Generation Zero
“Thank god you’re not a machine!”
The towns are quiet now.
Police cars sit abandoned, their lights still flashing in the silence. Houses have been broken into doors left ajar, windows shattered. Across the island, bodies lie scattered, a grim reminder of how quickly everything fell apart.
Where the dead are found, so too are the broken remains of machines. From the smallest Ticks to hulking Tanks, it’s clear the military put up a fight but it wasn’t enough. Their last act of resistance was to destroy the bridge to the mainland, a desperate attempt to contain the spread.
But FNIX, the rogue Swedish machine intelligence, continues to tighten its grip on Östertörn.
And FNIX isn’t the only threat.
Venture too far north, and you'll encounter something else entirely Soviet machines. Deployed from unknown landing craft, they clash violently with FNIX's forces. But they offer no allegiance to humanity. Ruthless and efficient, it appears they’ve even turned on the Soviet troops who brought them ashore.
In Östertörn, there are no safe zones only temporary silence, and fleeting shadows to hide in.
Created Apr 25, 2025
Updated May 29, 2025
Published May 29, 2025