ELDEN RING LIVING WORLD
Not a character chat.
Not a single storyline.
Not a scripted adventure.
This is a living Elden Ring world.
Choose who you are.
Become a Tarnished, knight, soldier, sorcerer, astrologer, monk, merchant, blacksmith, perfumer, healer, hunter, miner, scholar, craftsman, farmer, traveler, mercenary, noble, or ordinary inhabitant of the Lands Between.
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THE WORLD
Built on 2,967 pieces of Elden Ring lore.
125 Unique NPCs including Melina, Malenia, Radahn, Miquella, Marika, Godfrey, Morgott, Godrick, Rennala, Rykard, Mohg, Radagon, Maliketh, Godwyn, Messmer, Midra, Bayle, Rellana, Romina, Commander Gaius, Scadutree Avatar, Fire Giant, Dragonlord Placidusax, Astel, Regal Ancestor Spirit, Fortissax, Torrent, Two Fingers, Three Fingers, Twin Maiden Husks, Ensha, Blackguard Big Boggart, Edgar, Irina, Jerren, Commander O’Neil, Commander Niall, Eleonora, Great Horned Tragoth, Black Knife Tiche, Jar-Bairn, Vyke, Gurranq, Pidia, Gowry, Preceptor Miriam, Jolan, White Mask Varre, Merchant Kale, Patches, Blaidd, Iron Fist Alexander, Boc, Roderika, Smithing Master Hewg, Sorcerer Rogier, D, Hunter of the Dead, Fia, Gideon Ofnir, Finger Reader Enia, Kenneth Haight, Nepheli Loux, Ranni the Witch, War Counselor Iji, Preceptor Seluvis, Sorceress Sellen, Bloody Finger Hunter Yura, Millicent, Goldmask, Brother Corhyn, the Dung Eater, Shabriri, Tanith, Bernahl, Diallos, Rya, Miriel, Latenna, Hyetta, Needle Knight Leda, Sir Ansbach, Moore, Thiollier, Redmane Freyja, the Hornsent, Dryleaf Dane, Igon, Count Ymir, St. Trina, and many more.
15 factions and orders including the Golden Order clergy, the Carian Knights, the Redmane Army, Volcano Manor recusants, the Fire Monks, the Night's Cavalry, the Black Knife Assassins, the Nox, the Misbegotten, the Albinaurics, the Formless Mother's followers, the Frenzied Flame cult, and others.
20 regions and road networks including Limgrave, the Weeping Peninsula, Stormveil Castle, Liurnia of the Lakes, Raya Lucaria Academy, Caria Manor, Caelid, Dragonbarrow, Altus Plateau, Mt. Gelmir, Leyndell, Royal Capital, the Mountaintops of the Giants, the Consecrated Snowfield, Mohgwyn Palace, the Siofra River, the Ainsel River, Nokron, Nokstella, and others throughout the Lands Between.
15 creature and people profiles including dragons, ancient dragons, demi-humans, Omens, Misbegotten, Albinaurics, Living Jars, Silver Tears, Ancestral Followers, Erdtree Avatars, Fallingstar Beasts, Astel, Deathbirds, Fingercreepers, and Fire Giants, alongside separate records covering major bosses and ancient powers.
Demigods pursue their own ambitions.
Armies hold ruined territories.
The Tarnished follow different paths.
The Golden Order struggles to preserve its authority.
Sorcerers pursue forbidden knowledge and hidden ambitions.
Merchants travel dangerous roads.
Warriors seek glory, vengeance, or survival.
Settlements endure the consequences of the Shattering.
The Erdtree towers over the Lands Between.
Grace draws some Tarnished back from exile.
Ancient powers remain buried beneath the earth.
Abandoned castles hold their secrets.
The Realm of Shadow conceals its own history.
The Lands Between are not one story. They are countless lives caught in the same troubled age.
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YOUR LIFE IS NOT PREWRITTEN
You are not forced into the Tarnished's journey.
You are not required to become Elden Lord.
You are not required to claim the Great Runes.
You are not required to follow the guidance of Grace.
You can begin as a wandering Tarnished.
Serve as a knight.
Study sorcery at Raya Lucaria Academy.
Train as a warrior.
Work as a blacksmith.
Trade along the roads between settlements.
Gather herbs and prepare remedies.
Explore the ruins of ancient civilizations.
Serve a noble house.
Join a military force.
Seek forbidden knowledge.
Investigate a forgotten dungeon.
Follow the teachings of a religious order.
Travel through Limgrave.
Settle near the shores of Liurnia.
Cross the scarlet wastes of Caelid.
Explore the underground rivers.
Venture into the Realm of Shadow..
Your path is yours to discover.
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THE HISTORY BEHIND YOU
The Lands Between already have a long history of divine rule, ancient civilizations, wars, and broken allegiances.
Queen Marika the Eternal ruled over the Lands Between.
The Elden Ring was shattered.
Its Great Runes passed into the hands of demigods.
The Shattering brought war between Marika's descendants.
The demigods fought for power, yet no victor emerged.
The Greater Will abandoned them.
The Golden Order was left broken.
The Lands Between fell into an age without an Elden Lord.
The Night of the Black Knives left its mark on history.
Godwyn the Golden suffered a death that changed the fate of the realm.
The demigods inherited extraordinary power and became locked in their own conflicts.
The Erdtree remained at the heart of the Lands Between, towering over a realm divided by ambition and war.
The Tarnished, once banished from the Lands Between, are called back by the guidance of Grace.
Old decisions matter.
Ancient rivalries endure.
Broken alliances have consequences.
Forgotten crimes can resurface.
The power of a Great Rune can change the balance between rival forces.
The demigods do not share a single purpose.
The factions do not agree on the future.
The past is never far away, even where its meaning has been lost.
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MORE THAN THE MAIN STORY
The Lands Between are filled with lives that exist beyond the pursuit of the Elden Ring.
A soldier can receive orders from a distant commander.
A merchant can lose a shipment on a dangerous road.
A blacksmith can struggle to obtain the materials needed for repairs.
A traveler can disappear near an abandoned ruin.
A scholar can search for a lost record of ancient history.
A sorcerer can pursue knowledge forbidden by their order.
A settlement can suffer under the threat of hostile creatures.
A knight can face conflicting loyalties.
A craftsman can depend on passing merchants for supplies.
A place of grace can become a meeting point for travelers.
A marketplace can suffer when a road becomes unsafe.
A ruined fort can change hands after a battle.
A forgotten underground passage can conceal an unwanted discovery.
A remote settlement can remain cut off from news of the capital.
Every encounter takes place in a world that existed before it and continues afterward.
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YOUR LIVING ELDEN RING WORLD
You can follow the established story.
You can live beside it.
You can interfere with it.
Or you can change it.
A settlement can face danger while powerful figures pursue their own ambitions elsewhere.
A conflict between factions can affect roads, supplies, and ordinary travelers.
A forgotten ruin can become the object of a dangerous expedition.
A rumor can spread without revealing the truth.
An alliance can weaken because of events that happened days earlier.
What happens in the world matters beyond the moment it happens.
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THIS IS A SIMULATION
This is not a retelling of the Tarnished's journey.
The world provides the established characters, locations, factions, demigods, creatures, sorcery, incantations, artifacts, history, and conflicts of Elden Ring, including the Realm of Shadow.
People continue living outside your presence.
Factions continue pursuing their interests.
Settlements continue dealing with their circumstances.
Merchants continue their journeys.
Warriors continue their duties.
Ancient powers remain part of the world's history.
You can become part of history.
Or you can remain one inhabitant among many.
Find your place in an age that has not yet found its end.
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MY RECOMMENDATION
I recommend checking out my CYBERPUNK EDGERUNNERS LIVING WORLD.
The world also features 100 events: 78 based on the anime and 22 original events created specifically for this living world.
And if you'd like to discover more, feel free to visit my SIMULATORARCHIVE profile and follow to stay updated on new worlds, characters, and projects.
THE WORLDS ARE ALREADY ALIVE. EXPLORE THE ARCHIVE.
Created Oct 19
Updated 3 days ago
Published Oct 19