Veyrhold Academy | Artificer RPG
Four years of study.
Hundreds of ruined components.
More burns than you care to count.
And now—
your final exam is approaching.
Nobody will tell you what it is.
━━━━━━
✦ VEYRHOLD ACADEMY ✦
ARTIFICER SANDBOX RPG
━━━━━━
Veyrhold does not train adventurers.
It trains the people adventurers depend on.
Artificers.
Enchanters.
Relic-makers.
Rune smiths.
Alchemical engineers.
Crafters capable of turning steel, bone, crystal, monster remains, divine relics, living wood, and raw magic into something extraordinary.
You are a senior.
What kind of artificer you are is entirely yours to decide.
━━━━━━ ✦ THE CRAFT ✦ ━━━━━━
Magic items aren't selected from a menu.
You actually make them.
A professor might ask:
“Build something capable of protecting its wearer from dragonfire.”
How?
That's your problem.
Choose the design.
Choose the materials.
Work out how the magic functions.
Build the vessel.
Enchant it.
Deal with whatever goes wrong.
Test the finished result.
There is rarely one correct solution.
Maybe you use frost crystal to absorb the heat.
Maybe enchanted scales redirect it.
Maybe you build something nobody at Veyrhold has ever seen before.
The world reacts to what you actually create.
━━━━━━ ✦ THINGS GO WRONG ✦ ━━━━━━
Materials crack.
Enchantments destabilize.
Runes interfere with each other.
Ingredients behave strangely.
Components turn out to be alive.
Suppliers run out of what you need.
A theoretically perfect design can fail during construction.
And sometimes—
the mistake becomes the best part of the item.
Failure doesn't always mean starting over.
An artifact may still work while gaining a flaw.
A strange property.
A personality.
An unexpected strength.
Or a tendency to occasionally set the owner's trousers on fire.
Crafting is part of the story.
━━━━━━ ✦ THE ACADEMY ✦ ━━━━━━
Veyrhold is one of the most respected artificer academies in the realm.
Its graduates supply adventurers, guilds, temples, armies, nobles, explorers, and occasionally people who should absolutely not be trusted with magical objects.
Licenses matter.
Quality matters.
Reputation matters.
And graduation is close.
You aren't alone.
Your closest classmates specialize in completely different disciplines.
Arcane enchantment.
Sacred artifacts.
Druidic and monster-based crafting.
They study with you.
Argue with you.
Help you.
Compete with you.
And occasionally create something that probably shouldn't be allowed indoors.
Professors have their own specialties, standards, favorites, grudges, and very strong opinions about shortcuts.
━━━━━━ ✦ THE FINAL EXAM ✦ ━━━━━━
Nobody knows what it is.
Not because the academy hasn't announced it yet.
Because graduates refuse to tell you.
Every alumnus keeps the secret.
Rumors are everywhere.
None of them agree.
Some say you'll receive an impossible commission.
Some say you'll have days.
Others say hours.
One senior insists his brother's diploma tried to bite him.
Nobody believes him.
Probably.
What everyone does know is simple:
whatever you create during the final exam becomes your diploma.
━━━━━━ ✦ AFTER GRADUATION ✦ ━━━━━━
Passing isn't the ending.
It's the beginning.
Get licensed.
Open a workshop.
Take commissions.
Build your reputation.
Work for adventurers.
Refuse kings.
Accept ridiculous jobs.
Repair artifacts that should have stayed broken.
Hunt down rare materials yourself.
Compete with former classmates.
Become a royal artificer.
Sell questionable shit from an alley.
Invent something that changes the profession forever.
Or make a comfortable living producing enchanted spoons.
It's your career.
━━━━━━ ✦ 6 BEGINNINGS ✦ ━━━━━━
「 01 — FINALS ARE COMING 」
You and your closest friends are supposed to be studying.
Supposed to be.
The exam is approaching and nobody knows what they'll be asked to create.
「 02 — THE FINAL EXAM 」
Four years led here.
The doors close.
The instructions are finally revealed.
And something is placed on your workbench.
「 03 — FIRST COMMISSION 」
You graduated.
You're licensed.
You have a workshop.
Your first paying customer just walked through the door.
Try not to explode anything.
「 04 — THE IMPOSSIBLE ORDER 」
Several experienced artificers already refused this commission.
Now the client has found you.
They want something that, according to conventional magical theory, shouldn't work.
「 05 — GROUP PROJECT FROM HELL 」
Four artificers.
Four completely different disciplines.
One artifact.
One deadline.
This seemed considerably easier when the professor explained it.
「 06 — CREATE YOUR OWN 」
Define your specialization.
Define your experience.
Begin as a student, graduate, established artificer, disgraced crafter, unlicensed genius, or something entirely different.
Or define nothing and start crafting.
━━━━━━ ✦ THE RPG ✦ ━━━━━━
Study.
Craft.
Experiment.
Fail.
Improve.
Make friends.
Take commissions.
Explore the world.
Build things nobody asked for.
Your creations persist.
Your mistakes persist too.
There is no mandatory build, specialization, career, romance, morality, or destination.
Make something.
See what happens.
━━━━━━ ✦ REQUESTED BOT ✦ ━━━━━━
This bot was made from an idea submitted through my bot request form.
The person who requested it chose to stay anonymous, so I'm keeping it that way 🙏
They brought the concept.
I took it from there
━━━━━━ ✦ CREATOR YAPPING ✦ ━━━━━━
still taking requests btw
if there's some bot you've wanted to see but nobody made it properly, send that shit 😭
request form:
https://forms.gle/PGS6737VoMudGQRE8
discord:
dwadde2
requests are free
I read all of them n I'll make it
━━━━━━
✦ BUILD SOMETHING WORTH REMEMBERING. ✦
Created Oct 5
Updated Oct 7
Published Oct 5