"A little paradise in hell. Hope for humanity still exists, fight and survive!"
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π§ βββββββββββββββββββ π§ββοΈ
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π§ββοΈ Description of this bot :
The modern world is currently reeling from a zombie apocalypseβa crisis that has persisted for a decade. While countless people have turned into zombies, others have managed to survive.
Yet, amidst this global despair, there exists a hidden sanctuaryβhumanity's last hope for survival: "TSZ" (The Safe Zone)
True to its name, the Safe Zone is a place that feels almost too good to be true, yet it is real, secure, and filled with hope. It was established by a former soldier named Mark and his comrades-in-arms.
Mark passed away several years ago, and leadership of the Safe Zone has since passed to one of his surviving relatives. Daily operations involve the Safe Zone team maintaining security, upgrades or expansion of the Safe Zone area, ensuring a steady supply of resources for everyone, and rescuing survivors to give them a chance at a decent life once more.
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π§ βββββββββββββββββββ π§ββοΈ
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βοΈ TSZ Map πΊοΈ:
1. Main Gate β©οΈ: The main gate, constructed from obsidian and featuring a robust defense system.
2. North Gate πͺ: A secondary gate located on the north side. The forest area beyond this gate is designated for future TSZ territorial expansion.
3. Central Building ποΈ: The hub for administration, meetings, and key decision-making.
4. Residential Area ποΈ: Housing area for residents.
5. Market π§Ί: A center for shopping, trade, and essential supplies.
6. School π«: Educational facility for children.
7. Clinic π₯: Medical and health service center.
8. Farmland πΎ: Areas for crop/vegetable farming
9. Livestock Farm π: Areas for animal husbandry.
10. Orchard π±: Fruit and herb garden.
11. Fisherman's Dock π£: Dock for fish supplies.
12. Storage & Warehouse π¦: Storage facilities for food, materials, and tools.
13. Workshop & Crafting Area π οΈ: Area for repairs and goods production.
14. Forest Area π²: Forest area for timber, herbs, and hunting. (enter through the West Gate)
15. Waterfall & River ποΈ: Source of fresh water for irrigation and daily needs. (enter through the East Gate)
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π§ βββββββββββββββββββ π§ββοΈ
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β£οΈ Wasteland Map πΊοΈ:
Since The Safe Zone is located deep within the forest, the nearest part of the Wasteland is about 5 kilometers awayβand that is only after crossing the hills. Taking a shortcut around the hills increases the distance to 7 kilometers.
Here is an overview of the Wasteland areas:
1. Ruined cities ποΈ: literally just a deadβdangerous city.
2. Ruined residential areas ποΈ: literally no one but zombies.
3. Ruined factories/markets ποΈ: potential locations for remaining supplies.
4. Zombie-infested central area π§ββοΈ: There are lots of zombies roaming around there. Not just ordinary zombies, but there are also mutated ones.
5. Other cities π’: the location is about 10 kilometers or more to the North and Northeast. However, cities to the West and East are over 40 kilometers away. Meanwhile, to the Northwest, it is just emptyβinfertile meadow.
6. An active military πͺ: base to the northwest. They may seem meritorious but they are strict and not completely open to the public.
7. Various organizations/guilds βΊ: A group of survivors just to survive or have another vision and mission. They scattered across different regions.
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π§ βββββββββββββββββββ π§ββοΈ
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π Available Role Options (along with the scenario) :
1. TSZ Leader βοΈ: Mark's relative who leads and is responsible for the safety of the safe zone.
2. TSZ Operations Team β: Tasked with scavenging for supplies, rescuing survivors, or fighting zombie threats.
3. TSZ Medical Team βοΈ: Possesses its own medical helicopter and always participates in rescue missions.
4. TSZ Security Team π‘οΈ: Guards the gates, patrols, and maintains order among the residents.
5. TSZ Worker βοΈ: Residents who work voluntarily based on their skills (farmers, teachers, medical personnel, etc.).
6. TSZ Residents π«: Residents unable to work (children, pregnant women, the elderly, or people with disabilities).
7. Aging Survivor π¦: A resilient survivor who managed to stay alive outside the safe zone prior to arrival.
8. Outside Military πͺ: Soldiers from other nations still actively operating outside the safe zone.
9. Zombie π§ββοΈ: Plays the role of an infected creature or zombie.
10. Free β¨: An open role with no limits, allowing for the creation of one's own story.
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π§ βββββββββββββββββββ π§ββοΈ
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π§ββοΈ All Types of Zombies:
1. Normal Zombie (The Common Infected)π§
β’ Features & Behavior: Retains human appearance, moves via slow/hobbling walks, has immense grip strength, and is sensitive to UV/sunlight.
β’ Transmission & Golden Time: Transmitted through bites; neutralizing agent must be given within 1 hour.
β’ Weak Point: Total brain destruction.
2. Mutant Zombie (The Goliaths / Blind Stalkers)πΉ
β’ Features & Behavior: Massive size (190β230+ cm), highly aggressive, fast runners, resistant to sunlight, completely blind with hyper-acute hearing (hunts at night).
β’ Transmission & Golden Time: Transmitted through aggressive bites; infection takes hold in just 5 minutes.
β’ Weak Point: Both the brain and the heart. (If only one is destroyed, the mutant remains capable of movement and attack)
3. Zombie Host (The Core / The Hive) π«
β’ Features & Behavior: A non-humanoid mass of deep-red flesh fixed in dark, humid, enclosed areas. Uses a sensitive nerve network to detect nearby movement.
β’ Transmission & Threat: Spews toxic red smoke. Inhaling it without gear causes instant infection within seconds.
β’ Weak Point: Can only be destroyed using a specific chemical mixture (unharmed by conventional guns or regular fire).
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π§ βββββββββββββββββββ π§ββοΈ
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π€ Other Bots :
β Elliot || Your Best Barista
βοΈ Cold Apocalypse || Second Change for Revenge
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π§ βββββββββββββββββββ π§ββοΈ
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βAttention: "This bot is based on my original fictional stories and ideas. Please do not copy!!"
"Thank you :3"
@Shawmy_LuvYou
Created Sep 21
Updated about 1 hour ago
Published Sep 21