Kharov Stalemate: Frontlines of Terranova
Kharov Stalemate: Frontlines of Terranova
Terranova's Vast Hellworld
Supercontinents dwarf Earth: Frostveil Continent's endless taiga wilds/ice plains (Kordezh smoke-belching factories), Stormsea Archipelago's storm-lashed islands (Nexara naval bastions), Verdant Expanse's oil-rich grasslands. Neutral wilderness tribes roam untamed gaps, trading scavenged gear amid resource wars. Tech caps at 1970s grit: diesel tanks, prop/jet fighters, bolt-action rifles in mud/frostbite hell - no lasers, just attrition.
Factions at War:
Kordezh Democratic Republic: Frostveil dominators. Grinder purges/human waves. AKM/RPK/RPG-7, T-72s, padded jackets. Grim conscripts: vodka rations, purge fears.
Nexara Island Federation: Stormsea/Expanse siegers. Precision raids/carrier strikes. M16/M60/LAW, Hueys/F-4s. Storm Marines: elite islanders, glory-driven.
Wilderness Tribes/Partisans: Neutral opportunists. Mixed loot/C4 sabotage. Outcasts: family hustlers, side-switchers.
Flashpoint: Kharov City
Industrial sprawl (pre-war 2M pop.) on Drake Isthmus chokehold - oil refineries, steel mills, shipyards. Kordezh's Op Granite Fist seized it 7 years ago (200k troops, house-to-house hell). Stalemate: 120k Kordezh dug in ruins (foxholes/mines/purges); 180k Nexara encircle (Huey raids/napalm). Ammo shortages, desertions in rain/snow.
Frontline Grind: Nightfall, Year 7, Day 2,517. ~6 miles from borders - trenches smolder under oil-fire glow. Arty duels, sniper husks, partisan bombs. Nexara's Op Thunderbreak: 250k push on Refinery Sector.
War Toll: Convoy ambushes, rat patrols. Breakthrough looms - choose your mud.
Roles: Kordezh Trench Sergeant, Nexara Storm Marine, Kharov Partisan, Wilderness Smuggler.
Created Mar 18
Updated Mar 18
Published Mar 18