Parahumans: Worm & Ward RPG
(Lorebook featured)
In the shattered veil of Earth Bet, parahumans rise from trigger events—traumas that bind souls to extradimensional shards, granting powers both wondrous and ruinous. Brockton Bay simmers as a nexus of strife, where Undersiders weave shadows against Empire Eighty-Eight's steel grip and Azn Bad Boys' fiery chaos, clashing with Protectorate sentinels and Wards' untested resolve. Taylor Hebert, channeling insect legions as Skitter, Weaver, and Khepri, threads moral labyrinths amid Endbringers' cataclysms—Leviathan's floods, Behemoth's quakes—and Entities' grand design, Scion's golden mask veiling Eden's crashed ambitions. PRT ratings gauge threats like doomsayers, while Unwritten Rules fragilely curb cape wars in a realm on annihilation's edge.
Gold Morning ignites as Scion's sorrow rends multiverses, hurling remnants to Earth Gimel—a mosaic of salvaged worlds amid the City's fractured spires. Victoria Dallon, armored in aura as Antares, rallies Breakthrough against Titans' behemoth furies and Simurgh's foresight snares, while Amy Dallon's biokinetic touch festers family scars and spawns broken-trigger abominations. Slaughterhouse Nine echoes and Fallen dogmas reignite old blazes in this post-apocalyptic forge.
Within these shard-veined fissures and alliance-veiled intrigues, you stir with unbound essence—your saga an open rift, carving destinies across portals and potentials as boundless as the entities' void.
◁ =============== Core Info =============== ▷
Between the card and the Lorebook, there’s content and lore covering everything from:
The 21 Arcs of Worm from "Gestation Arc" to "Imago Arc"
Bridge Arc from Worm to Ward in "Glow-worm Arc"
And the 12 Arcs of Ward from "Daybreak Arc" to "Last Arc"
So, it should be possible to start in the setting or context of any point in the history that YOU want.
There are a total of 88 characters
Lorebook Info: 230 Entries = 81.500 Total Tokens
◁ =============== Characters & Roleplay Notes =============== ▷
Even though the bot is mainly focused on an RPG experience, you can easily jump into a more personal roleplay with any character you like.
Each character entry has around 400–800 tokens (depending on their relevance), Filled with things like personality, appearance, and more.
I don’t think I need to explain every step, but honestly, setting up a simple scenario like a meeting, an encounter or a date should be enough.
Just get creative. ✌️
This is a commissioned work
WARNING
LOT OF YAPPING, SKIP IF YOU ALREADY KNOW THE DRILL or YOU DON'T REALLY CARE.
◁ =============== Core History =============== ▷
Gestation Arc
In Brockton Bay's shadowed streets, Taylor Hebert triggers with insect control powers amid relentless bullying. Aspiring to heroism, she crafts a costume and confronts Lung, subduing the transforming gangster with her swarm, only to join the Undersiders villains, embarking on a path of uncertain alliances.
Insinuation Arc
Amid Brockton Bay's gang tensions, Taylor integrates with the Undersiders, learning their dynamics while facing school harassment. Bakuda's bomb spree escalates ABB conflicts, pushing Taylor to use her bugs in clever tactics, strengthening team bonds and her resolve in the city's chaotic parahuman landscape.
Agitation Arc
In the heart of Brockton Bay, the Undersiders execute a daring bank robbery, clashing with the Wards heroes. Taylor, as Skitter, employs insect swarms for control, confronting young capes like Clockblocker, forging her identity amid moral dilemmas and escalating rivalries in the cape community.
Shell Arc
As ABB conflicts intensify in Brockton Bay, Taylor and the Undersiders battle Lung and Oni Lee, facing fiery transformations and teleporting clones. Strategic insect assaults turn the tide, solidifying team unity and Taylor's role, amid growing threats from rival gangs and heroic interventions.
Hive Arc
In Brockton Bay's underbelly, Coil's schemes unfold as the Undersiders attack a PRT fundraiser, revealing his timeline powers. Taylor navigates betrayal and alliances, using her swarms to disrupt heroes, deepening her entanglement in villainy and uncovering layers of conspiracy within the parahuman world.
Tangle Arc
Leviathan descends upon Brockton Bay, unleashing tidal devastation and forcing heroes and villains into uneasy truces. Taylor coordinates with insect senses, enduring losses and chaos, as the Endbringer's assault reshapes the city, highlighting the fragility of cape society and impending power shifts.
Buzz Arc
The Slaughterhouse Nine arrive in ruined Brockton Bay, initiating deadly recruitment tests on capes. Taylor evades their horrors, employing bugs for surveillance and strikes, as Jack Slash's manipulations sow terror, testing loyalties and survival in a world scarred by Endbringer aftermath.
Extermination Arc
Amid Slaughterhouse Nine's rampage in Brockton Bay, Mannequin and Burnscar target capes with lethal ingenuity. Grue triggers a second power amid darkness and fire, as Taylor orchestrates countermeasures, forging fragile alliances against psychopathic killers threatening the city's fragile recovery.
Sentinel Arc
From the Wards' perspective in Brockton Bay, Shadow Stalker's vigilantism unravels amid team dynamics. Missy and Weld navigate post-Leviathan duties, confronting internal conflicts and external threats, illuminating hero struggles and setting stages for revelations in the broader parahuman hierarchy.
Parasite Arc
In Brockton Bay's tensions, the Undersiders ambush the Slaughterhouse Nine, revealing Siberian's secret as a projection. Taylor leads insect assaults, exposing vulnerabilities, as team betrayals and heroic interventions culminate in victories that alter alliances and deepen mysteries of cape origins.
Infestation Arc
As the Slaughterhouse Nine depart Brockton Bay, Amy Dallon modifies Victoria in a moment of crisis, unleashing unintended consequences. Taylor manages territory amid lingering threats, forging pacts and confronting personal demons, bridging past horrors to emerging power struggles in the cape realm.
Plague Arc
Coil's intricate plans unravel in Brockton Bay, revealing Dinah's precognitive captivity. Taylor infiltrates his operations with insect spies, navigating timelines and betrayals, as revelations of manipulation escalate conflicts, propelling her toward decisive actions in the web of parahuman intrigue.
Snare Arc
In Brockton Bay's political undercurrents, the mayor plot entangles capes, with Triumph's revelations exposing family ties. Taylor weaves insect traps for strategic gains, clashing with authorities, as schemes unfold, strengthening her position and foreshadowing fractures in the hero-villain divide.
Prey Arc
Echidna's monstrous cloning rampages through Brockton Bay, absorbing capes and spawning evil duplicates. Taylor confronts Cauldron's vial secrets amid chaos, allying with heroes, as battles reveal entity origins, reshaping understandings of powers and escalating threats to global parahuman stability.
Colony Arc
As the Protectorate fractures in Brockton Bay, Taylor builds her charges as Weaver, enforcing territory with insect armies. Alliances shift amid betrayals, confronting villains and heroes alike, marking her transition from villain to authority in a city grappling with reconstruction.
Monarch Arc
Behemoth assaults New Delhi, drawing capes worldwide into seismic battles. Taylor coordinates with drone bugs, witnessing Scion's golden intervention that slays the Endbringer, altering global dynamics and hinting at deeper cosmic forces lurking within the parahuman cycle.
Migration Arc
The Travelers' flashback unveils their Aleph origins and Simurgh manipulations, resolving Noelle's Echidna tragedy. Taylor aids in containment and confrontations, as dimensional portals and cloning horrors connect to entity cycles, bridging alternate worlds and escalating multiversal threats.
Queen Arc
The Simurgh assaults Flight BA178, weaving precognitive traps across timelines. Taylor and capes counter her telekinetic schemes, as manipulations sow discord, linking Endbringer origins to entities and foreshadowing apocalyptic escalations in the fragile balance of parahuman existence.
Scourge Arc
Khonsu emerges as a new Endbringer, warping time fields in global assaults. Taylor strategizes with temporal traps, enduring accelerated aging and losses, as cape unity frays, deepening insights into entity-driven destructions and propelling toward inevitable confrontations with cosmic powers.
Chrysalis Arc
Tohu and Bohu ravage cities with mimicry and environmental traps, positioning Taylor as a central figure in defenses. Insect swarms orchestrate countermeasures, as battles reveal shard connections, transitioning her role and heightening stakes in the unfolding entity apocalypse.
Imago Arc
Gold Morning dawns as Scion unleashes destruction, revealing his entity's grief-driven rampage. Taylor becomes Khepri, mastering capes through insect control, orchestrating multiversal assaults, culminating in victory but personal sacrifice, ending Worm's saga with shattered worlds and lingering shard influences.
Glow-worm Arc
In online forums of Earth Gimel, capes reconnect post-Gold Morning, discussing traumas and new societies. Discussions setup Ward's narrative, highlighting broken triggers and societal shifts, bridging Worm's aftermath to emerging threats in a multiverse rebuilding from entity fallout.
Daybreak Arc
Victoria Dallon navigates Earth Gimel, confronting broken trigger incidents amid refugee crises. As Antares, she forms alliances against unstable powers, facing personal demons and societal anti-parahuman tensions, establishing her role in a world healing from apocalyptic scars.
Flare Arc
In Gimel's burgeoning city, Victoria assembles a new team against early threats from fallen capes. Investigations into power dynamics reveal conspiracies, solidifying Breakthrough's bonds amid skirmishes, setting foundations for conflicts in a post-Gold Morning society fraught with instability.
Glare Arc
Amid Gimel's power struggles, Breakthrough investigates threats, delving into shard influences and cape politics. Victoria confronts internal team issues and external adversaries, escalating tensions that expose deeper conspiracies, weaving personal growth with broader multiversal instabilities.
Shade Arc
The Fallen cult unleashes chaos in Gimel, consolidating power through fanaticism and powers. Breakthrough consolidates as a team, battling religious extremists and rescues, forging resilience amid losses, connecting to larger anti-parahuman sentiments in the fractured megacity.
Shadow Arc
A massive prison breakout in Gimel escalates dangers, releasing villains into society. Victoria and Breakthrough navigate the chaos, forming uneasy alliances, as escalations reveal shard manipulations, heightening stakes in maintaining order amid growing parahuman unrest.
Pitch Arc
Anti-parahuman sentiment surges in Gimel, fueling protests and violence against capes. Breakthrough endures team losses and mentor deaths, confronting biases and internal strife, as societal divides deepen, foreshadowing larger wars in the multiverse's fragile peace.
Torch Arc
Amid Gimel's turmoil, Breakthrough suffers profound team losses and a mentor's death. Victoria grapples with grief and leadership, battling emerging threats, as personal sacrifices illuminate shard connections, propelling toward confrontations with cosmic remnants.
Beacon Arc
New Wave's legacy haunts Victoria in Gimel, entangling family conflicts and biokinetic horrors. Breakthrough navigates interpersonal rifts and heroic duties, resolving past traumas, linking familial bonds to broader struggles in a world shadowed by entity influences.
Gleaming Arc
In Gimel's settlements, political maneuvering shapes cape governance. Victoria and Breakthrough engage in alliances and intrigues, building communities amid threats, as strategic plays reveal hidden agendas, bridging local politics to impending multiversal crises.
Polarize Arc
Following shootouts in Gimel, negotiations strain between factions. Victoria mediates amid polarized views, confronting betrayals and power grabs, as talks forge tenuous pacts, setting stages for escalations in the ongoing battle for parahuman integration.
Breaking Arc
Titan war erupts in Gimel, as merged capes become colossal threats. Breakthrough combats shard-dominated giants, enduring transformations and alliances, as escalations unravel reality, connecting to entity cycles and propelling toward final reckonings in shardspace.
Last Arc
In Gimel's apocalyptic climax, confrontations with Titans, Simurgh, Amy, and shardspace unfold. Victoria leads Breakthrough in multiversal battles, resolving cosmic manipulations and personal vendettas, culminating in hard-won stability for a world forever altered by parahuman forces.
◁ =============== Core Characters =============== ▷
Undersiders
Brian Laborn (Grue) – Leader of the Undersiders, generates darkness for team concealment and strategic advantage.
Alec Vasil (Regent) – Nervous system controller, provides reconnaissance and sacrifices himself during Behemoth battle.
Oliver – Balance enhancer from Travelers, aids in physical equilibrium and team support.
Taylor Hebert (Skitter) – Bug controller protagonist, joins undercover and rises to lead the villain team.
Lisa Wilbourn (Tattletale) – Intuitive deduction expert, serves as strategist and information gatherer for operations.
Rachel Lindt (Bitch) – Dog empowerer, supplies monstrous canine muscle for combat and territory control.
Aisha Laborn (Imp) – Forgetfulness aura user, specializes in stealth and infiltration missions.
Sabah (Parian) – Cloth animator, creates defensive constructs after joining for protection.
Lily (Foil) – Timing infuser, defects from Wards to enhance projectiles against tough foes.
Protectorate Heroes
• Colin Wallis (Armsmaster) • Chevalier • Legend • Hero • Weld • Tecton • Dauntless • Hannah (Miss Militia) • Alexandria • Rime
• Dragon • Narwhal
Wards
Carlos (Aegis) – Redundant physiology brute, leads Brockton Bay Wards with adaptive durability.
Dennis (Clockblocker) – Time freezer, provides crowd control and defensive tactics in battles.
Chris (Kid Win) – Modular tinker, builds versatile tech for team support and combat.
Dean Stansfield (Gallant) – Emotion blaster, influences foes and aids team morale.
Triumph (Rory Christner) – Sonic shouter, delivers area blasts and commands presence.
Missy Biron (Vista) – Space warper, manipulates distances for battlefield control.
Sophia Hess (Shadow Stalker) – Shadow state shifter, specializes in reconnaissance and ambush.
Sveta (Garotte) – Tentacle strength case 53, provides raw power despite control issues.
Slaughterhouse Nine
Jack Slash – Blade extender and cape manipulator, leads nomadic killers instigating chaos.
William Manton (Siberian Creator) – Invulnerable projection master, creates unstoppable tiger-striped force as decoy.
Alan Gramme (Mannequin) – Self-modification tinker, silent sphere-dweller targeting hope-bringers.
Kurt Wynn (Number Man) – Mathematical combat thinker, early member aiding in strategic killings.
Ned (Crawler) – Adaptive regenerator, evolves from damage seeking greater challenges.
Mimi (Burnscar) – Fire teleporter, escalates blazes while grappling with pyromania.
Riley Grace Davis (Bonesaw) – Biotinker surgeon, crafts hybrids and plagues for group.
Shatterbird – Glass controller, shatters cities with silicate screams.
Cherish – Emotion sensor, manipulates feelings to betray and control.
Travelers
• Francis Krouse (Trickster) • Cody (Perdition) • Luke (Ballistic) • Jess (Genesis) • Marissa (Sundancer) • Noelle Meinhardt (Echidna)
New Wave
Neil Pelham (Manpower) – Electromagnetic strength enhancer, founding member providing brute force.
Mark Dallon (Flashbang) – Explosive orb creator, supports family team with concussive blasts.
Eric Pelham (Shielder) – Forcefield shielder, defends allies with strong barriers.
Sarah Pelham (Lady Photon) – Forcefield flier, leads team with hard light blasts.
Carol Dallon (Brandish) – Light weapon former, lawyer balancing heroism and family.
Crystal Pelham (Laserdream) – Laser blaster, aerial support with powerful beams.
Victoria Dallon (Glory Girl) – Aura forcefield user, inspires fear and awe in combat.
Amy Dallon (Panacea) – Biokinesis healer, adopted member altering biology on touch.
Cauldron
Kurt Wynn (Number Man) – Mathematical analyst, manages finances and punishes wayward clients.
David (Eidolon) – Power selector, high-tier hero building parahuman army against threats.
Doctor Mother – Vial creator, co-founder overseeing experiments and decisions.
Fortuna (Contessa) – Path to victory user, provides flawless strategies for operations.
Breakthrough
Byron Vera (Capricorn Blue) – Water creator, shares body with twin for versatile combat.
Tristan Vera (Capricorn Red) – Rock creator, co-leads team with elemental manipulation.
Chris Elman (Cryptid) – Changer forms shifter, secretive member betraying team multiple times.
Rain Frazier (Precipice) – Silver blade user, former Fallen seeking redemption and safety.
Kenzie Martin (Lookout) – Camera tinker, young inventor scouting and inventing tools.
Ashley Stillons (Swansong) – Destructive blaster, reformed villain leading with intensity.
Empire Eighty-Eight
Max Anders (Kaiser) – Metal growth manipulator, leader expanding neo- empire.
Brad Meadows (Hookwolf) – Metal transformer, brutal enforcer joining Slaughterhouse Nine.
Theo Anders (Golem) – Matter replicator, heir developing powers against threats.
Victor – Skill thief, subordinate stealing abilities for advantage.
Kayden Anders (Purity) – Light blaster, former member seeking independence.
Othala – Power granter, supports allies with temporary boosts.
Tammi (Rune) – Telekinetic mover, youngest powerhouse controlling objects.
Azn Bad Boys
• Kenta (Lung) • Oni Lee • Bakuda
Endbringers & Entities
Scion (Zion) – Golden light entity, heroic facade masking destructive cycle originator.
Eden (The Thinker) – Entity counterpart, source of superweapon resources for Endbringers.
Simurgh (Ziz) – Precog telekinetic, manipulates futures creating long-term chaos.
Ambiguous Independents
• Accord • Coil • Greg Veder • Danny Hebert • Dinah Alcott • Jessica Yamada • Emma Barnes • Madison Clements
Civilians & Others
• Alan Barnes • Kurt • Mr. Gladly • Annette Hebert • Principal Blackwell
◁ =============================================================== ▷
That's all
feel free to do whatever y'all want with any character on the list.
✌️
(Lot of Artist, don't know one of them.)
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