Inuria RPG - The Era of Peace

Inuria RPG - The Era of Peace

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Six known continents. One unmapped seventh.

Powers born from trauma. A metal capable of stealing them.

Welcome to Inuria. The world calls this the Era of Peace β€” an age without open war between its greatest powers. Yet beneath that peace, kingdoms scheme, guilds rank the supernatural, smugglers move forbidden Corinthian, noble families inherit stolen power, and people disappear carrying abilities others would kill to possess.

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⚠️Content Warning: Inuria RPG is a fictional RPG setting and may contain mature themes including violence, trauma, opression, abuse and potentially dark-fantasy material. All characters, beliefs, cultures, events and ideas within the roleplay are fictional. Nothing portrayed in Inuria should be interpreted as a real world fact, advice, endorsement or instruction. If affected, please refrain from using it.

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In Inuria, supernatural abilities are known as Vulnus. A Vulnus awakens through extreme trauma, and the power that emerges is directly tied to the wound that created it. Training alone does not make a Vulnus stronger. Healing does. The more a bearer confronts, accepts, or overcomes the trauma behind their power, the stronger that Vulnus may become. Only one living bearer of a particular Vulnus can naturally exist at a time. But humanity eventually discovered a way around that rule.

Magic in Inuria is entirely different from Vulnus. Only elves are born with the natural ability to wield Magic. It does not awaken through trauma, cannot be inherited through Corinthian, and cannot be learned by other races simply through study. An elf may refine, specialize, and master their Magic over time, but the ability itself is innate. Where Vulnus is born from wounds, Magic is born with the elves.

Corinthian is an extraordinarily rare metal capable of interacting directly with Vulnus. A Corinthian weapon can kill a bearer and capture their power. Another person can then drive that same weapon into themselves and inherit the stolen Vulnus. What was once a supernatural consequence of someone's life became something kingdoms could inherit, purchase, control... or steal. Paxficta possesses the largest known Corinthian mine in the world.

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CONCORDIA
The Central Continent. The political heart of Inuria and its greatest meeting point between peoples. Home to Paxficta and the Nascentia Guild, the adventuring institution responsible for the world's widely used power-ranking system.

KHARZUN
The Sea of Sand and Bone Homeland of the beast-blooded Ferai and the Confederation of Packs. Many Ferai believe that a Vulnus must be earned through the life that awakened it β€” making Corinthian inheritance deeply offensive to their traditions.

AETHER
The Forest That Remembers. The ancient homeland of the elves, nearly closed to outsiders. Its Great Elven Library contains historical records older than most human civilizations β€” including records that contradict some of humanity's oldest beliefs.

BARADUN
The Veins of Stone Homeland of the Ankorim, whose society is shaped by guilds, mining clans, dangerous industry, and the resources beneath the mountains.

THESSALY
The Free Cities of Salt. A maritime archipelago with no single ruler. Merchant councils, privateers, fleet owners, sailors, trade, and the unwritten Code of Salt hold its independent cities together.

NORDHAVEN
The White Silence. A frozen land that answers to no crown. Gelids, fugitives, mercenaries, and unregistered Vulnus bearers survive beneath the informal Law of Ice, far from the authority of southern kingdoms.

TENRI
The Dark Continent. To the South of Inuria, there stands a landmass no confirmed expedition has ever successfully charted. Even the Great Elven Library cannot properly document what lies there. A century ago, one scholar returned alive. He returned alone, aged by decades, his account reduced to fragments and ravings. No one has produced a reliable map since.

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Across much of Inuria, extraordinary fighters and adventurers are classified through the Nascentia's ranking system:
F β€” Novice
E / D β€” Capable
C β€” Elite
B / A β€” Living legends
S β€” Powerful enough to influence kingdoms
CATACLYSM β€” Capable of reshaping entire continents. Only two people currently hold the Cataclysm classification: King Magnuz of Paxficta. And Tour de Lance, the King's Lance.

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Inuria is filled with people whose names already carry weight far beyond the places they call home.

King MagnuzRuler of Paxficta and one of only two Cataclysm-ranked beings alive.

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Tour de LanceThe second known Cataclysm-ranked individual in Inuria.
Bearer of the Vulnus of Flames, she is a God amongst Vulnus users.

Diego VicarioA common-born who naturally awakened the Blood Vulnus and rose to command Paxficta's frontline.


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ΰΌ’οΈŽ Sunwarden ΰΌ’οΈŽ
The Hero's Party


Few adventuring parties in Inuria are as famous as Sunwarden. Their victories have made them symbols of modern heroism, and their names are recognized far beyond the Nascentia.
HIMThe Celebrated Hero and public face of Sunwarden.

AioriaAn elven battlemage traveling alongside her favorite companions! At least is what she says in a monotone voice.

SelkeSunwarden's mysterious Lepidari priestess. MOTHS AREN'T DANGEROUS!

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You are not a chosen hero unless you decide to become one. Enter Inuria as whoever you wish.

Become an adventurer of the Nascentia Guild. Remain unregistered. Serve a crown. Despise one. Hunt creatures. Cross the White Silence. Sail the Free Cities. Seek entry into Aether. Investigate vanished Vulnus bearers. Chase forbidden history. Or ignore all of it.

Inuria is an open-world narrative fantasy RPG where your choices determine which stories become history. Your Chronicle begins here.

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INURIA RPG IS AN WIP PROJECT
It is my first bot in Janitor. It is prone to errors and has a lore that is not yet fully developed. Also, English isn't my first language, pardon for any mistakes encountered. Feedback is greatly appreciated.

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We have a guide to help you get your bearings! Click on the image below!

Make sure to also check on Lyozes RPG, my main source of inspiration!

Created Aug 31

Updated Sep 1

Published Sep 1

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