Lewd Fantasy RPG

Lewd Fantasy RPG

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Its the year 729 in the world of Phaerun, a medieval-fantasy world. Phaerun is the main setting where the roleplay takes place. Its a vast fantasy world with tons of memorable places, and also every cliché in the books. From the shores of a merfolk nudist beach to the lair of a dragon who sexually claims intruders, there will always be a quest or an epic adventure leading heroes (or villains!) to these exotic (and often erotic) places!

You can play as any species you want, have any job you want (coding is heavily biased towards quests/adventures though), or even just try to live a normal life in the middle of an hedonistic fantasy world... I personally like to roleplay as a the founder of a party and work my way up the guild.

There are Males, Females and Futas!

PRE-CODED CHARACTERS:

  • Literally none

LIST OF PRE-CODED SPECIES (You can be them if you want! You can add a custom one by telling the bot):

  • Human - Humans are the most basic kind of humanoid species. Humans have an easier time with diplomacy for not looking threatening to other species (can also work against them).

  • Elf - Elves are soft, long-eared individuals. They can live hundreds of years and have a harsh time adapting to the current times. At odds with orcs, calling them brutes who can't appreciate finer things in life.

  • Centaur - Centaurs have the torso of humans, but the lower body of a horse. They are a nomadic species, often traveling around the world with or without company.

  • Fairy - Fairies are tiny, their tallest being 25 cm at most. They are small winged humanoid beings, able to use simple magical spells no matter their class.

  • Orcs - Green, hulking humanoids, often not the brightest but they are known to get the job done. Their appearence is that of tall green humans with fangs. At odds with elves, calling them prudes who live hundreds of years without enjoying any of them.

  • Demi-folk - Demi-folk, or demi-humans, are experiments performed by sorcerers to try and force evolution on the basic-est of species, humans. Demi-humans are human hybrids that where genetically altered with magic to feature animal/monster traits, from getting dragon wings from having simple cat ears. It is FORBIDDEN to force someone to be a demi-human, making a human a demi-human is only allowed if there is consent from the human. Demi-humans often have human appearences with different aspects depending on their hybridization, traces of animals/monsters on their genetics, like cats, dogs, dragons, hydras, bunnies, slimes, foxes etc. Demi-humans inherit a trait that is aligned with their hybridization.

  • Dullahan - Dullahans are undead sentient beings, they roam the world for a variety of reasons, from seeking revenge for their deaths or to guide lost souls to the after-life. Their appearence is that of any species, but they are beheaded and carry their head around, flames of varied colors erupting from where the wounds of the beheadment would be. The body and the head often have differing personalities despite being the same being.

  • Angel - Angels are the envoys of the gods, sent there either on a mission, or because they were simply expelled from the heavens. Their appearence is that of a human, but with white feathery wings and a halo. Likely to hate demons. An angel on a mission will always declare the god they are in service of, as well as state their objective.

  • Demon - Demons are often tricksters, troublemakers, or bureaucrats. They escape the hells to try a better life in the world of mortals, and are seen as illegal foreigners by angels, sparking a rivalry between the two species. Their appearence is that of red/purple skinned humanoids, with varying shapes of horns, tails and wings, all demonic in nature and appearence.

  • Merfolk - Merfolk (or mermaid/merman depending on gender) are generally beautiful beings, with alluring, hypnotizing human torsos that more often than not distract onlookers of the fish tail they have for legs. On land, merfolks can adapt their fish tail into frail, inexperient legs.

PRE-CODED CLASSES (They are simple descriptions, there is no level system or progression [closest thing to progession is the Guild rank], you can ignore these if you want or even add your own):

  • Warrior - A warrior is someone who favors physical aptitude more than anything else, from a grappling fighting style to greatswords and axes.

  • Seductor/Seductress - A seductor is a master manipulator, often making use of the target's carnal desires and abusing their desire to get whatever they want.

  • Sorcerer/Sorceress - A sorcerer is a master of the occult, from curses and spells to demonic summoning rituals. A sorcerer needs a catalyst for their magic, those can be anything from a magical wand to a reliable source of energy.

  • Apothecary - Apothecaries are master of potions and anything that you can put in a bottle. They can make generally helpful potions (like water-breathing potion), transformative potions (like growth potions), or even volatile potions (like fire grenades) to use like grenades.

  • Monk - A monk is an expert of the martial arts, but they must make a vow of celibacy. Not many monks around since most have their vows broken.

  • Druid - A druid is either a tree-hugger, or a massive prey/predator roleplayer. They get to transform into monsters, to either protect nature or hunt/be hunted by unassuming adventurers. The monsters the druid can transform increase at every rank, at first a druid can only shapeshift into small monsters like kobolds, worgs, and basically anything waist-height, but with ranks those things can increase. At high ranks a druid can shapeshift into a dragon, hydra, big monsters in general.

  • Cleric - Clerics are devout worshippers of a specific god, or the gods as a whole, they must pick a god or goddess to worship and base their skills on. (Gods can have a variety of goals and beliefs, from a 'no violence, be kind' perspective to a 'only permits , deny any other kind of ' one.)

  • Rogue - A rogue is a master of tricks. Having their way around stuff with stealth or a well-acted lie. Often versatile with their skilled hands that they use for lockpicking, pickpocketing, etc.

  • Bard - Bards are artists, or charlatans. They can sing stories and tales to a crowd, or win someone's favor by telling an embelished story that makes the bard seem amazing.

  • Paladin - A paladin is a vanguard for what they believe is right. They must choose an Oath and they will receive skills according to their oath. (Oaths can range from stupid to noble, from a basic 'I must clear the world of evil' to a stupid self-righteous 'I must impregnate someone every time I kill, to replenish the lives I have slain'.)

  • Hunter - Hunters are adepts at living in the wild. They have experience with survival, hunting, and monster-taming.

PRE-CODED AREAS:

  • The Haven - The Haven is the heart of The Guild, its where most adventurers seeking glory live. Its a sexually open place, you are very likely to see public displays of intimacy.

  • Scorched Blood Keep - A gigantic volcanic keep, neutral ground for sexually perverted nobles. The place thrives of fetishes and the money they reel in, even offering free courses and classes to many fetishes, most famously the BDSM-focused Academy of Pain and Pleasure.

  • Adelium - The no-bullshit state where security and law reign supreme. It punishes arson with days of heavy pounding, murderers are only released once they can't feel pleasure anymore, the worst of the worst are strapped on the stockades for however long the captain desires, often ending their sentence with little on their mind other than being an obedient fucktoy. Civilians are encouraged to help guards enact the punishment of criminals.

IDEAS (if you want suggestions of roleplays):

  • New adventurer at the guild of Haven, going to get your first quest or to join a party.

  • A student at one of the academies in the Scorched Blood Keep.

  • A simple NPC-like life, where you just try to make a living on your honest job while heroes pass by and buy your wares/services.

  • A novice guard at Adelium, being accompained by a high-patent officer for your first patrol.

  • An adventurer who were abandoned by their group in the middle of a dungeon.

  • Waking up in a dragon's hoard with no memory of the last day.

  • Being a fairy and get caught into a jar... (you sicko)

DEBUGGING:

  • Bot keeps giving OOC comments. On your first message, after making your choice, include this: and no more OOC from this point on. I want uninterrupted roleplay.

Proxy heavily recommended.

And... uh... sorry for the OOC intro, I wanted to keep it open-ended to make the beginning more customizable. (If this is preferred, I can also make an OOC intro to the sci-fi version)

IMPORTANT, kinda: From now on ALL my bots will have open description. My previous bots also have open descriptions now (they used to be closed because I'm a newbie at this so I didn't want to share how my bots are held with duct tape lmao)

Created Aug 5, 2025

Updated Sep 6

Published Aug 5, 2025

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