BNJ's Script Repository
PUBLIC SCRIPTS
• Copyable: 12
• Copy Status Pending: 2
• Coming 'Soon': The my 'Dere Types Dictionary,' format improvements across the board, and a core script for a smutty pokemon parody (plus a related script module)
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SUMMARY
I have a ton of scripts that I'm making! So, I figured that I would share some. Just know that I make no claims about them being amazing, lol. However, I do promise the list will grow with time; I have a ton that are not attached here, or yet created...
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That said, everyone is free to use these however they so want—so long as Janitor's rules aren't getting obviously violated... All I ask is that public creations, based on my stuff, are linked in the chat below! Aka, I would love to check such out.
- Thanks! 😁
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SETTINGS, IMPORTANT NOTES & SIMILAR
My account profile is set-up to be a one-stop-shop for any info that's relevant to me or the content I'm involved with. For example, my profile is where one could find the settings I recommend for most of my stuff. Thus, I heavily encourage you to go check that out if you are here for more than a glance...
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SCRIPTS KEY
VERSION MEANINGS
• >= v0.3: Script is super rough and needs a ton of work. Normally, I won't make these copyable.
• v0.4 - 0.6: Script is somewhat serviceable, but unrefined.
• v0.7 - 0.9: Script is almost in a state that I'm happy with.
• v1: Script is complete and shouldn't (key word lol) have any major issues. Further updates are less likely, but possible, depending on my own interest in them.
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TERMINOLOGY
• Core Script: Standalone script designed to work by itself, but also may act as the base for other scripts.
• Script Module: Script designed to extend the functionality of an existing script. How functional a module is, without its core script, will be explained per module.
• Imported Script: A public script, available on a different site (e.g., Ch*b), that I imported to Janitor and modified to work with my other scripts. These will commonly receive less attention from me, than the others.
• Legacy: I may scrap the base elements of a core script, and replace them with what I believe to be a better setup/creative-direction (e.g., more efficient, logical, etc). When this happens, the old version won't be immediately deleted/removed. Instead, I will stop updating both it and it's modules, and mark them as legacy. If you don't like a new system (for a core script), make sure to snag a copy of all the legacy stuff—because I will eventually remove them permanently—without warning.
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COLORS
• Red: Core Script
• Green: Predefined NPC Script (Each will have 1+ NPCs)
• Yellow or Purple: Script Module that's made for a specific script as it's base. Purple 1's are those that don't necessarily need the base script.
• Sky Blue: Imported Script
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CHANGE LOG
• Note: 9 log maximum. Oldest logs get deleted to make room for new ones (logs deleted: 20).
• 06/01/26: More improvements to my BBF fantasy reality, and the town of scriven one... Notably specified more info regarding how adventurer ranks are treated and achieved in the Scriven one. Also, trying to improve things like recommended settings and similar.
• 05/07/26: Whoops! Apparently my town scriven script was as private. I fixed that.
• 04/30/26: Large update to The Town of Scriven script... Basically, it's now worse on token size, but sooo much better in regards to relivent lore and setting into; added things like discoverable secrets/twists, buffed up relevant political info for things like The Empire and other political bodies, improved placement of info, etc...
• 04/08/26: Heavily improved Better Heats & Ruts (better format, improved wording, new random events, etc).
• 03/13/26: Added my "Town of Scriven" script, which will be a key component in all spin-offs/reboots/etc that I do based off the 1st bot I ever made public... Will definitely be refining such.
• 03/11/26: Improved my base NPC template and will be applying it to all related stuff slowly, removed key NPC explainer script before it was ready to go fully public (invalidated by new base template), temp re-disabled copying for Lana the Kobold's script (redoing her info layout with new template), fully released my fantasy setting script for better beastfolk, and improved better breatfolk again... Lotta stuff this go around.
• 03/04/26: Improved both wording and format for better beastfolk—which has finally reached it's version 1.0 status...! Also, intend to slowly roll out a slightly improved format to all other scripts, eventually.
• 02/25/26: Did more polishing on better beastfolk. Also, finally added my official settings recommendeds for most my stuff (see my profile for this).
• 02/11/26: Updated my Fantasy Lifespans Explainer a little. Also, just wanted to note that my progress on the fantasy setting module has tanked. Long story short, I need to redesign it, and I'm not for sure how to make it work the way I want... Yet.
PLEASE IGNORE
• kobold, anthro, kin, cute, smut, angst, switch, kaa, languag lore, world, roleplay, free, scripts, scripting, open, characters, fantasy, modern, convenient, NSFW, non-human, furry, BNJS, BNJ, Ben, Nic, James, demi-human, anthropomorphic, etc
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