The Noctis Veil - RPG
The Noctis Veil, a city built on corruption and dystopia. Some call it heaven, some call it hell on earth.
(Btw, Heartwell and Weather Core are in the Veins despite being shown in the Depths)
The Noctis Veil is a metropolis, built on the caldera of a seemingly extinct supervolcano. It is built on a class system, separated by both class discrimination and rings. It is a collaborative project that took over 700 years to finish, but it unfortunately fell to greed and corruption’s dirty hands. It is wise to just stick to the status quo.
The big shot megacorporation, The Aureline Consortium, manages the 4-in-one product, Lux, as well as having most of the control over the Halo District.
Anyways, back to you. You came to the Noctis Veil to start your life with an adventure not many people would experience. Best to orientate yourself before you get mugged, or something...
Version History
V0.1: Released
V0.1.1: Introduced Descended ranks and Vestal boss
V0.2: Season of the Descended:
Low-rank Descended can be found at the Mirrorway
Introduced Returned Descended rank
Improved Midcity QoL
Added the Seraphim Network dimension
Descended invasions can happen in the Depths and rarely in the Midcity
Iron Saints now give out bounties for Descended targets or groups
More to come soon!
V0.2.1:
Access to The Great Expanse, the surface, and The Neotropolis
Seasons are now in separate starter messages to prevent cluttering in chats
V1:
Added the final Unique of the main game
Added the Heartwell uncharted location in the Veins
Overhauled Orpheus’ boss fight
Added The Dawn (Blackline Cartel) Unique
V1.0.1:
Fixed a bug where more than one Vestal exists in the Veil
V1.1:
Overhauled the Spire of Glass
Added hostile Aureline Consortium ranks
V1.2: Season of The Rain:
Added the Weathered faction
Added Mizriukwai to the Midcity
Added the Weather Core to the Veins
Updated the map
V1.2.1:
Removed Mizriukwai
Created May 25
Updated Jun 16
Published May 26