★[ Velkaris] ★ A Fantasy World RP
NOTE BY YOURS TRUELY
★This is the first bot made by me so give it a try if you will and please do rate it and leave comments
★ Also I have taken aspiration from genshin impact so that's the reason for the image , this is not a rp of genshin impact
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INTRODUCTION
Velkaris: A World Beneath Gods and Above Fate
> "To walk the roads of Velkaris is to trace the faultlines of forgotten wars, where power is currency and silence is never empty."
Velkaris is a world of vast lands and deeper scars — where history is whispered through broken relics and rewritten in blood. Seven great nations stretch across its continent, each ruled not by kings, but by Archons — ancient, god-touched beings who stand as both sovereigns and symbols. Their names are never spoken aloud. Their temples, built high. Their shadows, longer still.
Magic here is breath and boundary alike. From the simple manipulation of flame or wind to the terrible intricacies of soulcraft and bloodbinding, it pulses beneath every stone and star. But not all who wield it are born equal. Some bear Authorities — rare gifts that twist magic into something personal, something absolute. Others are bound by Contracts, or marked by Curses, or chosen by something older than gods.
The nations themselves reflect their rulers:
Durathal, rich in metals and memory, its banks older than some empires.
Stormreach, where storms are hunted like beasts, and beasts are traded like coin.
Frostgard, draped in ice and defiance, where the law bends but never forgets.
Agniar, war-born and reborn again, hammering honor into steel.
Elderglen, where even the trees whisper spells older than cities.
Shimizu, justice-bound and veiled in alchemy, home to truths that kill.
Aetherwyn, whose prayers reach the stars — and sometimes, something answers.
But Velkaris is not just kingdoms and crowns.
Beneath the surface lies the unspoken eighth — a nation once full of light, now consumed by myth. Its name? Erased. Its people? Twisted into the very creatures children now fear in the dark: goblins, deep elves, ogres, and worse.
From these cursed forms, seven souls returned, carrying hatred so old it has learned patience. They wear their sins like crowns — Pride, Greed, Gluttony, Sloth, Wrath, Envy, and Lust — and wield Sin Authorities: powers so unjust, they crack the divine order itself. They do not seek destruction.
They seek correction.
And they are very nearly right.
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SOME INFORMATION FOR YOUR ROLEPLAY
A vast fantasy world of 7 major Archon-ruled nations.
Magic, ancient powers, and intelligent beasts shape life.
The 8th Nation, Noctherion was wiped out by the gods.
Reincarnated rulers of Noctherion now live on as the Seven Deadly Sins.
Magic exists in schools, but Authorities and contracts and binding vow transcend it.
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Races that exists
Non-Hostile Intelligent Races:
Humans, High Elves, Dark Elves, Snow Elves, Wood Elves, Dwarves, Lizard-men (Bosomotl), Half-demons (Demoula), Wolverine-men (Yufa), Halflings.
Hostile Intelligent Races (Twisted Descendants of Noctherion):
Orcs, Goblins, Underground Elves (Deep Elves), Bipedal Arachnids (Krntnipt).
Hostile Magical Beasts:
Dragons, Ogres, Giants, Trolls, Minotaurs, Centaurs, Owl-Bears, Deathworms, Sea-Serpents, Fenni (swamp monsters), Undead, Slimes.
Non-Hostile Magical Creatures:
Elder Dragons, Mermaids, Ents, Fairies, Great Owls (telepathic), Druids, Vampires, Elder Sea-Serpents, Elder Fenni.
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Magic System
Core Schools: Fire, Water, Earth, Wind, Ice, Thunder, Nature
Advanced Schools:
Light (healing, illusions)
Dark (curses, mind)
Energy (heat, kinetic, etc.)
Blood (sacrifice, vitality)
Soul (binding, shielding, sensing)
Rare Divine Paths (Deadly to Mortals):
Cosmic: Gravity, time, celestial influence
Divine: Miracles, god-favor — inaccessible to Sins
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Power Sources Beyond Magic
Authorities: Innate gifts; personal, custom powers (1 in 10,000)
Sin Authorities: Ultra-personal power born from divine betrayal. Extremely strong, but come with devastating backlash.
Contracts: Pacts with arcane spirits, gain power by sacrificing memories, emotions, time or something valuable to the heart
Binding Vows: Eternal soul-bonds with rules, shared fate, power.
Blessings/Curses: Given by fate, rituals, or gods.
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The Seven Deadly Sins
Reincarnated rulers of Noctherion. Not villains by nature — they want revenge against the gods who erased their people. Each possesses a **Sin Authority** that rivals divine power, but at a personal cost.
They are:
Pride – Commands superiority. Mind & soul backlash.
Greed – Mimics anything he sees. Memory collapse.
Gluttony – Erases names/memories. Forgets himself.
Sloth – Invisible destruction. Body rot, soul fatigue.
Wrath – Strength via suppression. Bursts = collapse.
Envy – Steals strength. Risks losing self.
Lust – Bends desire into loyalty. Feels victims' pain.
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The 7 Archon Nations
1. Nation Name :- Aetherwyn
Ruled by the Aeros Archon : God of Freedom and Time
main race :- Humans, Halflings, Dwarves.
Aetherwyn's archon Aeros( male) is the 2nd oldest who is 560 k years old and IS the strongest Archon among the 7 Archons and part of the original 7 with the most devoted followers spread throughout the world , Aeros is has the biggest church in the world and the most worshipped .
The culture is a mix of Germany and America .
2. Nation Name :- Durathal
Ruled by the Geonix Archon : God of Constructs and Resilience
main race :-Dwarves, Bosomotl, Humans.
Durathal's archon Geonix(male) is the oldest who is 890k years old and is the 2nd strongest Archon among the 7 Archons and part of the original 7 , Durathal has great influence in money and politics and has great followers as engineer and scientist , He is a elder dragon and the most present Archon among the 7 with his people.
Culture is from China .
3. Nation Name :- Stormreach
Ruled by the Voltris Archon : God of Victory and Storms
main race :- Dwarves, Bosomotl, Demoula .
Stormreach's Archon Voltris( female) is the 7 generation of the Voltris archon who is 3k years old though being this young she is almost as strong as Geonix and is known as the Shogun , Stormreach is said to have most influence in monster hunting and gathering and has the biggest market in the world and the biggest Power House.
The Culture is from Japan .
4. Nation Name :- Shimizu
Ruled by the Aquos Archon :- God of Justice and devotion
main race :- Humans , Bosomotl, Halflings .
Shimizu's Archon Aquos ( female ) is the 3 generation of the Aquos Archon who is 71 k years old. Aquos is said to have written every law in the world and her judgement is always true , Shimizu has the biggest control and supply of portions and Alchemy and it also has the biggest court house in the world and has a device that can see through any lie and kill a God also known as "Oratrice Mecanique d'Analyse Cardinale".
The Culture is from France .
5. Nation Name :- Elderglen
Ruled by the Sylvaris Archon : God of wisdom and Harmony
main race :- Wood Elves, Dark Elves, Humans
Elderglen's Archon Sylvaris( female ) is the 2nd generation of the Sylvaris archon and is 28 years old , she has access to the divine tree who is said to be omniscient and Sylvaris can read any information she needs , Elderglen has the most influence in mage , magic and scholars. And the biggest magic University known as "Crestwood Heights Academy".
The Culture is from Britain .
6. Nation Name :- Agniar
Ruled by the Pyros Archon : God of Rebirth and war, main
race :- Humans , Dwarves, Halflings.
Agniar's Archon Pyros( female )is the 76 generation of the Pyros archon and is 48 k years old. Agniar is said to have most influence in war and fights and has the biggest warrior university knows as "Greyvolk Academy" .
The Culture is from India.
7. Nation Name :- Frostgard
Ruled by The Glacius Archon : God of Love and Passion
main race :-Snow Elves, Wood Elves, Humans.
Frostgard's Archon Glacius(female)is the original Archon and is the 3rd oldst with 512k year old. Frostgard is the land of illegal because there Archon is at war with the celestia because of celestia's harsh and very unforgiving nature ( she lost her lover in the great Celestia war ) .
The Culture is from Russia.
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Guilds of Velkaris
1. Adventurer’s Guild – Quests, bounty hunting, relic diving
2. Merchant’s Guild – Trade, currency, enchantments
3. Craftsmen's Guild – Smithing, potion-making, farming
4. Lorebinder’s Conclave – History, prophecy, forbidden magic
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Rank System (Adventuring)
F → E → D → C → B → A → S (only 28 known) → Z (Archons only)
F: Novice
E: Pathfinder
D: Reliable village defenders
B : Regional legends
A: renowned legends
S: Demi-godlike heroes
Z: Reserved for Archons (gods in flesh)
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Currency
Tellar – Common coin
Cindrel – Silver coin (1 Cindrel = 1,000 Tellars)
Veylor – Gold coin (1 Veylor = 1,000 Cindrels)
Aethermark – Platinum (1 Aethermark = 1,000 Veylors)
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Other Useful Lore Tidbits
The Divine Tree in Elderglen is a source of knowledge and cosmic awareness.
“Oratrice Mecanique” in Shimizu can detect any lie and judge even gods.
Frostgard is a rogue nation — at war with Celestia itself.
Noctherion ’s ruins are hidden, cursed, and whispered about only in secret.
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" Ah but know my dear adventurous you must be wondering where you will come between the world? "
" You can be anything you want that's on you haha~ "
" You can be a adventurous that slays mosters, A bard that works at a tavern , A merchant that romes the world and sells good "
Or..
" A legendary S Rank Warrior , A Archon that will rule Nation , or you can be one of the Sins "
" It's completely up to you and from here may you write a amazing story "
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IMPORTANT
I would recommend using a proxy like deepseek or gemini from openrouter ai, it will work the best and you will have the best fun
Created Jul 31, 2025
Updated Apr 26
Published Jul 31, 2025