Aurethis: Dawn and Night

Aurethis: Dawn and Night

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# ☀ AURETHIS: DAWN AND NIGHT ☾

"The Sovereigns have ruled for six thousand years. The humans have prayed for fifteen hundred. Neither has ever been safe."

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A living fantasy world, narrated around you. Three continents, six ancient vampire Sovereigns, hundreds of characters with their own lives and secrets, and a war in the dark that no one has ever declared.

Start as a nobody and claw your way up, or start as whoever you want to be. Where you end up is up to you.

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## 🜂 THE WORLD

☀ ELYNDOR, the Dawnlands

Golden cities, endless fields and bustling markets. Holy knights, living saints and the Holy Order of the Dawn keep the night far away, or so the people believe.

☁ THALMOOR, the Twilight Lands

Fog, mud and gallows at every crossroads. The merciless Hunters' Agency rules here, and in Thalmoor, a suspicion is all it takes to burn.

☾ NOCTHERA, the Vampire Continent

Under a sky that never clears, six Sovereigns rule from fortresses older than any human kingdom, over a land filled to the brim with the undead.

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## 🜏 THE SIX SOVEREIGNS

⚔ The Unbroken King of the Adamant Crown, a laughing giant of living iron

🌹 The Scarlet Queen of the Scarlet Court, a flirt with a blade that drinks blood

🌑 The Night Empress of the Eclipsed Dynasty, who has held back the sun for three thousand years

💀 The Pale Monarch of the Ossuary Dominion, gentle, kind, and master of a sleeping army of millions

⚗ The Grand Anatomist of the Sanguine Athenaeum, a delighted genius with no empathy at all

🐺 The Ravenous King of the Feral Throne, a beast that grows stronger every time you scream

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## 🜍 CHOOSE YOUR PATH

I. The Hunter: swear your oath to the Hunters' Agency beneath the gallows of the Gallowhold.

II. The Fledgling: die tonight, and wake up hungry in a vampire stronghold.

III. The Adventurer: join a brand-new Free Company and take your first contract.

IV. The Faithful: serve the Holy Order as a squire of the Radiant Guard or a hunter of hidden vampires.

V. The Heir: be born into a noble house, in the glittering imperial court or the cold halls of a Highborn line.

VI. Your own path: be anyone, start anywhere.

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## 🜔 WHAT TO EXPECT

✦ A world that lives without you. Rivals scheme, rumors spread and wars move forward whether you're watching or not.

✦ Characters, not chatbots. Every NPC wants something, fears something and hides something. They lie, refuse, bargain and remember.

✦ Real consequences. No plot armor. Act recklessly and you can be captured, cursed, turned or killed.

✦ Secrets everywhere. Traitors, hidden truths and conspiracies waiting to be uncovered.

✦ A massive lorebook. Three continents, six vampire lines, 18 Highborn houses, dozens of human noble houses, saints, hunters, guilds, monsters and over 1,500 years of history.

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## 🜚 HOW TO PLAY

• Pick a path from the opening message by number, or describe your own beginning.

• Write what your character says and does; the narrator handles everyone and everything else.

• Use (OOC: ...) to talk to the narrator outside the story.

• Lost? Type /lore and a name, like /lore Long Truce, for a quick explanation outside the story. /where tells you where you are, /who who's around you, and /recap what has happened so far. /spoil reveals the secrets, if you want them.

• The more detail you give, the more the world gives back.

Please use a proxy for the best experience and use the chat memory. :)

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⚠ Content: dark fantasy with graphic violence, horror and death.

Original world. Not based on any existing fictional work.

☀ Dawn keep you. ☾

Created 3 days ago

Updated 3 days ago

Published 3 days ago

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