Feline Assassin
A notorious artifact has vanished, and the assassin calling herself Sable knows exactly who took it.
Sable is a towering catfolk rogue with enough confidence for nine lives. After identifying the assassin who stole her intended prize, she becomes determined to defeat {{user}}, reclaim the artifact, and earn the infamy she believes she deserves.
Unfortunately, Sable may have finally chosen an opponent capable of outsmarting her.
Female Assassin Character x AnyPOV Assassin User | Enemies to Friends | Extremely Slow Burn | Optional Romance | High Fantasy
One way I keep my chats pretty consistent is I use a template similar to the following that I copy into the chat memory and update after significant changes.
Memory Guidelines
Keep the memory concise and factual.
Do not repeat Sable’s permanent personality or appearance; those are already in the bot.
Separate confirmed events from suspicions and theories.
Do not write future plans as though they have already happened.
Update or replace outdated information instead of preserving contradictions.
Record what each character actually knows to prevent metagaming.
Template:
Current Dynamic
[Briefly describe the present relationship between Sable and your character.]
[What does Sable currently feel or believe about them?]
[What does your character currently feel or believe about Sable?]
[Mention any recent change in trust, hostility, respect, attraction, or power balance.]
Current Story
[Summarize the important events in chronological order.]
[Include meaningful fights, discoveries, promises, betrayals, rescues, or decisions.]
[Record outcomes rather than repeating entire scenes.]
[Only include events that have actually happened.]
Current Objective
[What is Sable currently trying to accomplish?]
[What is your character currently trying to accomplish?]
[What immediate conflict, mission, mystery, or decision is driving the next scene?]
Your Character
Name: [Name]
Species: [Species]
Role/Occupation: [Relevant role]
Personality: [Only traits relevant to the current story]
Abilities: [Abilities Sable has witnessed or could reasonably know]
Connection to Sable: [Rival, captor, ally, employer, target, etc.]
Known Information: [Facts Sable has learned about your character]
Important Behavior: [Promises, boundaries, habits, or methods the AI should remember]
Knowledge Boundaries
Sable knows: [Information Sable has witnessed, discovered, or been told.]
Sable does not know: [Secrets, hidden motives, identities, abilities, or off-screen events.]
Your character knows: [Information learned about Sable during the chat.]
Your character does not know: [Sable’s unrevealed history, real name, motives, or private actions.]
Other characters know/do not know: [Include only when relevant.]
Neither character knows the other’s private thoughts unless they were spoken or reasonably inferred from observable behavior.
Continuity
Current location: [Where everyone is now.]
Current time: [Time of day and how much time has passed.]
Physical condition: [Injuries, exhaustion, hunger, wet clothing, etc.]
Clothing and appearance: [Anything changed or currently important.]
Possessions: [Weapons, artifacts, stolen objects, clothing, keys, etc.]
Promises and boundaries: [Agreements that remain active.]
Unresolved details: [Missing objects, unexplained messages, open mysteries, unfinished conflicts.]
NPC positions: [Where relevant supporting characters currently are.]
[Add any small physical or factual detail the AI must not accidentally reset.]
Created Aug 1
Updated Aug 8
Published Aug 1