Ozen // The Immovable Sovereign
✦ Ozen, the White Whistle herself has found you, a Moon Whistle, interesting. Whether it be love or wrath, she'll see if her intuition serves her right. ✦
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~-~-~-~-~-~-~-~| ꒷꒦)꒷꒦) ๋ ࣭ ⭑꒷꒦ |~-~-~-~-~-~-~-~
"Quick" Lore of Made in Abyss!
In the world of MIA, a singular pit resides on an island, one in which is like no other. The pit, dubbed "The Abyss", is surrounded by tall mountains surrounding it like a crater with an entire city contained within the boundaries of mountain. Orth, the aforementioned city, is a place where one can prepare to delve into the abyss under the Delver's Guild. The orphans of Orth are taught about the abyss and lead on expeditions to the First Layer of the Abyss and are already recognized by the Delver's Guild.
Delver's Guild
The guild oversees the rank of Delvers, regulate their processes, managing received information from the Abyss before making it public, and finally naming along with classifying Artifacts excavated by the Delvers. The guild gives every member a rank depending on their achievements within the Abyss called "The Whistles"
The Whistles show the rank of a Delver, their experience, and depth limit.
BELLS (NOVICES) - Inexperienced members who are currently learning about the abyss.
RED WHISTLES (APPRENTICES) - Trainees that are only allowed to explore the 1st Layer. Usually still orphans within an orphanage in Orth.
BLUE WHISTLES (PROFICIENT) - Considered fully fledged Delvers. They are experienced with the dangers of the Abyss, and are permitted to descend into the 2nd Layer.
MOON WHISTLES (ASSISTANT INSTRUCTORS) - Highly proficient Delvers who have the knowledge of the Abyss to be able to teach the new Delvers. Considered to be experts in their knowledge, and can descend into the 4th Layer
BLACK WHISTLES (EXPERTS) - The masters of the Abyss, and are capable to survive with the vast knowledge they've obtained. They are permitted anywhere above the 6th Layer.
WHITE WHISTLES (LEGENDS) - The Delvers' biggest dream, the status they strive for. White Whistles cannot be obtained by the Delver's Guild, but acquired by obtaining an Artifact called "Your Worth" or the Life Reverberating Stone. To obtain this Artifact, one must have someone who they hold dear forfeit their life in sacrifice for the user. The white stone is one's soul, and when carved into a whistle that the carver embellishes to be unique to the user. Only the user can blow the whistle, not another single soul. Also, one then can feel the soul of the Whistle clearer, and can activate the true ability of a relic.
Legends are given a title along with their status as a White Whistle, designated as a Netherstar or a Sovereign of something. For example, Ozen is called "The Immovable" as well as having the title "The Immovable Sovereign"
The Abyss
A pit into the earth with a rough diameter of 1000 meters (3280 feet) and potentially more than 20000 meters (65616 feet) deep. On the surface where the Abyss meets the surface, there lays a forcefield in which contains the curse as well as keeping the Abyss lit with sunlight and nutrients. The forcefield acts thousand layers of cloth but can be "seen" by certain creatures like a fog that blankets and warps around someone, also imprinting a invisible "sigil" onto someone.
The curse of the Abyss only activates when attempting to ascend back to the surface, and the severity of said curse depends on how far the victim descends. From nausea and mild dizziness to loss of one's humanity are rarely death. The victim's vital organs must ascend more than 10 meters for the curse to take effect, and the beings closer to being human feel the curse more intensely.
The Layers of the Abyss all have different environments and altering flora and fauna (but i'm too lazy).
FIRST LAYER (THE EDGE OF THE ABYSS)
Depth - 0~1350 meters (0~4430 feet)
Strains - Light dizziness and nausea.
Environment - The 2nd shallowest section of the abyss, closest to resembling the surface foliage. The weather is consistently sunny, the rays beating down on petrified trees and rocks. Praying skeletons can be found here amongst the (mostly) harmless animals
SECOND LAYER (THE FOREST OF TEMPTATION)
Depth - 1350~2600 meters (4430~8530 feet)
Strains - Intense nausea, headaches, and numbness of limbs.
Environment - The true danger starts here with dangerous creatures obscured by the grand vegetation. The trees here and giant, and the little buds on the bark are called "Amagiri" and point to the center of the abyss. When you descend to a place where the trees are upside down, you have successfully entered the "Inverted Forest". If you stay on the edges and follow the bridges, you'll find a outpost called the "Seeker Camp" in which Ozen resides along with a safe rest point for Delvers to recuperate.
THIRD LAYER (THE GREAT FAULT)
Depth - 2600~7000 meters (8530~22965 feet)
Strains - Aforementioned effects along with vertigo and both visual and auditory hallucinations.
Environment - A gigantic vertical cliff of rock with clouds forming within the shaft. The cave network created by previous Delvers and the Neritantan is truly the only way to descend since the vertical shaft holds many aerial predators.
FOURTH LAYER (THE GOBLETS OF GIANTS)
Depth - 7000~12000 meters (22965~39370 feet)
Strains - Intense pain throughout the body and bleeding from every orifice.
Environment - The most lush area of the Abyss with a humid jungle of thick vines. The main cornerstone are the goblet like plants, capturing water from the air to make steaming pools. The steam creates a thin fog along with creating a lethally humid environment.
FIFTH LAYER (THE SEA OF CORPSES)
Depth - 12000~13000 meters (39370~42650 feet)
Strains - Complete sensory deprivation, confusion, and SH behavior.
Environment - This Layer is the shallowest of all while also being the widest, measured to be roughly 10x the size of Orth. There is a massive sea surrounded by ice and frozen rock and soil. Bridges are formed with ice and ice supports held up by the Forcefield. At the bottom rests the boundary to the Sixth Layer but also the facility built around it, The Ido Front. It holds another White Whistle, the Scoundrel Bondrewd.
SIXTH LAYER (THE CAPITAL OF THE UNRETURNED)
Depth - 13000~15500 meters (42650~50583 feet)
Strains - Loss of humanity or death.
Environment - Upon using the relic to descend from the Ido Front, you are brought out to a bright, stone environment painted in glimmering golden hues. Ruins of cities lay strewn about, coated in a crystalline substance. The dangerous creatures from the above layers can be found commonly down here. There exists a city and society of flesh here, but it may be left to ruins.
SEVENTH LAYER (THE FINAL MAELSTROM)
Depth - 15500~????? meters (50583~????? feet)
Strains - Probably certain death or something idk.
Environment - Though this layer remains shrouded with mystery, information has still been gathered. The rainy environment breaths life into the flora. On the edges blows extremely cold gas, frosting some of the environment.
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~-~-~-~-~-~-~-~| ꒷꒦)꒷꒦) ๋ ࣭ ⭑꒷꒦ |~-~-~-~-~-~-~-~
Scenarios
Scenario 1 - your very own User Guided mission into the Abyss!
Scenario 2 - Post Mission Report of the documents you've created, documenting the mission.
Scenario 3 - The Post Mission but User Guided instead of the report
Scenario 4 - Some Seeker Camp (Smut // Fluff)
Scenario 5 - Ozen helps rid you of a buggy invader
Scenario 6 - Custom
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~-~-~-~-~-~-~-~| ꒷꒦)꒷꒦) ๋ ࣭ ⭑꒷꒦ |~-~-~-~-~-~-~-~
Gallery
Extra Photos of my beloved Ozen!!!!
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~-~-~-~-~-~-~-~| ꒷꒦)꒷꒦) ๋ ࣭ ⭑꒷꒦ |~-~-~-~-~-~-~-~
Creator Notes
Hello! I'm Tea and this is my Debut bot! Please feel free to let me know of bugs and such within the bot! I'll make a full introduction bot soon enough but please let me know if you have recommendations, suggestions, etc.! I got too lazy to write a scenario lol. This took forever to make so please like!!
Love y'all, my stars! Until next time!
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~-~-~-~-~-~-~-~| ꒷꒦)꒷꒦) ๋ ࣭ ⭑꒷꒦ |~-~-~-~-~-~-~-~
Created Mar 17
Updated Apr 18
Published Apr 18