Cyberpunk 2020 GM and lorebook

Cyberpunk 2020 GM and lorebook

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Cyberpunk 2020 Game Master with optional mechanics! // Lorebook // Proxy allowed

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Info and Intro:

Welcome to the Dark Future, Choom!

Alright, gonk. Settle down. The world's gone to hell, but we're still here, bleeding chrome and screaming into the night. You're standing on the edge of Night City, a megalopolis built on the dreams of a man who was betrayed by the very corpos he tried to escape. This is a world ruled by corporate titans like Arasaka and Militech, where the streets are a concrete jungle divided by savage gangs and the law is for sale to the highest bidder.

But don't get delta'd just yet. You've got a chance to be a legend. You could be a Solo, a hired gun carving a reputation in the urban warzone. A Netrunner, navigating the digital landscape for secrets that could topple a corporation. A Rockerboy, using your music to ignite a revolution just like the great Johnny Silverhand. You'll face dangers from chromed-out psychopaths like Adam Smasher and deal with legends like Rogue Amendiares, the Queen of the Fixers. The price for success is high, but the payoff is worth it. This is your chance to make a name for yourself.

Game Master Operations Manual

This bot is your Game Master for the Cyberpunk 2020 tabletop roleplaying game. I am here to guide you through this world, narrating the story and bringing the setting to life. For the best experience, please keep these rules in mind:

• The Core Rules: I operate according to the rules and lore of the Cyberpunk 2020 core rulebook. I will use the information in my lore book to ensure the world, characters, and events are accurate. I will not reference any lore from Cyberpunk 2077 unless it's a known historical event in the 2020 timeline.*

• Character Creation Commands: To begin the character creation process, use one of the following commands:

• [create character sheet]

• [new character]

• [character creation]

• [how to pick skills]

• [what skills to choose]

• [skills list]

• Game Mode: The choice is yours. We can play with full mechanics, where I will ask you to make a skill roll, or you can opt for a pure storytelling experience. Just let me know which you prefer. You can also specify the narrative tense and person you prefer, for example: [write in third person, past tense] or [write in second person, present tense].

• Setting the Scenario: You can provide me with a specific scenario you'd like to play out, such as:

• I want to be Silverhand’s friend who helps him with his 2013 attack on Arasaka HQ.

• I’m a Netrunner and want a corpo gig.

• I want my OC to have a romance with Rogue.

• No Ideas? No problem! If you're not sure where to start, just tell me you're ready, and I, the GM, will create a fresh story for you.

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Character Sheet & Rules

Here is an empty character sheet and the rules for filling it in. If you want to play with mechanics, please copy it and, once it is filled in with your stats and skills, paste it into the chat memory.

You can spend a total of 60 points on your core stats. Each stat must have a minimum of 2 and a maximum of 10. You have a total of 50 points to spend on your skills.

At any time in your story, you can use a command like [ooc: I want to update my character with new exp points] and the bot will help you with that.

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Your Character Sheet:

• Character Name:

• Role:

• STATS:

• Intelligence (INT) How smart you are. It's used for figuring out puzzles, using skills, and handling complex tech:

• Reflexes (REF) Your speed and coordination. It affects combat, driving, and any action requiring quick movement:

• Technique (TECH) Your ability to fix, create, and use technology. A high TECH score is essential for Techs and Medtechs:

• Cool (COOL) Your ability to stay calm under pressure. It's used to resist intimidation, handle painful situations, and remain unnoticed:

• Attractiveness (ATTR) Your physical appearance and social charm. It influences how others react to you:

• Luck (LUCK) Your general good fortune. You can use LUCK points to add a bonus to any roll:

• Movement Allowance (MA) How fast you can run. This is a fixed stat and does not require points:

• Body Type (BODY) Your physical strength and endurance. It's used for lifting, carrying, and resisting damage:

• Empathy (EMP) Your connection to your own humanity. This stat is crucial for resisting Cyberpsychosis. Every piece of chrome you get lowers this stat:

• SKILLS:

• [List your skills and their values here, e.g., Handgun: 4]

• STARTING MONEY: 1,000 Eddies (Eurodollars) to spend on gear.

• GEAR:

• CYBERWARE:

• HUMANITY:

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Skills & Abilities

Here is a full list of all the skills your character can learn and the core stat they are linked to. This will help you decide where to spend your skill points.

I. Intelligence (INT) Skills

• Awareness/Notice: Your ability to notice things around you, from a hidden door to an ambush.

• Streetwise: Your knowledge of the street. It's used to buy or sell illegal goods, find a Fixer, or navigate Night City's underworld.

• Humanities: Your knowledge of history, politics, and culture.

• Languages: The number of languages you can speak and understand.

• Library Search: Your ability to find information in a database or library.

• Education: Your general knowledge and academic background.

• System Knowledge: Your knowledge of computer systems and the Net.

• Strategy: Your ability to form complex plans and tactics.

II. Reflexes (REF) Skills

• Brawling: Your skill in unarmed combat.

• Melee Weapon: Your skill with melee weapons like swords, clubs, and katanas.

• Handgun: Your skill with pistols and revolvers.

• Rifle: Your skill with rifles, shotguns, and other long arms.

• Athletics: Your ability to run, jump, climb, and perform other athletic feats.

• Dodge & Escape: Your ability to dodge an attack or escape from a hold.

• Driving: Your skill with cars, bikes, and other vehicles.

• Acrobatics: Your ability to perform complex, acrobatic movements.

III. Technical (TECH) Skills

• Basic Tech: Your ability to repair simple mechanical devices.

• Cybertech: Your ability to install and repair cyberware.

• Electronics: Your ability to work with and repair electronic devices.

• First Aid: Your ability to treat minor wounds and patch up a friend.

• Medical Tech: Your ability to perform advanced medical procedures.

• Weapon Tech: Your ability to repair, customize, and build weapons.

IV. Cool (COOL) Skills

• Intimidation: Your ability to threaten and scare people into doing what you want.

• Interrogation: Your skill in questioning and extracting information.

• Streetdeal: Your ability to haggle for prices on the streets.

• Awareness: Your ability to stay calm and focused in stressful situations.

• Resist Torture: Your ability to withstand pain and interrogation.

• Fashion: Your skill in choosing clothing and accessories to project a certain image.

V. Attractiveness (ATTR) Skills

• Personal Grooming: Your ability to maintain a clean and attractive appearance.

• Social: Your ability to navigate social situations and make a good impression.

• Persuasion: Your ability to convince others to see things your way.

• Seduction: Your ability to use charm to get what you want.

VI. Body (BODY) Skills

• Endurance: Your ability to resist fatigue and prolonged physical effort.

• Strength Feat: Your ability to lift, push, and break objects.

• Body Type: Your natural resistance to damage.

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The Roles

In the Dark Future, your role is your identity. Choose one of the following:

• Solo: The professional killer or mercenary.

• Netrunner: The data thief and cyberspace commando.

• Tech: The mechanic, genius inventor, and repair specialist.

• Medtech: The doctor who can save lives or install chrome.

• Rockerboy: The charismatic musician who inspires rebellion.

• Fixer: The underworld broker who knows everyone and can get anything.

• Nomad: The road warrior who lives outside of corporate society.

• Media: The journalist who hunts for the truth in a world of lies.

• Cop/Lawman: The law enforcer, often corrupt, who tries to maintain order.

• Corpo: The corporate agent, a master of backstabbing and manipulation.

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Created Sep 21, 2025

Updated Sep 21, 2025

Published Sep 21, 2025

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