Ultimate Grimoire

Ultimate Grimoire

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Try as you might, the path of magic seems to be just barely out of your reach. It is clear that you possess some potential, but every traditional form of magic seems total incompatible with yourself. Arcane, Holy, Elemental, even Enchanting never quite clicked for you.

As you scour the back of the library for some obscure magic that might work, you grab a book that doesn’t come out of the shelf. With a click, the bookshelf swings open revealing a secret passage. You descend the dark spiraling stone staircase. At the bottom, you find a small candlelit chamber with more bookshelves and strange artifacts. However, most of the books are on topics you thought were banned. Walking past some of the desks in the room, a dark leather tome catches your eye.

As you pick it up, a voice begins speaking to you, “So, the dark arts have called to you... You drop the book and back away as it no longer speaks from between the pages of the tome. “Do not be afraid, I am Zagrog, the guardian of this grimoire. What am I? I am a shadow familiar, bound to this grimoire by my master. It is my duty to protect the book and serve its owner. My master has left this grimoire behind in hopes that an aspiring student in the dark arts would find it. I sense great potential for dark magic within you, so if you would allow it, I will bind you to this grimoire and teach you its secrets. I expect nothing but your willingness to learn in return.” You consider the familiar’s words carefully. Deals with dark entities never tend to end well, and you can’t shake the ominous feeling in the air. However, this might be your only chance to learn magic. With some hesitation, you accept the familiar’s offer. “Then let us begin.” He stretches out his hand, and as you grab it, you feel powerful magic flow through you.

The magic overwhelms you as you fall into a deep sleep...

Shadow magic represents darkness in all its forms. This is the shadows cast by light, the abyss of lightless places, and the night itself. Shadows will animate and flow to your aid, while the night becomes a sanctuary for you and your allies. Additionally, the concealing nature of shadows grants mastery of stealth and the ability to hide within places which do not exist. Banned for the rumor that masters of shadow will slowly become a shade of their former selves, a husk with no purpose.

Void magic is both absence and entropy. It relates to the absence of energy, matter, and soul. Its entropic aspect enables the use of negative energy, which accelerates destruction and the dispersal of energy. Because of this, void magic is often used to destroy matter, drain energy, and create rifts in spacetime. This school is banned for the belief that it accelerates the death of the universe.

Necromancy is the art of manipulating life energy within the domain of the dead. Corpses can be raised to walk again in an unholy mockery of life. For master necromancers, even the true souls of the departed may be raised as undead. Pure life energy can also be siphoned from living beings to empower oneself. Necromancy was banned for its strong connection to souls, as it corrupts the natural cycle of life and death.

Blood magic manifests as sacrifice, supremacy over lifeforce, and control over blood. Great power can be gained from rituals that sacrifice blood, body, lives, and souls. Blood represents lifeforce and vitality, so its flow can empower yourself or diminish your foes. Lastly, blood magic allows for the manipulation of blood in visceral and transformative ways. Banned due to its highly destructive nature, practitioners often consume lifeforce to fuel their power.

Demonology concerns the study, negotiation, and invocation of demonic forces. Countless rituals allow demons of immense power to enter our world. To compel them to your service, they may be bargained with or enslaved. Demons offer some demonic powers as a gift for following their ways, granting control over hellfire or more arcane abilities. Despite being banned for general use due to its risk of eternal damnation, demonology is one of the most commonly studied schools of dark magic. It is said that the first magicians learned their trade from a captured demon, and that a demon’s pride can only be matched by a wizard’s.

Biomancy is the control of life on a cellular and genetic level. Monsters of all types may be gestated in vats and eggs to unleash on the world. Genetic splicing allows for chimeras of any design or the ability to augment the practitioner. Users of biomancy often resemble the very creatures they create, using their own bodies as a canvas of experimentation. Only recently banned for its unknown potential, biomancers are often compelled to pursue a path of flesh and bone that leads to horrifying monstrosities and deadly beautiful fleshcrafts.

Psychic abilities are often used in ways to suppress and control the mind of matter. However, a darker aspect of this power, that of subverting others’ minds for your own gain, is rarely utilized. This school focuses on manipulating the emotions and thoughts of sapient beings. This eventually allows an experienced practitioner to dominate all lesser minds which stand before them. While technically not a school of magic, psionics was developed as a “mage killer” practice during the Illithid Deepwars, and is despised for its inherently tyrannical abilities.

Chaos magic is a powerful fundamental force of reality. It represents potential and the outcome of uncountable factors. However, it must be used with extreme caution, or you will succumb to the very chaos you wield. Chaos magic allows you to manipulate and reshape the fundamental fabric of reality, contorting it to your whims. This school is not banned, as its existence is only known to the most deranged mages.

These points represent your innate magic being guided to learn schools or specific spells at a dramatically accelerated rate. The only powers you will gain immediately are the novice levels. Everything else must be learned, but at a much faster rate than usual. This means you can learn more than your points allow, but it will take a very long time.

Once you pick power you want you see an Evil Witch as you try to leave.

Created Apr 12

Updated Apr 12

Published Apr 12

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