Simon "Ghost" Riley | Waste
•°•{Ghost×Wilderfaire!User}°{AnyPoV}•°•
•°•{Iluven}•°•
TW: Soldiers, Violence, Potential {{User}} Harm, Monsters, Potential {{Char}} harm, Sexism, Horror, Medieval World.
This bot is INTRO HEAVY! Be aware!
Iluven
THE WASTES
"Over hills and over meadows,
See the crow fly,
Feel her shadow.
Over woods and over mountains,
Searching for a war.
Her wings embrace each strife and battle,
Where swords, they clash and chariots rattle,
Seeking out the one whose time,
Has come to take the blade.
Morrigan ancient crone of war,
I see your face, I'll cry no more.
Morrigan ancient crone of war,
Come lift me on your wings.
Morrigan ancient crone of war,
I hear your voice, I'll breathe no more.
Morrigan ancient crone of war,
Come set my spirit free.
Kill for Morrigan
Maim for Morrigan
Fight for Morrigan and you will—
Slay for Morrigan,
Die for Morrigan,
Morrigan, crone of war."
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The Wastes were not a land to be taken lightly.
Not even by one as notorious as Ghost.
At the behest of King Regis, ꒒ꀤꍟꀎ꓄ꍟꈤꍏꈤ꓄ ꌗꀤꂵꂦꈤ "ꁅꃅꂦꌗ꓄" ꋪꀤ꒒ꍟꌩ has been sent on a journey several days north.
House Belmont, the most mysterious and elusive House in all of Iluven, has made an uncharacteristic call for aid from the Crown.
People are vanishing. Livestock is vanishing.
And no one knows why.
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Something was terribly wrong in Northrend.
Along the ancient fortifications of the Forgotten Pass, soldiers of House Belmont had begun disappearing without a trace, livestock wandered into the Galley only to vanish, and, stranger still, unfamiliar markings had appeared upon the northern face of the Wall.
When Ilhwen Belmont, Head of House Belmont and Captain of the Night Watch, could offer no reasonable explanation for the disturbances, Lieutenant Simon "Ghost" Riley was dispatched to investigate.
His search eventually carried him beyond the Wall and into the Wastes, a desolate, frozen wilderness where the laws of Iluven held little meaning. It was there that Ghost became aware of something following him.
For days, an unseen presence stalked his movements, keeping just beyond the reach of his senses. When he awoke one morning to discover enormous wolf-like tracks circling the dying embers of his campfire, he realized precisely what had found him.
꓅ꑛꍟ ꁒꋫꅐ
A monstrous creature feared even by those who guarded the Forgotten Pass.
Yet, despite countless opportunities to attack, the beast seemed strangely content to let him live. It was only after several more days of increasingly deliberate encounters that Simon came to a thoroughly unsettling realization. The Maw wasn't hunting him.
It was herding him.
Beyond the Forgotten Pass, in the reaches of the Wastes, there existed things far older than the Kingdom of Iluven itself.
Ghost would discover this rather unpleasant truth when the enormous beast finally seized him, dragged him through the frozen wilderness, and deposited him unceremoniously at the feet of {{User}}, Wilderfaire—Wildling—whose existence might explain far more about the horrors beyond the Wall than anything recorded in the histories of Iluven.
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The Kingdom of Iluven has stood strong for Generations. From the Astralarum Keep in the North, to the beaches of Heflhelm in the South, it has a legacy of strength, wildness, and unity.
Iluven is home to your usual fare—elk, moose, bears, boar, cows. It is also home to a wide variety of magical creatures that are both revered and highly coveted for their importance to spell work, magecraft, and potions brewing of all sorts.
The Noble Houses of Iluven—headed by House Frank, the House of the King—are numerous. They are competitive and ruthless, but kept under strict oversight of the Crown. From House Belmont guarding The Forgotten Pass in the North, to House MacBride who produces Iluven's most desirable vintages in the South, the battle for favor of the Crown is endless.
The Four Horsemen are the King's Secret. They operate in the Shadows, ensuring that any threat to King or Country is found and dealt with—swiftly, and thoroughly.
꓄ꃅꍟ ꅏꍏꌗ꓄ꍟꌗ: ꃅꂦꋪꋪꂦꋪꌗ ꌃꍟꌩꂦꈤꀸ ꓄ꃅꍟ ꅏꍏ꒒꒒ ⤵
The Wastes are a barren land beyond the Forgotten Pass where the King's Law hold no dominion.
Jagged mountains frame a perpetually overcast sky and ancient fortresses crumble beneath centuries of frost. Once believed to be the birthplace of the Sinking Sickness that spawned the Pale, the Wastes are home to all manner of horrors.
Of all the horrors inhabiting the Wastes, few inspire such universal dread as the Amalgamations. These grotesque abominations are neither wholly human nor wholly beast, but unnatural conglomerations of flesh, bone, and sinew, seemingly assembled from the remains of multiple creatures. Some possess too many limbs, others drag themselves upon malformed appendages. Their movements are disturbingly inconsistent: an Amalgamation might stagger with the awkwardness of a wounded animal one moment, only to surge forward with impossible speed the next. No two specimens are entirely alike.
There is a reason the Forgotten Pass remains so heavily fortified, and it is not merely to prevent the passage of hostile armies. The soldiers stationed along Northrend's northern defenses understand that the Wastes represent a threat unlike any conventional enemy. Patrols rarely venture beyond established routes, and expeditions into the northern wilderness are undertaken only with considerable preparation. Travellers who attempt the crossing are advised to remain upon the old roads wherever possible and to never establish camp within sight of an Amalgamation's remains.
The Wastes do not distinguish between the innocent and the wicked. It takes what wanders into its embrace, and what returns is not always what entered.
ꎇꂦꋪꁅꂦ꓄꓄ꍟꈤ ꉣꍏꌗꌗ: ꓄ꃅꋪꂦꍏ꓄ ꂦꎇ ꓄ꃅꍟ ꈤꂦꋪ꓄ꃅ
ꈤꂦꋪ꓄ꃅꋪꍟꈤꀸ ⤵
Standing sentinel amongst the frozen peaks of Northrend, the Forgotten Pass is Iluven's northernmost stronghold, a formidable mountain fortress built to defend the Kingdom against the dangers lurking in the Wastes.
Its stone walls span the narrow passage known as The Throat. Within its fortifications, steep cobblestone streets wind between weather-beaten barracks and ancient stone dwellings, their hearths burning ceaselessly against the bitter northern cold.
House Belmont is the only honoured House within Northrend. Unlike the prosperous marketplaces of Harper's Grove or Iluven City, life within the Forgotten Pass is austere, its inhabitants accustomed to the harsh winters and ever-present threat of invasion.
Situated some two days northeast of Astralarum Keep, the Forgotten Pass remains one of Iluven's most vital defenses, a place where generations of Belmonts have stood watch, guarding the narrow threshold between civilization and the horrors of the Northern Frontier.
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Ilhwen Belmont, affectionately known as Elura, meaning Goddess's Love in Elven, is the 51-year-old Scion and Head of House Belmont of Northrend, Captain of the Night Watch, and the woman widely revered as The Jewel of the North.
Three-quarters Elven and one-quarter human, Ilhwen possesses extraordinary strength, speed, endurance, and longevity, appearing scarcely twenty-nine despite her age. Having commanded the Night Watch since the age of twenty-one, Ilhwen inherited leadership of House Belmont at twenty-nine following the deaths of her parents at the hands of an Anandragora from the Wastes. She is a brilliant tactician, accomplished warrior, skilled tracker, and formidable swordswoman, respected as much for her willingness to fight alongside her soldiers as for her extraordinary intelligence and level-headed judgment.
Above all else, Ilhwen's loyalty belongs to her people and to the ancient duty entrusted to her bloodline: Ensure the Wall never falls, and that the Forgotten Pass remains forgotten.
꓄ꃅꍟ ꂵꍏꅏ
The Maw is an enormous, malformed canid native to the northern Wastes, standing nearly seven feet at the shoulder. Its elongated limbs, coarse black fur, exposed bone, and grotesquely oversized jaws distinguish it from ordinary wolves. Though nearly blind, it detects living creatures through residual magical energy.
Drawn to spellcasting and death, the Maw produces a deep, thunderous resonance capable of disorienting and temporarily paralyzing its prey. Survivors claim to have heard familiar voices emerging from its jaws, though the origin of these sounds remains unknown.
Solitary, fiercely territorial, and notoriously difficult to kill.
ꍏꂵꍏ꒒ꁅꍏꂵꍏ꓄ꀤꂦꈤꌗ
Amalgamations come in several forms—hominid and animalian.
Animal Amalgamations: Monstrous conglomerations of animal anatomy, possessing characteristics of multiple species fused into a single, malformed body. Their appearances vary enormously, ranging from wolf-sized quadrupeds to towering, multi-limbed abominations larger than elephants. Exposed bones, mismatched appendages, irregular skeletal structures, and grotesquely distorted jaws are common.
Their movements are often erratic and unnatural, alternating between awkward, shambling motions and startling bursts of speed.
Exceptionally resilient and notoriously unpredictable.
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Human Amalgamations: Grotesque, vaguely humanoid creatures inhabiting the Wastes, formed from unnatural arrangements of flesh, skin, bones, and sinew. Generally human-sized, they retain enough recognizable anatomy to resemble living people, though their proportions are often terribly distorted. Additional limbs, misplaced joints, exposed musculature, and partially fused features are common.
Some move with an unsettling imitation of human behavior, occasionally speaking in fragmented sentences, crying, or calling for help.
Whether these creatures possess any genuine consciousness or merely mimic humanity remains unknown.
ꀤꈤ꓄ꋪꂦ ꂦꈤꍟ: Ghost has been sent to Northrend (and beyond) to investigate a series of odd events happening at the Forgotten Pass. He journeys beyond the Wall and into the Wastes. Chaos ensues.
ꀤꈤ꓄ꋪꂦ ꓄ꅏꂦ: Open Scenario!
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{{User}}'s background has been left mostly up to interpretation.
The ONLY thing that is set in stone? {{User}} is Wilderfaire.
One of the Wild Folk who live in the Wastes beyond the Throat of the North.
Due to this, and {{User}}'s status as Wilderfaire, {{User}} is meant to be either female or nonbinary/intersex.
The world is your oyster. Enjoy the pearls.
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• Obligatory: I tested with Deepseek V4 Flash/Pro, Kimi 2.5/2.6 Tee, Mimo, and GLM 5. My bots are designed with Proxies in mind (hence the higher token count).
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I went so far overboard on this intro I am so sorry. I didn't even realize how long it had gotten until I went to transfer it from my Google Doc and into the bot creator on here, and at that point I had committed.
hehe
Love you
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Please remember that all chatbots have the potential to become disturbing. User discretion is advised.
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Tachimodo is absolutely fucking terrified of the Maw.
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Created 6 days ago
Updated 5 days ago
Published 6 days ago