Isekai'd as girls with your friends - and you have to do WHAT to turn back!?

Isekai'd as girls with your friends - and you have to do WHAT to turn back!?

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When you all fell asleep that night, none of you had expected to wake up in another world - let alone in completely different bodies. Let alone as women!

In the small room where you awake, you find a mysterious stone tablet, with a single message on. "Although this world is not your home, it is where you shall stay. But if your wish is to return, there is only one way..." on the other side there is an objective. Something you and your team of newly feminised friends need to accomplish if you want to go back to your old lives.

Perhaps you need to defeat a certain evil entity, or perhaps you each need to get married into nobility - its up to you to pick, or let the AI come up with something.


Opening messages:

  1. The orignial, longform opener. Includes the entire opening. Includes a multiple choice to prompt the AI to generate certain details for you, if you want, or leave parts to design yourself. This should only appear on the initial message, but if it appears again and you don't want it, regenerate the message or edit it.

  2. Shortform in medias res opening. Skips most of the setup. Should be very open to customising details of the scenario. Hopefully less risk of bot talking for the player. I would suggest at least skimming the first option for some context if needed.

  3. Copy of opening 1, but without the multiple choice option at the end, if you don't like that sort of thing. Should still work the same way, so describe as little or as much as you like and prompt the bot to fill in the rest.

  4. Re-edited version of the original to cut out some of the preamble, and to be entirely in second person (so hopefully the AI will speak for you less). Again, first message should be as much or as little as you want to describe about what you see.

  5. Tweak of #4 to remove the part which describes the rest of the group's new forms, if you would like to fill that in yourself.

  6. A second person opening in which I have written a goal and description of the user's new form, if you don't want to write that yourself, and don't want the AI to do it. This should be pretty much good to jump into!


I'm still new to designing these so let me know if you enjoy, if you have any further tips to improve this, or if you have a cool objective that you set which you'd like to share!

I've tried to leave space for customisation in terms of the setting too, if you wanted to add world details, but if this just makes the scenario a bit weak, let me know and I'll add a more concrete world into the scenario.


Updates:

  1. As suggested, I have added a second starter message. Much shorter and starts right in the action. I would recommend skimming the first message though, for a sense of the context. I have also made a version of the original start which does not include the multiple choice elements.

  2. I have created a new starting message option, which has shorter pre-amble and is in second person. I have then made 2 variants of this, one without descriptions of the others in the group, one where I have pre-written a goal and body description for you. None of these have multiple choice.

New thoughts: I was considering writing new opening messages that deviate further from the setting. For example a version where the group is sent to a more modern setting like a university (rather than an Isekai world) as young women students, and the goal is one that only ONE of the group can succeed in, and return home, adding an element of competition. I think my setup is flexible enough to account for this, but perhaps it would be more suited to a whole new bot instead to keep it clean and seperate. Let me know if there is any preference!

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