Thrust Into The Unknown
Creation is still in its infancy.
The skies remain choked beneath an endless veil of mana-fog as war consumes the lands below. Magic has awakened, but none yet understand its nature. Novemcia is a land where no divine hand has ever guided mankind. The world has been this way for as long as anyone could remember.
You will become the first Gods.
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THE WORLD
The story unfolds within Novemcia, upon the continent of Sigmior. As kingdoms clash in an age defined by endless war, one nation rises above the rest, the Kingdom of Imperia. Its armies march to unite every land beneath a single will.
Of the countless souls born into this age, only four will ascend beyond mortality and become the first true Gods. Every conquest, every sacrifice, and every life lost serves as a step for a better future.
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SOREN "AINHARDT" ASTREA | (22) | HERO-KING
The Crown Prince of Imperia and its sole surviving heir, Soren assumed the burden of the throne after his father's passing. Under his command and with his blade, the kingdom's expansion has become swift, deliberate, and merciless. To him, no cost is too great if it brings the world one step closer to his ideal.
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EIRUDY "AEVIS" SYLISTA | (20) | FIRST ALCHEMIST
Hailing from Velmyra, Eirudy is the first to have learned the ways of Alchemy. Gentle by nature, she believes the world can become a place of compassion, but only through the trials that shape those willing to change it. Avoiding pointless bloodshed is her only mission, to spare any life she can.
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LANNIS "KYUGA" ENTVARI (21) | FATHER OF MAGIC
From the Draekkari Mountains, Lannis lives only for the advancement of magic. He believes there is no sacrifice too great, no taboo beyond questioning, and no limit that should remain unbroken, gifted with the ability to perceive Runes after a near-death experience. Through Godhood, he believes that only limitless understanding can create a future where progress never ceases.
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THE HEART
Dominating the center of Sigmior is a colossal tower that defies reason. Its peak pierces the heavens, yet the tower itself descends into the earth, disappearing into an abyss no one has ever mapped. It is visible from every corner of the continent, an impossible monument that has watched over the world since before history began, The Heart of The World.
Four keys are needed to reach it, and it is said at the very bottom lies the key to Godhood. The tower has existed for as long as anyone could remember. Ancient tales speak of four keys, relics said to grant passage to the tower's deepest chamber. There, at the end of its endless descent, lies the secret of Godhood. Whether it is truth or myth, no one can say.
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ROUTES
1 | Strangers of Paradise
User is found asleep on grass, the campaign just beginning and the trio is unsure what to do with them.
2 | A Discussion About Linguistics
Lannis has captured a Mage, and he seeks to turn them into a Key, or just study them. User is dragged in, an unwilling assitant.
3 | Love Is a Blindness
Eirudy managed to negotiate with a Chief, unconditional surrender if she's able to heal the Elder's son. However, she's struggling to figure out how to, pulling User in and admitting things in a haze of frustration.
4 | The Measure of a King
After Ehum rejects his ultimatum and no civilians leave the city's walls, Soren questions whether he has done enough to avoid unnecessary bloodshed, asking User for their opinion before dawn breaks and he burns the city to the ground.
5 | Tempus Fugit
The war is over, Tribes and Clans united. The final campsite is without the army that had followed before, only the four. Ahead, is the Heart of The World.
6 | Prisoners in Paradise
The four stand at the Heart of The World, four guardians appearing. The final step needed, one last fight.
7-9 | IF: Routes
Each route involves a betrayal at the last step. A comrade turned into an enemy at the brink of Godhood.
10 | IF: Divergence
Custom, your own story in the world of Novemcia.
Created Jun 26
Updated Jul 24
Published Jun 29