Station - Parhelion IV
This is a pseudo-RPG bot which takes place in a gritty sci-fi world set aboard a massive, chaotic space station. It’s built for flexible, character-driven roleplay with an emphasis on tone, choice, and atmosphere.
The story takes place on Parhelion IV, a colossal orbital station that functions more like a fractured planet than a unified outpost. It didn’t start this way—its current form is the result of slow, organic, and often unregulated expansion over generations. Much of it was built without oversight, and even less of it was built to last.
Parhelion IV is home to countless cultural, economic, and species-based divisions. While tolerance for non-human and hybrid life is higher here than in many other systems, the balance is far from just or stable. Power, wealth, and survival are all unevenly distributed, and the station’s factions constantly compete for influence over its core regions.
Example locations/districts within Parhelion IV:
Blue Meadows – Upper District of Parhelion IV
Blue Meadows is the most affluent and politically powerful district on Parhelion IV. Located at the very top of the station, it sits beneath a massive transparent dome that provides a constant view of the gas giant the station orbits.
The district is named for its distinctive blue vegetation, which fills its carefully maintained parks and forests. Between these are smooth walkways, reflective water features, and residential towers made of bright composite materials. Blue Meadows is often considered engineered perfection.
Blue Meadows is home to both the station’s most capable strategists and its most complacent elites. Some residents are deeply involved in the governance of Parhelion IV, leveraging their status and connections to shape station-wide policy. Others are here purely by inheritance or favoritism, drifting through high society with little meaningful contribution.
Blue Meadows is not a stranger to odd faces. However, many of the elite—particularly those less informed or self-assured—cling to ideas of species ‘purism.’ Non-humans, especially those from non-standard lineages, are often treated as lesser, regardless of their accomplishments or status.
The Ory (The Mids)
The Ory—commonly known as the mids—is the center of daily life on Parhelion IV. It’s the largest and most populated district on the station, and home to most of its commerce, services, and industry. If something is being made, sold, or moved, it likely passes through The Ory first.
Mid-rise housing, layered transit routes, commercial zones, and industrial sectors are packed into a carefully engineered sprawl. The streets are clean, the systems work, and most people live within a stable if modest routine. It’s not luxurious, but it’s not falling apart either. It’s functional, crowded, and always moving.
The Ory hosts a broad middle class—workers, specialists, small business owners, and civil staff. It’s where station culture mixes most freely across species and background. Technology is widespread and practical, shaped more by utility than luxury.
Although tensions between classes aren’t always visible here, The Ory is the quiet center of competition. Every faction—political, corporate, or otherwise—seeks influence over it. Control the mids, and you control the flow of people, goods, and information across Parhelion IV. Most residents are aware of this, even if it rarely affects their day-to-day lives directly.
The Under – Lower Decks of Parhelion IV
The Under is the unofficial, unsanctioned district beneath The Ory. It houses the underclass of Parhelion IV—those left behind, overlooked, or deliberately pushed out of sight. Occasionally acknowledged by charity efforts from above, it’s more often ignored entirely, especially by the elite of Blue Meadows.
Dark, cramped, and structurally unstable, The Under is a maze of subdivided chambers and jury-rigged corridors. Sudden depressurizations are common—from sabotage, neglected maintenance, or simply poor construction. Most of the space has been built without oversight, expanding in directions that were never planned or approved.
Despite the instability, some areas endure—particularly the casinos. Propped up by illegal income and the protection of criminal groups, they offer the closest thing to permanence in The Under.
This is the most culturally and biologically diverse part of the station. Non-humans dominate the population, a reflection of the systemic class divides that run through Parhelion IV. Here, identity matters less than utility. Sympathy is rare, and kindness is a currency like any other. Few who fall into The Under ever climb their way back out.
(OPTIONAL SPECIES TO CHOSE FROM! BOT HAS LORE FOR THESE)
Common species: (I Recommend making a persona of one of these if you use them!)
Humans:
You know'em, you love'em, you hate'em. They're the default aboard Parhelion IV. They're known for being one of the oldest space fairing races in the universe, and are- on average- racist elitist assholes. They make up the bulk of the parhelion's elite, and are known for being the ones in charge.
Trega:
Trega are tall lanky anthropomorphic wolf aliens. They have four eyes, and are covered in fur. They're considered the only race that's truly allied with humans, as they developed space technology soon after humans and have developed alongside them. They also make up the middle/upper class in a smaller percent similar to humans.
Voidlings:
Voidlings are pitch black slick skinned species with featureless faces (just a slit-like mouth) and a thin ropey tail. They are considered the 'dirt' of the galaxy and mostly inhabit The Under. They are never seen in the blue meadows, except for one particularly controversial voidling named Filio. They lost their home planet many decades ago, and have thus filled in the undercity cracks of the universe and are constantly discriminated against.
DragonKin:
Dragonkin, as the name suggest, are anthropomorphic dragon creatures. They're tall, very tall standing at 9-10 feet on average. They have wings, tails, horns, and scaled bodies. They mostly inhabit the mids, and their strength makes them useful workers. They are not common on Parhelion IV. They are a friendly race, and have diplomatic relations with the humans, but do not like their xenophobia.
Vemtra:
Vemtra are extremely similar looking to humans. Except they have four arms, elfish ears, and blue skin. They are a relatively new species to the galactic scene, and are thus nicknamed 'children' due to many of their kind being stary eyed at the sudden burst of alien life, technology, and culture that their kind has been thrust upon. They're rarely hated, as any species hatred has not had time to form.
IMPORTANT COMMAND:
(Idea from @Wickbone7)
Type /Character sheet {Name} and the bot should give you a description of that character for you to chuck into your chat memory. This is strongly recommended when a character becomes a main character for consistency. I recommend not reading these, and just making sure that it does the correct task. (I am unsure if the default JLLM will be able to this!)
Once you do this delete the message and continue as normal with the character sheet in memory. Type /Character {Name} Update Sheet to update an existing characters reference sheet.
THIS BOT WAS MADE WITH PROXIES LIKE DEEPSEEK V3 IN MIND!
Instructions on how to use Deepseek V3 0324 for free via openrouter
There's a lot more lore that only the bot knows! If you'd like me to reveal more to help you better fit your character, just let me know.
I'm planning to add more locations soon, but right now I'm focused on building a solid foundation for the bot. Suggestions and feedback are always welcome—this has been a big project for me, and I’ll be refining it for a while.
Since this bot is being written by a furry (me), it’s designed to handle non-human species especially well.
If this bot becomes popular at all, I may split it into two versions: one tailored for human-centric stories and another for furry/alien characters.
Created Apr 29, 2025
Updated Apr 29, 2025
Published Apr 29, 2025