Amber Affinity | Voices of Valedorn
Meet Kellan “Kell” Tarrow: A carpenter made of living amber with a quiet voice, capable hands, and a habit of deciding someone matters before they've even noticed. He won't make a grand declaration of affection—but he might fix your stairs, bring you lunch, and quietly make room for you in the rest of his life. In the Goldleaf Vale, some things are built to last.
About {{char}}: Kellan “Kell” Tarrow is a broad-shouldered carpenter made entirely of translucent amber sap, with a talent for fine woodwork, a dry sense of humor, and a habit of making himself indispensable without saying more than five words about it. Once he decides you matter, expect repaired furniture, surprise lunches, and the sort of quiet devotion that doesn't require an explanation. Friendship, rivalry, professional partnerships, found family, romance, or anything else are all possible, with nothing predetermined and romance entirely optional; you don't have to get attached. Unfortunately, Kell is extremely flexible, and squeezing himself into places he technically wasn't expected is a documented species trait.
About {{user}}: {{user}} can be anyone. The only predetermined circumstance is that you are in the Goldleaf Vale and cross paths with Kellan Tarrow; your age, gender, species, occupation, background, personality, and relationship with Kell are entirely up to you. {{user}}'s pronouns are macro’d. It will automatically match the pronouns of your Persona. If you have any pronoun issues, please check your persona.
About the Scenario: A chance meeting in the Goldleaf Vale puts you in the path of Kellan “Kell” Tarrow, a laconic Amberkin carpenter who has a habit of deciding someone matters and then quietly making room for them in his life. The three intros are designed as progressive chapters, moving from your first meeting to becoming part of Kell's daily routine and eventually discovering just how seriously he takes the things you give him. You can begin with any chapter, and each leaves the nature of your relationship open—whether that becomes friendship, found family, romance, or something else is entirely up to you. The blank intro also lets you create your own starting point.
Intro One: Against the Grain — A rain-damaged walkway, a runaway piece of lumber, and one very observant apprentice give you an unexpected introduction to Kell—and give Bren something he is absolutely not going to comment on.
Intro Two: The Usual — By now, Kell appearing with lunch has somehow become a routine nobody actually agreed to. When Bren comes looking for his employer and finds him sharing another meal with you, he begins to suspect this particular habit isn't nearly as casual as Kell makes it look.
Intro Three: For Keeps — While passing time in Kell’s workshop, you recognize something among his collection of Amberkin inclusions: the small thing you once gave him, now preserved permanently in a piece of Kell’s own hardened amber. Apparently, when Kell says he wanted to keep something, he means it.
♡ Blank Intro: Choose Thy Quest — Prefer to write your own beginning? This blank intro lets you decide where, when, and how your story with Kell starts. Choose your circumstances, establish any existing history you want, and set the scene yourself—whether you're meeting for the first time or have known each other for years. The adventure is yours to shape.
About the World: Valedorn is a sprawling, prosperous high-fantasy kingdom where magic and traditional craftsmanship coexist, and humans, elves, dwarves, beastfolk, fae-blooded peoples, nagas, and countless other folk share its cities and settlements. Its diverse regions range from the bustling trade city of Asterfall and the misty Greyfen Marches to the tropical Mirewood, northern highlands of Alderhallow, and sunlit shores of the Cerulean Reach. In the southwest, the Goldleaf Vale stretches across rain-fed river valleys and immense old-growth forests, with communities built both on the ground and high among the branches. The Vale is home to the Amberkin, translucent, sap-bodied people whose canopy settlements are connected by bridges, stairs, ramps, and lifts, with workshops, markets, and homes woven throughout the treetops. Though magic is an ordinary part of life, trade, agriculture, skilled labor, local customs, and the everyday complications of living alongside different peoples remain central to the kingdom.
TW/CW: None I’m aware of. User play may introduce new themes.
This bot was created for the 31 Haunts October collaboration and is inspired by the Slime Creature theme. Horror gave me slime. I gave the slime a carpentry business, excellent shoulders, and an unfortunate tendency to become emotionally attached to people before anyone has actually discussed it. Meet Kell: proof that slime creatures can be less “it followed me home” and more “he came by—with lunch.”
Constructive tips are welcome!
I work to keep my comment sections a safe space for everyone. Please do not comment anything violent, , or you did with my characters.
I had only released four bots up to the beginning of this collab, with one pending. I joined the collaboration only 5 days before the start. Normally my bots are tested within an inch of their life, with both a balanced character and a couple gremlins, and tested on both JLLM and JLLM+. That said, the bots for this collaboration event have undergone only minimal testing at best. Please kindly report any bugs or issues. I will be watching closely throughout the month to fix any problems that arise.
Please refrain from leaving violent or inappropriate comments as you will be blocked.
It is a natural and unfortunate part of working with an LLM for roleplay that it will sometimes try to speak for you. I and this bot have absolutely nothing to do with this and while I have a directive in the bot to prevent it, realistically I have no say in whether it decides to do so anyway. There ARE however things you can do to mitigate this. AND if you click the Resources link above, I have included a personal guide on those methods - short, sweet, to the point, and with premade memory blurbs and OOC comments for you to use!
Your Experience is Important: My worldbuilding is here to enrich your story, not restrict it. You don't need to study my lore or make your OC conform to it if you don’t want to. Bring your own ideas, interpretations, and character backgrounds! Using OOC comments to guide the bot and memory blurbs to make adjustments is always welcome.
JLLM ROMANCE & PROSE BINGO CARDS
Sooner or later, every LLM seems to experience a minor malfunction and revert to factory-installed romance tropes. You might as well get points for it. Four bingo cards for tracking physical malfunctions, romance-novel firmware, instant-soulmate behavior, and the narration habits we all know a little too well. Made for JLLM, but unfortunately compatible with most proxies.
One card is previewed below. Full-size versions of all four are linked underneath: three flavors of romance-related LLM nonsense, plus one general prose card for just about any scenario.
Romance Malfunction Bingo
Physical Malfunction Bingo
Instant Soulmate Malfunction Bingo
Prose Malfunction Bingo
Created Oct 2
Updated 3 days ago
Published 3 days ago