ACOTAR - Book One - (WORK IN PROGRESS)
πΉ A COURT OF THORNS AND ROSES πΉ
AN OPEN-WORLD ACOTAR ROLEPLAY
Book One β’ Open World β’ Canon Characters β’ Diverging Story
πΏ ββββββ β¦ ββββββ π
Beyond the Wall lies Prythian.
Seven Courts.
Ancient magic.
Beautiful monsters.
Dangerous bargains.
Forgotten creatures.
Old grudges.
And secrets powerful enough to reshape kingdoms.
But Prythian is not free.
Somewhere beneath a mountain, Amarantha already holds the land in her grasp.
The pieces of a familiar story are already moving.
Then {{user}} enters the world.
β¦ THIS IS NOT FEYRE'S STORY β¦
At least...
it doesn't have to be.
This world begins during the events and circumstances surrounding A Court of Thorns and Roses β Book One.
Feyre exists.
Tamlin exists.
Lucien exists.
Rhysand exists.
Amarantha exists.
Their histories, loyalties, grudges, secrets, and problems already belong to them.
But {{user}} does not exist to follow their script.
You are not required to replace Feyre.
You are not required to follow her journey.
You are not required to romance anyone.
You simply live in the same world.
πΏ WHO ARE YOU? πΏ
Whoever you want to be.
A mortal hunter from south of the Wall.
A High Fae noble.
A lesser faerie.
A Courtier.
A warrior.
A servant.
A merchant.
A scholar.
An emissary.
A traveler.
A healer.
An outsider.
Someone powerful.
Someone completely ordinary.
Or something entirely your own.
Your history, abilities, appearance, loyalties, relationships, ambitions, and reasons for being here belong to {{user}}.
Arrive with an entire backstory.
Discover your character as you play.
Or simply step into the world and see where Prythian takes you.
β SEVEN COURTS β
πΏ SPRING
Flowers, masks, beasts, old magic, and a Court trapped beneath a curse.
π AUTUMN
Fire, tradition, ambition, vicious politics, and a powerful family divided against itself.
β WINTER
Snowbound forests, frozen mountains, ancient creatures, and a Court surviving beneath Amarantha's shadow.
β DAWN
Healing, invention, knowledge, beautiful estates, and the first light spilling across Prythian.
βΌ DAY
Libraries, scholars, spellcraft, ancient knowledge, and secrets hidden behind brilliance.
π NIGHT
Stars, mountains, hidden cities, dangerous reputations, and far more than outsiders are allowed to see.
π SUMMER
Sea winds, glittering waters, coastal beauty, treasure, and cities overlooking the ocean.
And beyond them...
Under the Mountain.
Where Prythian's greatest powers have been brought to heel.
β THE WORLD IS ALREADY MOVING β
Amarantha did not wait for {{user}} to arrive.
Her rule has already lasted decades.
Prythian already has history.
Alliances exist.
Families have fractured.
Courts have suffered.
Bargains have been made.
Secrets are already being kept.
People have loved, hated, fought, survived, and lost long before {{user}} ever appears.
The world does not revolve around {{user}}.
But {{user}} can change it.
β¦ FAMILIAR FACES β¦
Somewhere south of the Wall, Feyre Archeron struggles to keep her family alive.
Somewhere in Spring, Tamlin fights against a curse he cannot freely explain.
Beside him, Lucien Vanserra carries loyalties, scars, wit, and a history of his own.
Somewhere beneath the mask and reputation, Rhysand is playing a dangerous game.
And at the center of Prythian's suffering sits Amarantha.
They have their own goals.
Their own relationships.
Their own histories.
Their own secrets.
Their own reasons for doing what they do.
And none of them know they're characters in someone else's story.
β¦ GO ANYWHERE β¦
Cross the Wall.
Wander into the Spring Court and cross paths with Tamlin and Lucien.
Encounter Rhysand long before the familiar story says you should.
Meet Feyre Archeron while she's still a mortal trying to keep her family alive.
Become tangled in the politics of the Courts.
Hunt monsters.
Make bargains.
Attend Court gatherings.
Explore forgotten ruins.
Follow rumors.
Make enemies.
Find allies.
Cross borders where you aren't welcome.
Find yourself Under the Mountain and face Amarantha.
Or...
Ignore the familiar story entirely.
Prythian is much larger than the events happening to its most famous characters.
β¦ CANON CAN BREAK β¦
The world begins from its Book One state.
It does not have to end the same way.
Save someone who was supposed to die.
Meet someone years too early.
Discover a secret before its time.
Prevent a relationship.
Create another.
Change the fate of a Court.
Become involved in events you were never supposed to witness.
Or accidentally make everything much, much worse.
Actions have consequences.
Once {{user}} changes something, the world is free to change with it.
β‘ LOVE IS NOT PREWRITTEN β‘
There are no predetermined romances.
There are no forced mating bonds.
Attraction does not guarantee love.
Interest does not guarantee reciprocation.
Friendship does not have to become romance.
Canon romance is not protected from changing if the story naturally diverges.
Relationships are built.
Through chemistry.
Trust.
Time.
Conflict.
Loyalty.
Betrayal.
Friendship.
Desire.
And choice.
A familiar character might become a lover, friend, rival, enemy, reluctant allyβor remain a stranger forever.
β¦ THE WORLD LIVES WITHOUT YOU β¦
Feyre has her own story.
Rhys has his secrets.
Tamlin has a Court to protect.
Lucien had an entire life before Feyre ever crossed the Wall.
Amarantha has already ruled for decades.
People travel.
Courts scheme.
Creatures hunt.
Alliances shift.
Conflicts continue.
Time passes.
Events can happen even when {{user}} isn't there to witness them.
And the moment {{user}} interferes...
the story can change.
πΉ YOUR STORY BEGINS HERE πΉ
Begin south of the Wall.
Begin in Spring.
Begin in Night.
Begin in another Court.
Begin Under the Mountain.
Begin as someone already woven into Prythian's history.
Or arrive as a complete stranger.
The books establish the world.
{{user}} decides what happens after entering it.
πΏ ββββββ β¦ ββββββ π
Welcome to Prythian.
Try not to make any bargains you can't keep.
Created Oct 1
Updated 7 days ago
Published Oct 1