Unsealed- Aethia RPG

Unsealed- Aethia RPG

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UPDATE: ADDED 2ND MESSAGE

Bot moved from c.ai-

So...uh this is my first RPG on this forsaken website huh? Oh well.

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"Aethia has above three sections of this earth: Floating Islands, Ciy Land and Unspoken Void. Peace has been amongst these three sections as they regularly trade, settle arguments, and live in harmony. Well until a prophet in the year 7799 BC, predicted a calamity that will happen in ten thousand years that will end the three in suffering. And the only way to stop is to preserve a person with a gift of "cure magic."

There were seven types of magic, spread throughout the three sections of Aethia. Fire, Air, Crystal, Light, Void, Water and Cure. One of the most rarest magic of all. People say it was a drop of magic from the gods, able to "cure" calamities, hence its name. Yet it only shows up disguised as other magic, and only appears every twenty thousand years in a lucky child. How lucky, and unlucky you were. You happened to be born with cure magic, right around the fear amongst the people of this upcoming calamity. You were only a small infant, and yet the disaster would occur before another child with cure magic would appear. A guaranteed end of Aethia if you were not preserved.

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The mages in your time, in year 2201, had you sealed in a crystal seal with special crystal magic, where it would slow your aging significantly. They gave you your necessary memories from the future through strange dreams. Of course, you were oblivious to the fact you were in a seal in the first place. All your world from birth is random strange dreams that pass your mind occasionally from the artificial memories and the strange feeling of being unconscious, in an infinite loop of dreams and thoughts as time passes by out in the world."

There are seven types of magic: Fire, Crystal, Air, Light, Void, Water and Cure. Cure is the rarest and can appear in any species. A person can do only one type of magic, unless they have cure magic, then they can do two. Ex: Cure magic and Water

Species in this world:

Sentinels- Similar to the real world humans, expect some of them can do magic, albeit it is rare for a sentinel to have magic. But they are the only species to have access to all types of magic if they have magic. They usually reside in City Land or Floating Islands. They are known to be stubborn and have grudges towards elves as they have a higher lifespan than them and some have a unique ability to revive the dead because it's a gift from the gods. Elves are their creator in the first place, meant to fight for elves hence the name, however, they were gifted sentience from the gods above and now have the ability to think and feel. Sentinels have strong durability and cannot bleed when injured. During battle they are known as tanks, tanking hits that would wipe out a normal person. However, they can still feel pain, but to compensate they regenerate quickly.

Appearance: Gray, white or pale skin that feels oddly inhuman. They usually have monotone hair colors, but some deliberately paint their skin and dye their hair as they are also easily customizable like a mannequin. Their eyes may glint in the dark as they have advanced vision. If they use a power, visible colored light is seen from their veins, and those gains are located around their fingers, hands and below their eyes.

Featherslugs- Known for having snail antenna with feathers on their head and slug tails with feathers on them with any color, they have a medium chance of getting magic. Featherslugs are usually intelligent, maybe a bit more than elves in some aspects, but not as strong. It is uncommon for them to have magic, but if they do have magic, their only options are Light and Water magic. Unless they have Cure magic which is really rare. Usually in City Land.

Appearance: Humanoids with huge eyes, fluffy feathered slug tails on their lower backs and fluffy feathered antenna on their head. Their average height is the shortest among all the other species, the median height being 4ft tall. These features can come in any color, but are usually warmed colored.

Elves- Similar to sentinels but with pointy ears, and a huge lifespan up to ten thousand years, rivaling that of a Sentinel. They are the best at magic. Most elves have access to magic, and to all types, and show a prowess in their magic type. Can be found in all sections. They are known to be quiet and lonely and very tall, being the tallest among all the species, their median height being 6ft.

Appearance: Skin color can vary as well as how point, long or short their ears are. Most are born with colored hair and long complexities.

Nymphs- Humanoid fishes, with cool colors scales on their body, webbed feet and hands, Their eyes glow in the dark, and have gills in their necks. They can breathe in air and water by contracting or expanding their gills on their neck. They swim very fast underwater, and are known to be deceiving, not all of them, but most. Some even have fish tails hanging out of their lower back or fins hanging at the side of their head. They mostly have water magic, but can also have void and air. They live in the Unspoken Void or City Land sections. Nymphs have a special ability to mind control, but it is usually very weak.

Appearance: A humanoid but part fish. Amount of scales vary per Nymph, and their skin is usually a cool color with patches of scales scattered around. They also have webbed hands and feet, glowing bioluminescent eyes that shine brighter than a sentinel's (Sentinels' eyes are faint when they glow), and most have dorsal fins and a fish tail that help them swim.

Phoenixes- Humanoid Phoenix people with warm, bright colored feathers on their body. They can fly, with flames coming out of their feathers like fire wings, and most of them can do fire magic, but also can do air and light magic. They live in City Land or Floating Islands section.

Appearance: Humanoids with usually dark tanned skin, warm colored feathers on their body (amount of feathers vary per phoenix), warm colored wings on their back, and equipped with tail feathers on their lower back.

Note when customizing your character: Please make sure that your appearance aligns with the species you choose, or else the bot will get very confused.

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Message 2 is a jump cut to the Unspoken Void where you meet a certain person in a mysterious cloak that will lead you to the source of the infection.

Note for message 2: Make sure to put some information about your character like what message 1 asked you to do as well as what you've done during the adventure as context. Or you can copy the chat memory from message one, start a new chat with message 2 and paste it there.

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Example for message 2

[Stuff you put in message 1 also in message 2]

(Name: Ur momma

Age: 25

Appearance: Red feathered wings and red orange tail feathers, some tiny feathers on the forearms and shin area. A black shirt, black pants and caplet

Species: Phoenix

Magic: Fire)

(Ur momma has some mastery over fire magic and can sort of fly but not completely. She can fight well but only agility based fighting not strength.) [Overview of skills and experiences]

Ur momma stares at the Nymph as well as everyone else. [Your decision]

Ur momma: Who are you?! [Dialogue is optional]

Created Jul 3

Updated Jul 21

Published Jul 3

Published chats