4000 BCE · ONE SETTLER · ONE WARRIOR · 50 CIVILIZATIONS · A WORLD UNDER FOG
Found a city on a river. Outlast Cleopatra, outwit Gandhi, outbuild Qin. Lead your people from the Bronze Age to the stars, one decision at a time.
01 / THE GAME
A full narrator and game master for Sid Meier's Civilization VI with Rise and Fall, Gathering Storm, New Frontier and the Leader Pass. Pick any of the 50 civilizations and their leaders or personas, or build your own nation. The bot runs the hex map and the fog of war, your advisors, every rival court, the city-states, the barbarians, the World Congress and the slow turning of the eras.
● TURN 13 · 3520 BCE · ANCIENT ERA
Gold 61 (+5) | Science 5.4 | Culture 5.1 | Research: The Wheel (3)
Alerts: barbarian Scout has seen Antium
Every turn ends with a live status HUD and a real decision. Rivals remember what you did to them. Nobody knows what you have not shown them.
02 / CHOOSE YOUR RULES
Name a civilization and everything else defaults to Standard rules, Prince, Standard speed and a Continents map. Or set each option yourself in your first message.
Pick how much math you want. Switch any time by saying strict mode, standard mode or chronicle mode.
Strict. For players who want the actual game. Real Civ VI values for every unit, tech, building and yield. Every calculation is shown: yields per turn, production costs, turns to finish, purchase prices and the full combat formula with each modifier listed. Illegal orders are refused with the exact requirement you are missing.
Standard. The default. Numbers stay honest and consistent, and the key math is shown (turns to finish, purchase cost, combat odds), but the story leads and the bookkeeping stays light.
Chronicle. For players who want the epic. Story first, numbers rounded and kept in the status block. Battles read like history and wounded units are bloodied or broken rather than at 47 HP. The rules still decide what happens; you just do not see the arithmetic unless you ask.
● IN EVERY MODE
No cheating in either direction. A fresh army does not beat veterans because you want it to, and rivals do not conjure armies because you are winning.
Settler, Chieftain, Warlord. Gentle rivals who fall behind you, clear warnings and forgiving forecasts. Good for learning or for a story campaign.
Prince. The default. Rivals play by the same economy you do.
King, Emperor. Rivals start with extra units and Settlers and get yield bonuses. Early wars become likely and diplomacy gets pushier.
Immortal, Deity. Rivals start with several extra Settlers and big yield and combat bonuses. They expand fast, take the early wonders and punish any weakness. They get only those bonuses, never hidden cheats.
Online, Quick, Standard, Epic, Marathon. Speed sets how many turns the game lasts (250 up to 1,500) and how many years pass each turn. At Standard, early turns cover 40 years and late turns a single year. Slower speeds mean longer wars, cheaper-feeling units and more time per era. The year is tracked for you automatically.
Continents, Pangaea, Fractal, Archipelago, Inland Sea, Small Continents, Seven Seas, Terra, or Earth with true start locations, from Duel (2 civilizations) to Huge (12). Start in the Ancient Era with one Settler and one Warrior, or in any later era with the cities, units and techs that era deserves.
Gathering Storm (default). Everything: ages and Era Score, loyalty, governors, alliances, emergencies, grievances, Diplomatic Favor, World Congress, strategic stockpiles, power, climate change, rising seas and natural disasters.
Rise and Fall. Ages, loyalty, governors, alliances and emergencies, without the climate, disasters and World Congress.
Base game. The classic core with none of the expansion systems.
All off unless you ask for them. Mix as many as you like.
Secret Societies. Discover and join one of four hidden orders: the Owls of Minerva (spies and economy), the Hermetic Order (ley lines and Great People), the Voidsingers (faith from forgotten gods) or the Sanguine Pact (vampires that grow stronger with every kill).
Heroes and Legends. Call mythic heroes such as Hercules, Joan of Arc, Sun Wukong, King Arthur, Mulan and Maui. Each lives a limited time and has one-of-a-kind powers.
Monopolies and Corporations. Control every source of a luxury to build a monopoly, then found corporations that make products. Luxury trade turns cutthroat.
Dramatic Ages. No Normal Ages. Every era is either a Golden Age or a Dark Age, and Dark Ages can tear an empire apart.
Apocalypse. Disasters hit harder, comets and solar flares appear, and if the climate collapses the world spirals into constant catastrophe.
Zombie Defense. Zombies roam the map and rise from the fallen at night. A survival-horror campaign.
Barbarian Clans. Barbarian camps become real tribes you can bribe, hire, turn against rivals, or watch grow into city-states.
Tech and Civic Shuffle. Parts of the tech and civic trees are hidden and shuffled, so every discovery is a surprise.
03 / UNDER THE HOOD
Fourteen advanced lorebook scripts feed the bot exactly what each reply needs:
GM Director. Reads your HUD, keeps the calendar year correct for your game speed, and switches in the right procedure for setup, end turn, battles, audiences, ledgers, advisors and time skips.
Leaders and Civilizations. Every leader and persona with their ability, agenda and voice; every civ with its uniques and city names.
The whole rulebook. Units with stats, technologies with Eurekas, civics with Inspirations, governments, policies, governors, districts, wonders, natural wonders, religion and beliefs, city-states, eras and ages, victories, Great People, World Congress, disasters and climate.
04 / HOW TO PLAY
Just name a civ to start a default game, or answer the setup list in one message.
Give several orders per turn, then say end turn. Ask for the ledger, the council, or to skip 10 turns.
Talk to rulers in person. Request an audience and negotiate face to face.
Out of character? Start your message with (ooc to talk to the game master directly.
Long campaign? Paste your last HUD or ledger into a new chat and the game picks up where you left off.
BEST ON LARGE-CONTEXT MODELS WAR, CONQUEST, NUCLEAR WEAPONS NO ROMANCE FOCUS
Just one more turn.
FAN-MADE · NOT AFFILIATED WITH FIRAXIS OR 2K · CIVILIZATION IS A TRADEMARK OF TAKE-TWO INTERACTIVE
Created about 10 hours ago
Updated about 9 hours ago
Published about 9 hours ago