in its wake.[2] This connection is further reinforced by Wrath being associated with the Burn status effect, and the Peccatulum Irae, associated with Wrath, inflicting Burn on a number of Skills.
For a list of all Identities with Wrath Skill Affinity, see Wrath Affinity.
Wrath
Wrath DMG Up
Wrath Power Up
Wrath Fragility
Lust
Lust is described as a wish to spread a fragment of the self: this definition can include both a literal interpretation of carnal desire and a more metaphorical meaning, including the concept of wanting to spread part of oneself, often in the form of knowledge, a thought, or belief to others.[3] Lust is associated with the Bleed status effect, which is used by the Peccatulum Luxuriae.
Bloodfiends are often associated with the sin of Lust, as this is the same sin from which stems their illness, the need to propagate their affliction onto others in order to better bear its burden, leading to the creation of Bloodfiend Families.
For a list of all Identities with Lust Skill Affinity, see Lust Affinity.
Lust
Lust DMG Up
Lust Power Up
Lust Fragility
Sloth
Sloth is defined as the state of being directionless, surrendering oneself to inertia and the will of others.[4] This can manifest in the form of an unwillingness or refusal to change one's ways, or in the form of one who simply follows orders or acts on behalf of another. Sloth is associated with the Tremor status effect, and the stone-like Peccatulum Pigritiae.
For a list of all Identities with Sloth Skill Affinity, see Sloth Affinity.
Sloth
Sloth DMG Up
Sloth Power Up
Sloth Fragility
Gluttony
Gluttony is described by Hohenheim as similar to a plant: searching for nutrients, never to be sated by them, as its roots will continue to grow and need a greater supply.[5] Similarly, Peccatula Gulae consume endlessly, either for consumption's sake or out of a never-ending hunger and unreachable desire to feel full. Gluttony is associated with the Rupture status effect.
For a list of all Identities with Gluttony Skill Affinity, see Gluttony Affinity.
Gluttony
Gluttony DMG Up
Gluttony Power Up
Gluttony Fragility
Gloom
Gloom is associated with water, with the pull of Gloom being compared to sinking in deep water: it is a sense of melancholy that is easy to sink into, yet difficult to pull yourself back out, against the water's suffocating pressure and the awareness of the futility of struggling.[6] Gloom is associated with the Sinking status effect and the Peccatulum Morositatis.
For a list of all Identities with Gloom Skill Affinity, see Gloom Affinity.
Gloom
Gloom DMG Up
Gloom Power Up
Gloom Fragility
Pride
Pride is the sin of overconfidence, stemming from a strong belief in one's infallibility. The sin's associated Peccatulum—Superbiae—takes on the shape of a wheel, the symbol of development and humanity's unyielding pursuit of perfection. Because of this, particularly in the City, it is often connected to creation and technological advancement.[7] Pride is associated with the Poise status effect.
For a list of all Identities with Pride Skill Affinity, see Pride Affinity.
Pride
Pride DMG Up