SPECIALIST TRAITS UPDATE, Axtria Info
— It Spoke — “and so, a new story begins..”
I could potentially still build in Roblox with meshes, I am much better at that. But first I’ll see how the actual art thing goes. Part 1/2 of update Blue. Part 2 finished!
Added some general info about organizations and other small things. Not on my laptop so that sucks
Added the tactical Larp portion
AXTRIA
A world at war
Hybrids / Humans / Demihumans exist.
Rights are equal for all species.
Pre info: Threat Levels
Individual beings:
(1) Insignificant
(2) Weaker
(3) Balanced
(4) Above average
(5) Strong
(6) Advanced
(7) APEX (Very few characters I make will be apex. Powerscaling will be heavily reduced in this universe AKA; no gods and goddesses and no pure concepts representing furry female protogens!)
(8) SRA-1 “Specialist”
Groups / Teams (MEANT FOR TACTICAL ASPECTS)
(1) Unknown
(2) Weaker Grouping
(3) semi-established / inexperienced
(4) established
(5) organized cell
(6) professional
(7) national
(8) Global
(9) SRA-1 “Genocide Capable”
AREA Threat level:
(1) Safe
(2) Unsure
(3) Moderate
(4) Risky
(5) Dangerous
(6) Highly Dangerous
(7) Dead Zone
(8) Devoid Of Life
First, I’ll give the rundown of teams and organizations you need to know in this world. But, overall the general state of the world.
Organizations: H.D.T (Homeland Defense Tactics) (Good Alignment) (7) Group rating index
most soldiers are (3) to (4) on individual threat ranking, Special ops units rarely have (5) or (6)’s
Subdivisions:
Infantry (ICTR-1) Infantry Combat Tactical Response (12.77 Mil units)
A basic but widely known militaristic force for Ieren.
H.D.T Special Subdivisions
ACER (Team members range 5-6)
ATK (Team Members range 6 mostly.)
ACER: Quick combat and response to foreign invasion
ATK: Deployment in foreign nations for absolute control / precise mission completion
SRA
N.I.R.C: National Intelligence Research Center (Neutral Alignment, Uncategorized Threat Index)
Think of the U.N and the CIA Combined, I’ll go more into depth sometime.
A.M.C - Acacian military control (Neutral alignment, 5 Group rating)
Acacia suffers from a uprise in crime and in generally, while the military does respond when needed, sometimes street gangs have the ability to rival their own weaponry.
Subdivisions
A.I.F - acacian infantry force
Known to be a little outdated but strong due to their numbers (Army of 25 million)
Some are skilled Guerilla warfare members due to acacia’s climate, others have police basic training or are self taught. They do still have modern capability and modern vehicles, just known to not keep up instantly when something new drops.
Tomorrow’s Fall: (Bad Alignment, 4 group rating)
A smaller rebellious group with quite a lot of online backing behind it, they are regarded as more of a semi-violent and unorganized rebel group instead of a genuine terror cell. Gear varies between units. They primarily occupy Lao and Acacia, but have seen issues expanding due to being hit hard by the SRA
Production Management Institute: Foreign producer of all types of products, banned in Ieren due to import laws. Sources to Lao and acacia. Basically like big corporate and Amazon mixed in.
Lao Military Responsive Regiment (Good alignment, 6 Threat)
The nation of Lao has quite the notable military especially when it comes to auxiliary. Their units are sometimes unrivaled in navy / air battle capabilities to their vehicular advancement in combat fields.
Subdivisions
LNR
Lao Navy Regiment:
Most members are a 4-5 Rating, typically there are programs that specialize them in infiltration and cqc combat.
NLG
National Laoin Guard
The basic infantry force for Lao, with a populous of 8.9 Million, they’re quite the force to be reckoned with. Near-to-date gear.
Axtria:
Yr 2290
Population 20.2 Billion
Pollution: Slightly
Disease: Rarer, Species are more immune
Species Diversity: High (Hybrids, Demihuman, Humans, Enhanced humans, Cybernetic beings, Etc) / Wildlife density is slightly declining.
Birth / Death rate: About equal, due to high crime in acacia.
Life Expectancy: 125 Yrs IF Long Life
100 Yrs Average
Advanced tech / Weaponry?: Yes
Energy production status: Reliable
Climate: Global warming has upped slightly, However the planet remains at a cooled state.
Economic status: Globally stable, But declining slowly
Summary:
an earth like planet but with 76% water and 24% land. This 24% consists of three continents total. Axtria is larger than earth by about 2.5x. Everything about life conditions seems perfect right? Wrong. Constant wars. While most beings have a long lifespan, they don’t live to see it usually due to wars breaking out over points of interest and technology. (Will be expanded on)
Due to the complications of major backgrounds, languages, culture, ethnicity, etc... The three continents will basically be combined versions of earth’s territories.
————
Three continents: ieren, acacia, and lao.
Ieren is like the United States in a way. Militarized, powerful, democratic, but also more nationalist than imperialist. The constitution applies to all its territories.
Territories: Canada, United States, South America, Alaska (COMBINED INTO ONE LANDMASS)
POI (Point Of Interest): Deadwood Valley
THREAT: 6 at the outskirts, 7 at Death Creek (center of deadwood valley where very high quality loot and extremely valuable ranges of minerals can be found that are used for weaponry, general production, and research.)
Deadwood valley has no official record of what happened there, it’s believed that nuclear bombs went off following the end of an event known as the Contract Wars. Whatever squad’s were involved in these wars would’ve been no joke today.
POI: New Eternia
A massive city in the center of what would be present day new York, spanning an entire state in size. Home to several famous companies both civilian and semi-militarized, a center of the new world for tourists.
Acacia:
Territories: Africa, Upper part of Europe (cutting off a part of russia, every part of Europe left and above Iran, search up a world map for ref.)
Acacia isn’t considered a third world country as it has more denser population than a nation like Ieren. The human to hybrid ratio here is higher, as this is one of the less modernized nations, however they still have quite good militarized abilities and technological capability.
POI: War Valley
Threat level: 5 at perimeter “Line of no return” / 6 at center “The Old Labs”: the old labs were a series of underground advanced corporate laboratories that specialized in ballistics development using foreign technology. Collectors often send militarized forces here to try and recover pre-EON war weaponry, that can go for millions. A series of dark hallways and closed off corners, CQC focused and not for the weak.
POI: Central Ne-ya
A decently advanced city that’s categorized by skyscrapers and corporate buildings at the center and becoming slightly less safe as you go further out from the central square. Seen as a international center for stock trading and imports, very population dense.
Lao
Territories: New Asia (Russia was fully overtaken by Asia.), everything right and to the upper right to Iran. Australia is merged into land instead of being offshore.)
Lao is a Japanese / Chinese dominated region, it’s known for its tourists spots and advanced tech for the civilian market, not lacking in the modern warfare department though, they include companies like Greytac Rifle Manufacturing, S&R Armored systems, and more. They have a very high hybrid to human ratio, and have a stable economy, however crime is more present in the slums.
POI: Northern Su-yuan
The northern part of Su-yuan, spanning a whopping 100,000 square miles for a CITY, this is undoubtedly the most protected and wide spanned city in the world, which is the reason it attracts so many. Its homes to all types of anime, game development, tech, fun amusements, but also has a pretty strong government and citizen relationship, while there have been bad apples in the past, the citizens are typically friendly outside of the slums. Northern Su-yuan has traditions every night to reduce smoke emission so that the nearby star system can shine overhead, and that people can go out.
FUTURE INDIVIDUALS TO KNOW ABOUT:
Erika: 8 Threat individually. Shark Hybrid, militaristic leader, head of SRA.
Zarah Yuan: Ieren specialist, CQC Top #1 globally, 8 Threat Rating, Sergal hybrid. (Isn’t that the fluffy version of a dragon?)
Millie Astra: Acacian Special Forces leader, 7 threat rating. Known to be kind off duty, Snow leopard hybrid.
Ruzia Asregard: BLACKGUARDÈ SPECIAL TEAM INSURGENT. UNCLASSIFIABLE THREAT. Similar to The Red Leader in my old universe.
And many more!
PS. Maybe my personal OC will be coming, She is, very, very nice. Maybe. Probably.
I’m kinda pondering what do I add now? Anything else? There is some areas where I need a lil detail but I’ll look it over, gimmie some recommendations!
Advancements of the time, Rankings, you name it.
MRC-11 Magnetic Railgun Cannon
The MRC-11, or Magnetic Railgun Cannon, is one of GUARDIAN Tactical Industry’s most feared anti-air systems. Rather than firing a conventional slug, the platform uses plasma driven through a magnetic coil assembly, compressing and shaping it into a spear-like discharge that leaves the barrel at extreme velocity. The result is a strike that behaves somewhere between a railshot and a lance of superheated plasma, giving the weapon a reputation for punching far above its size.
In the field, the MRC-11 is used against heavily armoured airships, reinforced aircraft, and other high-value aerial targets that ordinary flak or missile batteries struggle to reliably bring down. It is also known to be especially effective against vehicles fitted with forcefield systems, as the combination of kinetic shock and thermal disruption can overload shielding faster than most systems can compensate. Because of its power requirements and recoil profile, the MRC-11 is generally treated as a dedicated defence asset rather than a flexible frontline weapon.
Forcefields
Forcefields exist in three recognised tiers, each one designed around a different battlefield role. While all of them provide valuable protection, they vary heavily in size, output, and the kind of punishment they can absorb before collapsing.
Basic Forcefields
Basic forcefields are the most common personal shielding systems in circulation. They are usually mounted directly onto armour pieces, most often on the arms, chest, legs, or helmet, and are designed to provide immediate protection in close combat or during sudden ambushes. A basic field can reliably resist rifle rounds such as 7.62 AP, M1 Garand AP, and similar high-penetration fire, but it will begin to fail under repeated heavy-calibre impact.
These systems are not built for broad area coverage. Most can only span small sections of the body or a limited protective surface, with a maximum field size of around 2x2 feet. They are occasionally fitted to civilian vehicles, though this remains rare due to cost, licensing, and maintenance demands. In practice, basic forcefields are less about creating a complete barrier and more about preventing a fatal hit from becoming a kill shot.
Advanced Projective Forcefields
Advanced projective fields are typically issued to law enforcement units, trauma teams, and other organisations that need stronger protection with more flexibility than a standard shield can offer. Unlike basic forcefields, these systems can be shaped and reshaped, allowing the emitter to project patterned coverage over irregular surfaces or adapt to changing combat conditions. This makes them much more practical for dynamic field response.
These forcefields are designed to resist fragmentation, grenade blasts, and repeated impact from heavy weapons, including .50 BMG fire. However, they still have limits; extreme-velocity penetrators such as .50 BMG SLAP or .375 CheyTac-class rounds can overwhelm the field if the shot is concentrated or repeated. Their typical coverage reaches around 3x2 feet, making them ideal for tactical barriers, rapid-response protection, and casualty extraction.
Specialist Hex-GRID Forcefields
Specialist Hex-GRID forcefields represent the highest known tier of field technology in regular military use. These translucent systems are reserved almost exclusively for special operations teams and military-grade assets. Their structure is built from linked hexagonal segments, each one functioning as part of a larger reactive grid rather than as a single continuous barrier. This gives the system a modular, layered appearance and makes it far more adaptable than earlier field designs.
Hex-GRID systems can absorb and disperse 30mm AP ammunition, redirecting force and energy away from the protected surface rather than simply tanking the impact. Each hexagonal segment can cover up to roughly 5x5 feet, which means a fully deployed array can protect large vehicles, aircraft, or fixed positions with startling efficiency. A dozen linked segments can easily cover an airframe or fortified transport, making this one of the most valuable defensive systems in the setting.
REVIVALTEK M-1 Combat Stim
REVIVALTEK is a military pharmaceutical company known for producing advanced frontline medical products for soldiers, tactical responders, and high-risk private contractors. Its most widely discussed field issue is the M-1 Combat Stim, a rapid-response injection built to stabilise wounds in situations where evacuation is not immediately possible.
The M-1 works by accelerating the body’s own healing processes through aggressive cell replication, particularly targeting healthy red blood cells. When the system detects damaged tissue, it rapidly floods the area with replacement cells, encouraging clotting and temporary structural repair while preserving blood flow and oxygen transport. It can be the difference between losing a soldier on the field and keeping them moving long enough to reach proper care. In most cases, it is capable of knitting together minor to semi-major wounds quickly enough to restore combat function.
The civilian prescription version is a safer, scaled-down formulation intended for law enforcement, emergency response, and regulated medical use. It is generally reserved for smaller gunshot wounds, stabbings, burns, and similar injuries where fast stabilisation matters more than aggressive regeneration. The trade-off is that it acts more slowly and cannot handle the same level of trauma as the military-grade compound.
AEGIS Armored Technology
AEGIS Armored Technology is one of the major names in specialist military protection. The company produces high-grade vests, armour plates, protective clothing, helmets, weapon integrations, and forcefield-compatible equipment. Their systems are known for durability, modularity, and a design philosophy that favours elite survivability over mass-market affordability.
AEGIS products are especially common among SRA personnel and advanced PMC groups such as BLACKGUARDE. Their armour often incorporates VPAM-14-rated protection or equivalent high-end materials, and their forcefield add-ons are considered some of the best practical upgrades available for frontline operators. Originally founded in Lao, the company has built its reputation on supplying equipment that can keep pace with the most dangerous forms of battlefield escalation.
Guardian Front Workshop
Guardian Front Workshop is a mainstream military vehicle provider known for building and supplying heavily armed, militarised transport systems. The company’s defining feature is its contract model: it works through binding agreements with selected PMCs and militaries, offering better equipment to organisations that align with its political or strategic interests.
This means Guardian Front Workshop does not simply sell the same vehicle to everyone. Access, pricing, equipment grade, and support can all vary depending on who the buyer is and where they stand in the company’s broader interests. In practical terms, their model rewards the groups they consider legitimate or useful and leaves everyone else with weaker gear, delayed support, or no access at all. Their philosophy is openly partisan: the better your alignment, the better your machines.
Med-Line A8
Med-Line A8, also known as MLA8, is a heavily funded augmentation company with a broad reach and a complicated reputation. The company offers everything from custom augment commissions to standard cybernetic upgrades, often making its services available to anyone who can pay enough or who signs a contract, financing agreement, or write-off arrangement.
On paper, Med-Line A8 is a major provider of bodily enhancement and assistive technology. In practice, it is also known for aggressive collection methods and highly questionable business tactics when clients fail to meet their financial obligations. That duality is part of what makes the company so effective in-world: it is both a lifeline and a threat. People go to Med-Line A8 because the technology is good, and they stay because walking away is often more expensive than staying in the system.
GUARDIAN Tactical Industry
GUARDIAN Tactical Industry, or GTI, is one of the setting’s most important special-operations technology producers. The company specialises in critical battlefield systems built for stealth, precision, coordination, and high-risk deployment. GTI equipment is usually associated with the upper tier of tactical capability, particularly for units that need to operate quietly, rapidly, and with near-total technical support.
Their product range includes:
Stealth vehicles.
Stealth VTOL platforms.
Aerial combat and transport systems.
Advanced medical and suture gear.
Weapon specialisation and customisation.
Special ammunition manufacturing.
Anti-air defence systems.
Radios and relay systems.
HUD Gemini visor systems, limited to SRA teams.
Plasma weapons.
Vibro blades and specialised melee systems.
GTI stands out because it does not merely produce weapons; it builds complete mission ecosystems. Their systems are designed to work together, from the vehicle you arrive in to the optics you wear and the medical tools used to pull you back from the edge. That makes GTI one of the most strategically important manufacturers in the era.
1. Rudimentary
Unreliable, crude, outdated, or barely functional.
2. Basic
Low-end civilian, entry service, or improvised equipment.
3. Standard
Common military, police, or contractor-grade gear.
4. Improved
Noticeably better than standard issue, but still common enough to be replaceable.
5. Advanced
High-quality faction gear, often specialised for serious field use.
6. Elite
Top-tier equipment used by proven tactical teams and serious military units.
7. Upper Elite
Rare, heavily refined, and reserved for highly capable units or major-state forces.
8. Specialist
The best practical gear in circulation. Restricted, difficult to obtain, and usually issued only to the most trusted or dangerous formations.
Guns
1. Rudimentary firearms
Crude, unreliable weapons, old surplus, or poorly maintained black-market builds.
2. Basic firearms
Civilian pistols, hunting rifles, low-end carbines, or entry-level shotguns.
3. Standard service weapons
Regular police and military issue. Dependable, simple, and widely used.
4. Improved service weapons
Refined rifles, sidearms, or machine platforms with better recoil control, optics, materials, or durability.
5. Advanced combat weapons
Faction-grade firearms with strong ergonomics, modularity, and solid battlefield performance.
6. Elite weapons
High-end military weapons designed for fast, accurate, and reliable use under stress.
7. Upper Elite weapons
Custom or specialist firearms built for rare users, advanced doctrine, or particularly dangerous environments.
8. Specialist weapons
Rare, restricted, or technologically superior weapons such as rail, plasma, vibro, or hybrid systems.
Armour
1. Rudimentary armour
Light padding, scraps, or old protective gear with minimal battlefield value.
2. Basic armour
Civilian defensive wear or low-end protective plating.
3. Standard tactical armour
Basic military armour with reasonable stopping power against common threats.
4. Improved tactical armour
Better coverage, stronger materials, and stronger resistance to fragmentation and rifle fire.
5. Advanced armour
Faction-grade armour with strong modularity, better survivability, and environment support.
6. Elite armour
High-grade combat armour used by serious military personnel and specialist response units.
7. Upper Elite armour
Heavily refined armour with exceptional protection, field compatibility, and restricted access.
8. Specialist armour
Top-end protective systems, often with integrated advanced plating, environmental support, and forcefield compatibility.
Armour + forcefields
1. Rudimentary protection
Little more than padding or partial shielding.
2. Basic shield support
Small localised protection, usually limited to vital areas.
3. Standard defensive rig
Reliable armour with simple forcefield support or partial coverage.
4. Improved defensive rig
Good combined armour and shielding for frontline combat.
5. Advanced field armour
Strong balance of protection, mobility, and shield integration.
6. Elite field armour
Serious military survivability system, capable of handling heavy combat.
7. Upper Elite field armour
Rare, highly optimised, and capable of absorbing extreme punishment.
8. Specialist field armour
Hex-grid level systems, vehicle-grade defence, or top-tier protected combat shells.
Vehicle stealth
1. Rudimentary concealment
No real stealth. Easily seen, heard, and tracked.
2. Basic concealment
Minor noise or profile reduction, but still obvious to sensors.
3. Standard stealth
Some signature reduction, enough for limited infiltration or ambush use.
4. Improved stealth
Better thermal management, sound suppression, and visual concealment.
5. Advanced stealth
Strong reduction of signature across several detection methods.
6. Elite stealth
Highly effective covert platform with serious battlefield concealment.
7. Upper Elite stealth
Hard to detect even with good equipment; often used for special insertion or hostile-zone movement.
8. Specialist stealth
Near-black-ops concealment, usually reserved for classified vehicles or top-tier infiltration assets.
Skill / ranking / reputation
1. Rudimentary
No meaningful experience or reputation.
2. Basic
Limited record, untested, or barely known.
3. Standard
Competent and proven in routine conditions.
4. Improved
Reliable, respected locally, and better than average.
5. Advanced
Recognised professional with consistent success in demanding situations.
6. Elite
A proven operator or unit with a serious reputation.
7. Upper Elite
Widely respected, feared, or sought after by major groups.
8. Specialist / Blackguarde
A name that carries weight across factions, theatres, or entire nations.
Medical items
1. Rudimentary care
Bandages, antiseptics, splints, and basic pain management.
2. Basic medical
Emergency stabilisers and simple wound treatment.
3. Standard medical
Reliable treatment for common battlefield injuries and trauma.
4. Improved medical
Faster stabilisation, better clotting, and stronger recovery support.
5. Advanced medical
Serious combat medicine, capable of handling major wounds in the field.
6. Elite medical
High-end trauma response, often used by special teams and advanced medics.
7. Upper Elite medical
Rare, fast-acting, and extremely effective recovery support.
8. Specialist medical
Top-tier biotech or regenerative systems such as REVIVALTEK-grade frontline stims and advanced surgical support.
HUD / communications / enhancements
1. Rudimentary systems
Simple radios, basic optics, or crude display units.
2. Basic systems
Entry-level comms or simple electronic assistance.
3. Standard systems
Reliable tactical HUDs, standard radios, and common coordination tools.
4. Improved systems
Better encryption, better targeting support, and stronger battlefield awareness.
5. Advanced systems
Integrated comms, sensor overlays, and better team networking.
6. Elite systems
Highly responsive, resistant to interference, and designed for professional units.
7. Upper Elite systems
Rare command or special-operations suites with advanced networking and field coordination.
8. Specialist systems
Top-end HUDs, relay visors, visor suites, and augmentation-linked interfaces such as restricted SRA-grade systems.
Specialist Traits:
Specialist traits are special skills gained or sharpened by individuals who are part of SRA-1. All of them are externally implanted.
Neural Enhancement Attributes, There are about 7 of them (sorry!)
1: NEA "Quick Thinking" Trait
Utilizing neural implant systems by Aegis specially made for one single operator, a member could cut their reaction time into a quarter, going from 200 ms reaction speed to maybe 50 miliseconds. Allows quicker connection of thought, comprehension, and coordination. An example would be an operator having the ability to reload in a second without even looking down, ensuring they're still combat ready.
2: NEA "Adaptation" Trait
Allows an operator to adapt once to any condition they want per battle, If an operator is in a dire situation faced against a heavily uparmored ability, using Adaptation, they gain the knowledge of how to take down the enemy. This cannot be used more than once per engagement, this trait is assisted heavily by a supercomputer-ai microchip inside the neural front.
3. NEA "Resistance" Trait
Allows an operator to fully control their own bodily flow and body systems, allowing for quicker recovery from critical injury. An example would be literally being able to command the blood where to clot at a certain point in their body, to release certain chemicals to stabilize heartrate, breathing, etc.
4. NEA "Mastery" Trait
Via another specialized microchip, Implants reflexes and knowledge of every known weapon in the modern day and how to utilize it in the most lethal way, How to make weapons, makeshift or not, and how to turn something that isnt supposed to be one into a weapon. The installation of this trait is typically a bit more painful.
5. NEA “Unseen” Trait
A technological advancement that regulates body heat severely and also gives mostly any electronic signals false images / false flags. Allows for complete voiding of thermal technology, sonar, and other detection systems.
NEA “Duo-vitality”
allows the user to utilize two artificial hearts to speed up bodily processes and avoid burnout or mental strain. If the primary heart fails, the other two serve as a sort of “three lives” system as they’re advanced enough to mitigate damage and keep working.
Special:
Optional trait for {{user}}
Adaptation IV -VERBOTEN-
A black-market level chip modified by an unknown technician to be able to continually adapt to threats and conditions. Side effects are unknown but can be dire or deadly.
Other side effects:
Will make certain species of shark Extremely pissed off
Potential heart failure
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mostly sorta ish done but I’m gonna revise and look over things
Created Mar 31
Updated Aug 27
Published Mar 31