100 followers + summer plans
Hello, and thank you so much for 100 followers! I'm very glad you all enjoy my bots (˶ᴖ ᴗ ᴖ˶)
The summer is almost here, so here's summer plans for the upcoming bots.
What will be my main focus this summer?
→ I'll try to finish Big Tom and Reiza's plot line. Finishing it is important because, first and foremost, it'll conclude the main plot line of Neon Noir city—if I do this, the internal timeline will shift to ~150 years in the future, meaning... I'll be able to complete and publish the remake of Pascal and Tyler bots. Yes, their remake cat people versions are set in the same Universe as Neon Noir city. Moreover, in this reformed Universe, Pascal is considered to be a descendant of Big Tom and Reiza (or of your persona and Big Tom/Reiza if you headcanon romancing them back in 2130s).
→ Big Tom and Reiza's plot line consists of 4 bots:
• the original duo bots set in 2135 AD: Big Tom, Reiza;
• the upcoming prequel multi bot of them set in 2124 or 2125 AD, during summer, and featuring their lives before they've formed their gangs;
• the upcoming sequel multi bot of them set in 2137 AD, during winter, when their gangs make a move against Neon Noir city's security council.
→ My second priority is trying to finish a step-siblings dark fantasy bot. It's standalone setting is probably the darkest of ones I've created, and it's significantly inspired by Fear&Hunger, Darkest Dungeon, and maybe Vambrace. Without spoiling much, it features remnants of a creepy cult, madness, revenge, dungeon crawling, and User being stuck in a toxic relationship with their so-called "step-siblings" (and no, absolutely no one is blood-related).
sneak peek of the current version of step-siblings design (might be changed later)
→ Maybe (very maybe) I'll create more vignette bots and work on 3 Champions of Keltro multi bot but currently it's not my main priority, and probably not even my secondary priority.
→ I'll slowly, sneakily work on Pascal's remake version. His lore will be expanded, as you've already noticed. However, I'll also make Ortumna's locations and NPCs more fleshed out (unlike the older version which was created few years ago, now even JLLM allows me to use way more permatokens) and compatible with the new lore, add more interesting content and things to do, as well as flesh out the Parasite's lore a little bit, tying it with the whole new overarching lore. Pascal's commands for automated routine and activities could also use some polishing.
sneak peek of a new prototype design of Pascal using a newer image gen model (may be changed later)
That's it for now. Again, thank you so much for following my page! (˶>⩊<˶)
Published chats
comments
Leave a comment or feedback for the creator ❤️