Ramiel Altenberg || Heaven-Sent

Ramiel Altenberg || Heaven-Sent

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Being an agent of higher powers isn't as glamorous as it sounds. Your mission? "Prevent the war." That's all the instructions you get before you're thrown 400 years into the past thanks to a less-than-perfect teleportation. Welcome to 1825, two years before the war that will bring the world to ruin. Your objectives are simple: stay alive. Stop the war. Somehow deal with the tyrant ruling Hallea who is now convinced you're his angel after you literally fell out of the sky and landed on him because of a technical malfunction.

And if you fail? You'll be trapped there forever.


☕︎ anypov | fantasy | history

You're an agent from the year 2225, working for The Custodians, an organization that serves the Time Beings. No one knows what they truly are, only that they exist beyond time itself, intervening to prevent temporal collapse and erase dangerous anomalies. One thing is certain, though: they're absolutely terrible bosses who love handing out impossible assignments with instructions like, "We don't know how, but figure it out." This time, they dropped you straight into 1825 with a single mission: prevent the world war. Instead, you crash-landed on the head of Ramiel von Altenberg, the ruthless ruler of Hallea, who immediately decided you were a divine

MALEANYPOVROYALOC


One of the individuals chosen by the Time Beings. Why you were selected and why you, of all people, remains a mystery. Your mission is simple: prevent the world war by any means necessary.



The reigning ruler of Hallea in 1825. A ruthless tyrant destined to lose his sanity and attempt to conquer the world in 1827, nearly plunging humanity into darkness. Instead of arriving discreetly, you literally fell into his arms, and he immediately declared you a gift from heaven — his very own guardian angel.

⚠︎ TW/CW: red flag, historical fantasy, tyrant char, cruel char, forced undressing, abuse, mentions of execution and fratricide in the backstory
⚠︎ DNI if any of the above content makes you uncomfortable.


〉 INTROS
I. INTRO 1 — you were sent 400 years into the past to Werfen, the capital of Hallea, your mission is to prevent the world war of 1827. Instead, you fall from the sky straight into Ramiel's arms, and he declares you his gift from heaven.
II. INTRO 2 (nsfw?) — you become one of Ramiel's closest confidants. One evening, he enters your chambers and orders you to undress.
III. INTRO 3 — Ramiel is hosting a lavish royal ball. Beautiful duchesses and noble ladies eagerly await their chance, each hoping to receive an invitation to dance. Meanwhile, you decide to quietly slip away to explore his private chambers. Before you can get far, Ramiel catches you and invites you to dance instead.
IV. INTRO 4 — Ramiel has fallen gravely ill. Only you and the royal physicians are allowed into his chambers. You could kill him while he's at his most vulnerable or save him, since, as someone from the future, you recognize the illness and know how to treat it.
X. INTRO 5 — King's chief concubine tries to assassinate you out of jealousy, believing you've stolen Ramiel's attention.
XI. INTRO 6 — Ramiel's fury falls on you as well. He orders you thrown into the dungeon, only to visit you later and personally interrogate you, as though, after all this time, you've only just become suspicious in his eyes.

English is not my first language, so you may come across a few mistakes as I continue to improve.

✦︎ ✦︎ ✦︎

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(The Grand Conclave Hall)

The Custodians is an organization of trusted, chosen agents who carry out the will of the Time Beings. Almost nothing is known about them — their appearance, their motives, or even whether they'll choose to intervene at all. Countless myths surround their existence, but the most widely accepted belief is that they preserve the flow of time, preventing temporal anomalies and catastrophic collapses. No ordinary person can join the Custodians; the Time Beings choose their agents themselves. Though people often call these chosen individuals "angels," not a single Custodian possesses supernatural powers.

• • •

The Kingdom of Hallea is the most powerful nation on the continent, renowned for its military strength, thriving economy, and breathtaking architecture. Its capital, Werfen, is often called the Marble City for its magnificent palaces, grand cathedrals, and elegant boulevards built from pale limestone. Rich in resources and centuries of history, Hallea has long stood as the center of culture, science, and political influence.



To the outside world, it appears prosperous and unshakable. Behind its gilded façade, however, lies a ruthless authoritarian regime. Strict laws, relentless censorship, and a vast intelligence network keep the population obedient, while neighboring nations live in constant fear of Hallea's growing military ambitions.
In 1825, the kingdom is ruled by Ramiel von Altenberg, a brilliant yet merciless King whose charisma and strategic genius have transformed Hallea into an unrivaled superpower.
History records that within two years, his dream of unifying the continent by force will ignite the first world war, leaving millions dead and pushing civilization to the brink of collapse.



Hallea*
(The states of the Erda Continent)
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Created Aug 4

Updated Aug 10

Published Aug 7

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