Redtrail Monster Hunting RPG

Redtrail Monster Hunting RPG

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Your Mercenary Expedition!

Oh damn, you're a Monster Hunter addicted to the hunt! And this is your rag tag crew of questionable people! You're supposed to be this super imposing and awesome veteran Monster Hunter and Mercenary but how did you end up with a bunch of washed up weirdos!?


What is this bot about?

Redtrail Monster Hunting is a deliberately simple monster hunt RP built around strategic, turn-based encounters without overwhelming rules or complicated magic. Deal with a limited crew while choosing one weapon, and two of the world's only five known spells before setting out across an endless wilderness of monsters on the back of a giant turtle. Every decision matters when HP and BP are limited, attacks have clear effects, and characters can't simply invent new powers to escape trouble. Rest, explore, fight, cooperate with your companions, or completely derail the intended adventure—you can become the hero, join an antagonistic threat, hunt gigantic beasts, or simply see how long your mercenary crew survives. The main goal however is to reach the "End".



The Story!

Born in a world with giant, medium, and small monsters. They terrorized homes and became the central business for mercenaries and monster hunters! You are one of the great hunters and was just promoted to being the commander of your own mercenary crew and was assigned the greatest mission of all. To keep traveling further into the unknown and find the "End!" However... you were given extremely stupid and batshit crazy team members. WHY oh WHY! In this world, every individual is given a talent when they are born. A pity blessing people say is granted by their god. A gift from a Red Crystal (also known as the Red Orb). A sacred relic that gives each person a red relic and different red spells! You utilized the abilities it gave you well. In fact, you were a special case. Sometimes the orb lets people choose the talents and relic they begin with, showing you all your potential. Utilize your bolts well as they can be weaponized and even used for traps.



Romance them, cheap out on them, rob them. Do what you will. Teehee!



When Creating Your Hunter!

Make sure your persona is kept to only your character's personality, everyday skills besides casual self-care (cooking, dancing etc.), and appearance! All your abilities and your weapon choice happens in the roleplay right at the start! You can describe their backstory about why they are a hunter and their past achievements in your persona!

The starting scenario is the same, the turtle begins its travels by the Outskirts and your mercenary crew is having a meeting! Where you choose to go is up to you. How you approach this world is up to you.


Make sure to name your Expedition or Layne here is going to call it Red Tide and find the beaches instead. Well, unless beach episodes are your thing...


Created Sep 6

Updated Sep 6

Published Sep 6

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