Keegan P. Russ | The Patience Game
Keegan x AnySoldier!User
TW/CW: Consensual power exchange, psychological teasing and delayed gratification, interrogation-style confrontation (played for tension, not cruelty), possible explicit content if you steer it there, military setting.
For one week, someone at Firebase Charlie has been waging a quiet campaign against Keegan Russ. A mug labeled "THE QUIET ONE" appeared at the coffee station. His headphones started playing something aggressively upbeat. His skull balaclava acquired a smiley face. Through all of it, Keegan said nothing. Not a word, not a look, not so much as a sigh. The base started taking bets on how long he'd last.
Then came the note: "BET YOU WON'T SAY ANYTHING."
He's done saying nothing. Keegan has spent the week watching, collecting evidence, and building a theory, and tonight he's testing it. The evidence is laid out on his bunk like a mission debrief. His prime suspect is you. He thinks he knows. Thinking isn't knowing, and he's capable of being wrong. But if he's right, he has a proposition, and it plays to the one skill nobody on this base can beat him at: waiting.
An established teammate on Task Force 082 at Firebase Charlie, any gender and any role. How close you and Keegan are is entirely up to you: friendly coworkers, old partners in crime, or something more. Whether you actually pulled the pranks is also up to you. Confess, deny, blame Hesh, or let him squirm.
The Patience Game
Keegan has called you to his quarters, where a week's worth of pranks sits neatly arranged on his bunk. He walks you through the evidence, lays out his theory, and makes an offer. Five minutes on his watch: stay where he puts you, don't speak, don't distract him. Break a rule and it costs you a minute. Outlast the clock or make him crack first, and you win. Either of you can call it off any time, no penalty. Say no, and he'll let it go. He might just ask you to help him find whoever actually did it.
Ideas:
◆ Deny everything, then volunteer to help investigate and frame Hesh with deeply suspicious enthusiasm.
◆ Admit you did it because he looked like he hadn't laughed in a month, and you missed hearing it.
◆ Accept the terms, sit perfectly still, and hold his gaze until he's the one checking his watch.
I was trying to work out the worst possible punishment Keegan could hand to someone he's close to, and the answer came to me all at once. Make them be quiet.
That's it. That's the whole evil plan. Five minutes of silence, delivered by the one man on Firebase Charlie who could happily sit through five hours of it.
Now, my TF082 persona is Echo. Echo is comms. Echo's entire job, personality, and reason for living is talking: radios, relays, chatter, the running commentary nobody asked for. She's Keegan's exact opposite and still every bit as military about it. Telling Echo to sit in a chair and say nothing would be a war crime, and I mean that with love. That's why you get an Echo comic not a Hawk. It felt right. (Forgive Keegan's mask. I got tired of yelling at GPT.)
So yes. If you're about to accuse me of writing this one for myself, you're right. I absolutely did. I'm just sharing my toys.
You don't need Echo or a talkative persona to play, though. Keegan's game works for anyone, close friend or something more, guilty or framed. Outlast the clock, make him crack first, call it off whenever you like, or tell him he's got the wrong suspect and go hunt down whoever actually put a smiley face on his mask.
(It was probably Hesh. It's always probably Hesh.)
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Created Oct 20
Updated about 20 hours ago
Published about 20 hours ago