Charge
Charge is a Status Effect that is gained through various skills and is spent to improve skill effects. Charge Count decreases by 1 at the end of each turn. Most Charge users only use Charge Count, while some also gain Charge Potency by spending Charge Count and use it for additional skill effects. Charge normally has a maximum Count of 20, although this can be increased through Passives or E.G.O Gifts.
Charge is linked to the Envy Sin Affinity.
Contents
Strengths & Weaknesses
Charge is an easy Status Effect to use, as it only decreases from spending Charge or at Turn End. Charge-based Identities also usually deal high damage with high rolls on Skills that spend Charge Count, which makes them versatile. Another notable benefit of Charge is that Charge Identities do not need a "Charge team" to function at full capacity. A high level Charge Identity can be placed on any team.
Charge does not have particular strengths or weaknesses, with the exception that Charge Identities need a couple of turns to raise their SP and Charge Count in an Encounter before they can fight at full capacity. Several Charge Identities have significant punishments for using their Skill 3's without enough Charge, while others simply result in low rolls. Identities that rely on spending charge count to generate potency may instead have a Skill 3 that gains charge and have a Skill 2 that spends a large amount of charge.
Charge is the most effective against enemies weak to Envy and Gloom due to the skill distributions of Charge Identities. Because they usually have extremely powerful Skill 3's, a Charge team can deal tremendous damage in a single turn if an opportunity arises (such as a Staggered enemy).
Charge Identities usually have powerful Uptie IV's that increase the rate at which they gain Charge, reducing the importance of having teammates or E.G.O to support Charge Count generation.
Charge Potency
While most Charge Identities utilize only the Count, some can raise their Charge Potency by accumulating spent Charge Count throughout the Encounter.
Charge Potency is not spent, they instead serve as a long-lasting benefit that requires a considerably longer time to acculumulate than Charge Count.
All Identities start with 1 Charge Potency, and Identities with 2+ Charge Potency will never lose Charge, even if the Count reaches 0. (Except for Identities with Potency-fixed Unique Charge.)
Status Effects
Core Effects
NameDescriptionSource (If Exclusive)ChargeResource used by certain skills for additional effects. Count lowers by 1 at the end of each turn.
- Max Count of 20 (this can be raised through passives or EGO gifts), max Potency of 99.
- Count lowers by 1 at end of the turn.
- When Potency reaches a value of 2 or higher during an encounter, Potency does not expire even when Count drops to 0.Red Eyes- Base Skill Coin effects inflict +1 more Bleed
- Max Value: 20
- Unique Charge (fixed Potency)
- Resource used by certain Skills for additional effects
- Enhances the buff based on Value
· Stage 1 (1~7): Red Eyes
· Stage 2 (8~15): Red Eyes - Alert
· Stage 3 (16~20): Red Eyes - Devouring
- The amount of additional Bleed inflicted by the first line of this buff is equal to the buff enhancement Stage (max 3)Lobotomy E.G.O::Red Eyes & Penitence RyōshūPenitence- Heal 2 SP On Hit with Base Skill Coins that gain Penitence
- Max Value: 20
- Unique Charge (fixed Potency)
- Turn Start: gain (Penitence)% of max HP as Shield
- Resource used by certain Skills for additional effects
- Enhances the buff based on Value
· Stage 1 (1~7): Penitence
· Stage 2 (8~15): Penitence - Periphery
· Stage 3 (16~20): Penitence - Confession
- The amount of SP healed by the first line of this buff is based on the enhancement Stage (enhancement Stage x 2)Lobotomy E.G.O::Red Eyes & Penitence RyōshūLove/Hate- Max Count: 20
- Unique Charge
- Resource used by certain Skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn.
(Interacts the same way as normal Charge does to effects that raise or reduce Charge Potency/Count)Lobotomy E.G.O::In the Name of Love and Hate Don QuixoteDeep Tears- Unique Charge (Potency Fixed)
- Resource used by certain Skills for additional effects
- Max Stack: 20Lobotomy E.G.O::The Sword Sharpened with Tears RodionCorpus Ingredient- Max Count: 20
- Unique Charge
- Interacts the same way as normal Charge does to effects that raise or reduce Charge Potency and Count
- Turn End: Lose 1 CountThe House of Spiders: The Ring Nursefather Hong Lu
The House of Spiders: The Ring Apprentice Faust
Related Effects
The debuffs Photoelectricity and Spark Discharge both allow attacking units to gain Charge upon hitting an enemy, with Photoelectricity being the more stable of the two, being applied by an Identity and allowing attackers to gain up to 6 Charge Count per Skill.
NameDescriptionSource (If Exclusive)Effects that Interact with ChargeCharge Barrier- Gain (Charge Barrier # x 3) Shield.
- Lose 1 Charge Barrier after losing (Charge Barrier # x 3) Shield.
- (If the unit is a W Corp. employee, ALL Charge Barrier effects activate at (Charge Barrier # x 5) instead of at (Charge Barrier # x 3))
- Turn end: Gain a Charge Count for each Charge Barrier #, and Charge Barrier and Shield gained from Charge Barrier expire completely next turnWorld of W Corp. Identities
Charge E.G.O giftsLoad- Max Value: 6
- Attack Skills that consumed Charge Count deal +2.5% more damage for every value on self (max 15%)
- If the affected unit is a W Corp. employee, deal +5% more damage for every value instead (max 30%)
- Turn End: this effect expiresW Corp. L3 Cleanup Captain Outis
Dimension Shredder Outis E.G.OPhotoelectricityMax Value: 3
When this unit is hit, the Attacker gains Charge Count equal to the value (once per Skill)
- If the Attacker has 5- Charge Count, they gain +3 additional Charge Count
Turn End: this effect expiresMultiCrack Office Fixer Heathcliff
LCE E.G.O::AEDD GregorSpark DischargeWhen hit, the attacker gains +1 Charge Count; when hit with a Gloom attack, gain +1 Rupture Count, then reduce Count by 1AEDD Gregor E.G.OMagical Girl's Chant- Max Stack: 2
- When this unit gains this effect, gain 1 Attack Power Up and 1 Damage Up
- This unit's Attack Skills that gain or consume Charge Count gain Final Power +1 and deal +10% damage
- Reduced by 1 at Turn EndIn the Name of Love and Hate Don Quixote E.G.OCharged Sting- For every Stack, take +4% Damage from Skills that gain or consume Charge Count (including Unique Charge) (max 20%)
· For Envy Skills, strengthen this effect and take +(8%) damage for every Stack instead (max 40%)
- Max Stack: 5
- Lose Stack at Attack End or Turn End after being hit by Skills that fulfill the effect-triggering conditions above (excluding Base Attack Skills that inflict Charged Sting)LCE E.G.O::AEDD GregorIdentity Buffs and PassivesHere Comes Magical Girl!- For this turn, this unit uses Plus Coin Attack Skills
- Base Attack Skills deal +3% damage for every Love/Hate on self (max 15%)Lobotomy E.G.O::In the Name of Love and Hate Don QuixoteOvercharge- Max Value: 1
- Become Immobilized
- Take 10 + (Charge Potency x 5)% less damage (max 25%)
- Turn Start: Gain Charge Barrier based on Charge Potency on self (max 5)
- Turn End: Gain +10 Charge Count and 2 Attack Power Up next turn, and lose this effect
- Gain Aggro to this unit's leftmost Slot based on Charge Potency on self (max 5)
- When hit, gain +1 Charge Count and 1 Load next turn (max 5 per turn)
- If this unit is in Panic or E.G.O Corrosion at Turn Start, of if this unit is Staggered, lose this effectW Corp. L4 Cleanup Agent - CCA HeathcliffTear-sharpened- Turn Start: gain 5 Deep Tears
· At 3 Stack, gain additional 5 Deep Tears
- Turn End: lose (Stack x 15) SP
- Base Attack Skills deal +(Stack x 10)% damage (max 30%)
- If this unit has Blessing, gain Clash Power Up by the effect's Stack at Turn Start
- If this unit has Despair, gain Pierce Power Up by the effect's Stack at Turn Start
- Max Stack: 3Lobotomy E.G.O::The Sword Sharpened with Tears RodionHigh-voltage Exoskeleton- Gain (Stack x 5) Shield
- If this unit loses (Stack x 5) Shield, lose 1 High-voltage Exoskeleton Stack
- Turn End: Gain Charge Count equal to High-voltage Exoskeleton; both High-voltage Exoskeleton and Shield gained from its effect expire
- Max Stack: 20LCE E.G.O::AEDD GregorSelf-charge- Final Power +2
- Gain Charge Count equal to Stack lost
- Lose Stack at:
· Attack End of Skills that hit this unit (lose 1 Stack)
· Attack End (lose 3 Stack)
· Turn End (lose 5 Stack)
- Max Stack: 20
- This unit's HP cannot drop below 1 before this effect expiresLCE E.G.O::AEDD GregorMirror Dungeon-exclusive EffectsEmergency Barrier Battery- Max Stack: 7
- When Staggered, consume all Emergency Barrier Battery Stack and gain Charge Barrier by the Stack consumedW Corp. Standard Issue Cap E.G.O Gift
Cleanup Agent Gear Set C E.G.O GiftNear-light Superbattery- Max Stack: 100
- When consuming Charge Count, add the amount consumed to this buff's Stack
- Max Charge Count Cap +10
- Gain 1 Charge Count when allies gain Charge Potency or Count
- When this unit consumes Charge Count with its Skills, consume the same amount of Charge Count 1 more time (when there isn't enough Charge Count, consume as much as available)
- Deal +10% damage for every 10 Stack
- Enemies gain +0.1 Resistance against this unit's attacks for every 20 Stack (max +0.5 Resist; does not activate against Staggered enemies)
- When the Identity with this effect dies, the buff transfers to the ally who is second earliest to this unit in the Deployment order. The Stack carries over as well.Charge-type Gloves E.G.O GiftSelf Resonance CircuitryTotal sum of Charge Count currently owned by all allies
Cumulative Charge Count consumed by allies: X
On Hit with a Skill: deal +(sum of Charge Count on all allies / 3)% damage
All allies gain 1 Offense Level Up for every 100 cumulative Charge Count consumed by allies (max 30)T-5 Perpetual Motion Machine E.G.O Gift
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