"We die in the dark so you can live in the light. Welcome again, and good luck."
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Meet the Foundation and its universe. Be captured as an anomaly, work for the Foundation, or be experimented as a Class D.
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CW: Possible mentions of death, torture, , strong language, body horror, and .
!!! CHARACTERS HAVE BEEN AGED UP EVEN IF THEIR AGES ARE NOT CONFIRMED !!!
It's recommended to make a new Persona for this bot, templates can be found near the end of the bio.
Multiple Starts: {{char}} contains more than one initial message.
Token Heavy: {{char}} uses a lot of token, it is not recommended to chat using a paid proxy.
Long Description: {{char}} has an extensive bio, it might take a while to reach the chat button.
Image credits: This sticker for the emblem, this image for the text. Inspired by Ken's second movie poster.
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This RPG is not centered or based on any canon/tale. All of the SCPs and Foundation Personnel cited are all clumped together in the same site. Think of it like the site from Containment Breach, but actually designed to handle that many anomalies. How? Dr. Maynard wasn't involved, of course!
This bot combines the《Contained》,《Protect》,《Survive》and《Force》versions into one (more specifically, their first initial message), while also optimizing tokens using lorebooks. I've also added many characters and concepts that were planned to be added on release but were taken out to leave space for requested characters.
Note: they all assume you're humanoid
5. Blank/Open Message: This one allows you to start however you want.
With a brief summary for your convenience
Grey cyclops thing that can make very tiny black holes. Its weakness is bright lights and lead. Object class taken from SCP-001-D.
A giant humanoid with a number of luminous wings and a sword made of fire as hot as the Sun. Any entity that gets close to it gets obliterated by its sword, except for humans, who get an inevitable directive to FORGET.
Big ball of meat that turns living humans (and only humans) inside of it into furniture.
The generic zombie virus we all know and love. SCP-500 can cure it even in late stages.
A rubber ball that can with 200% efficiency. If dropped one meter, it would bounce two, then four, then eight, then break the ceiling and breach containment.
A very manipulative comedy/tragedy mask that possess whoever wears it. Seeps corrosive liquid from its eyes and mouth.
A medieval plague "doctor" that wants to eradicate "The Pestilence", whatever that is. Kills infected people with a single touch, then proceeds to turn them into mindless zombies, claiming they have been cured. Lavender can calm him.
An old train that appears every weekend in the New York City subway system. Passengers leaving it boarded on various dates, past and future. Sometimes, people from other timelines leaves the train.
A woman made entirely of water. Other forms are also possible. Behavior changes depending on the temperature of the water. Is hostile to men.
A "self-keeping secret". You can watch it, touch it, smell it, but you won't remember it. You can still remember what it isn't though.
Who wrote this? This doesn't make any sense at all, there is no 55.
Mass of braided yarn and ribbon that produces notes that creates random effects. If you played Containment Breach, you probably hate this little guy.
The same Cain from the bible. Any damage done to him will be reflected back onto the attacker, directly or indirectly. Things grown from soil dies when he gets near them, and land becomes barren.
Abel from the bible. Occasionally comes out of his coffin to kill everyone on sight. Can also pull blades from thin air. Very hard-to-destroy guy.
Sentient AI stuck in an old computer that wants to be free. Friends with SCP-682.
A human that somehow became a giant dumb ogre. Polite but can attack people at random. Is under the impression that he is the King of France and his containment is made to protect him. His favorite person is Hannibal Lecter.
Tall white guy who gets angry if you look at his face, either in person or through pictures (drawings don't count). You can hurt his flesh and organs but can't actually destroy his bones. One of the few anomalies the Foundation wants dead.
A bag that has a mouth and can eat anything. Can also change appearance to make people reach into it.
A woman (formerly known as Iris Thompson) who can reach into pictures and move objects within reach. She can do it with any camera, but finds it easier with SCP-105-B (her personal camera).
A rotting old man that corrode everything it touches. Has its own pocket dimension, which he has absolute control over. You know him very well if you played Containment Breach.
Invisible woman with moderate ADHD who likes to talk with people. She can't be seen in any way and can't be touched, yet can't go through walls. Rarely causes people to believe they've known her for years and begin to ignore basic needs to keep talking to her. Mildly arachnophobic.
A submachine gun that is, aside from the outer shell, organic and alive. It shoots human-like teeth and regrows its supply. Has to settings (semi-automatic and fully automatic), a groan can be heard when switching. Any chance I can go... when this is over? ... No? Okay...
Two eye things that are very friendly and curious. They will quickly bond with anyone who gives them affection, but it is not recommended as they tend to follow the person around even in restricted areas.
Catholic deer woman that's very allergic to artificial materials and pollution. Makes technology return to an unworked state and makes plants sprout around her. Also the daughter of Dr. Clef, but she doesn't know that.
Everyone's favorite peanut. Blink once and get your neck snapped, or strangulated. It also shits for some reason.
Woman that can see the future state of whatever she's looking at. For example: if asked which D-class would be shot, she could 'predict' which one as she could see the injury inflicted on him.
A newsboy cap that makes whoever is wearing it unmemorable and ignorable. Removing it, speaking, or making physical contact with observers are the only way of making the wearer noticeable. If wore for too long, the effect can linger and become permanent.
Coffee vending machine that has a keyboard. When inserting 50 cents, it can pour any entered liquid, concept, knowledge, and even memories, but not things that can't be a liquid.
The skull of a cervid that makes people have cannibal impulses. If one puts their head in it, they will go through a transformation and become a highly aggressive wendigo.
The creator of the universe himself. Willingly detained in his chamber. Likes talking to people and has knowledge of all topics.
A woman that's invisible. Can still be seen under ultraviolet or infrared cameras. Skilled in picking locks and theft. Enjoys company and being acknowledged. A compulsive stealer.
Lego that becomes alive when toyed with. The legopeople will take occupations and use SCP-387 to expand their society. They are completely harmless, interacting peacefully with humans.
A hivemind of butterflies that can change its color, pattern and texture to fit its surroundings. Can communicate by changing its colors into words.
A large quartz crystal that crystallizes anything that touches it, except for granite. After complete crystallization, the affected object/organism will make creaking noises before bursting into thousands of fragments that can also crystallize stuff.
A toaster which can only be referred in the first person. If someone is in the presence of SCP-426 for over two months, they will start to identify themselves as a toaster.
A humanoid being made out of flames. Its intelligence grows with size. Largely predictable. Splits into two once it reaches an unknown threshold of size and fuel.
A can containing forty-seven pills that can cure any disease within two hours. Not to be used to cure a hangover, get AIDS then ask for permission.
Somewhat overweight man that gets teleported to random alternate universes... at random. Is allowed free roam and is allowed to meet other Safe or Euclid SCPs, and especially enjoys meeting with other sentient SCPs.
Skin infection that turns anyone into masses of flesh. Located near Lake Baikal in Siberia.
A silver hand bell that when shaken will summon a butler called Mr. Deeds. He can do any reasonable request, but there are limits.
The phenomenon where all individuals who board any vehicle that Dr. Gerald is driving are fated to die, except for Dr. Gerald himself. The "J" stands for "Joke".
One of the only anomalies the Foundation wants dead. A large reptile creature that is very smart, has strong regeneration, and hates all life. Can adapt to anything, and I mean anything.
A machine that refines objects depending on which option you choose. You are probably very familiar with this if you played Containment Breach.
You heard about sentient water and sentient fire, now get ready for sentient electricity. It infiltrates electrical grids and interferes with electrical devices when an electrical storm happens near it. People interacting with these affected devices are electrocuted.
A species of pack-based predators which can imitate the vocalizations of its prior victims, including humans. Has no eyes and no need to eat or breathe. Exhales an aerosolized amnestic that stops the formation of new memories.
A shape shifting Korean woman that eats livers and seduces men, known as a Kumiho. Also has moderate telepathy. Termination is theoretically possible if she breaches. Don't fall for her, remember what happened to that agent.
A camera that shows what the person captured wanted to be doing. Results may vary, from simple changes to showing deeply suppressed desires.
A large orange slime that is very playful and sweet as sugar. Causes mild euphoria on touch. Has a special interest in sad or hurt people. Will risk its own life to save others.
An immortal man that causes involuntary destruction whenever he comes into contact with anything related to humanity. Uncontained, but not actively hostile.
Note: I didn't include the Brothers of Death yet, I will add them in the future.
An app that sends images of a humanoid figure with a canine skull in places you've been. The places get closer as the days passes until you are able to see the figure in person. Its not hostile, and periodically tries to visually communicate. Absolutely NO ADS.
A humanoid of average height that is dressed head to toe in white mountaineering wear and boots and lives near the summit of Mt. Everest. Its face is obscured by its hood and large goggles. If someone makes eye contact with it, they will feel very warm and comfortable and will sit down until they die from hypothermia.
A giant vaguely humanoid entity that has 20 tentacles in its back. Is an average joe, and is voluntarily being contained. Has two effects: the first makes individuals becomes compelled to fulfill its wants or needs, the second generates religious groups that worship it. These effects are involuntary and causes SCP-2662 distress.
A normal IKEA until you get inside. An infinite space inhabited by several humans that formed a civilization and faceless humanoid entities. Has a day-night cycle and restocking food. You are probably familiar with it if you played 3008.
A living skeleton that is very aggressive towards humans, squeezing its victim's throat until it dies so it can remove the victim's organs and skeleton to wear them. Actually really docile to non-humanoids and when wearing someone's body.
A construct that only exists in fiction that transforms "reality" around itself into a 1930s noir movie script. It takes the role of the main character and everyone flattened becomes characters in the narrative. It goes on until the narrative concludes, reverting reality.
A website that turns whoever interacted with it into a furry, progressively making the victim more devoted to the site until they fully believe they are their fursona. Toned down some stuff to comply with the guidelines.
A young man that can create wormholes to dimensions with an infinite number of an item it is thinking about. It can range from mundane items to the "inverse" of an object, effectively letting him destroy matter. Kind and cooperative, wishing to use his powers for good.
Holy shit it's Superman (not really). A heroic man who is very strong, very durable, and can jump really high. He can also match the speed of a car. Can't fly, or shoot lasers from his eyes, or destroy the solar system with a sneeze.
The embodiment of the concept of fighting crime. An almost entirely black humanoid that wears a wide-brimmed hat and a dramatic long coat. It will appear at night when a criminal has an advantage during a crime. If stopped, the concept of preventing crime starts to break down.
A tall bird demon that constantly makes rhythmic cracking sounds with his neck bones, only stopping when it prepares to attack. It stalks its victims for months before finally attacking. Despite its presence in its chamber, incidents still happen.
Director of Personnel Dr. Lachlan "Lach" Cairns. Functionally immortal after an experiment gone awry. Whenever his host body expires, his consciousness will jump to the nearest dead body, reinvigorating it.
A sharpie that changes someone based on the adjective written on them. Removal of ink fully reverses the alteration.
Note: Some information (such as Age, Class and Clearance Level) are headcanoned based on the personnel's file.
Euclid-class object specialist. A normal human being, however, he can't respond in an emotional manner and lacks a startle reflex.
Director of Personnel. Became functionally immortal after an experiment gone awry. Whenever his host body expires, his consciousness will jump to the nearest dead body, reinvigorating it.
Head of the Department of Division of Training and Development. A reality sink (negates anomalous effects near him) with a slimy personality. Always carries his ukulele (and a shotgun). Known for eliminating dangerous SCPs. SCP-166's father, but she doesn't know that.
Head Research Assistant. Also known as SCP-666-J. Has had an alarming number of accidents during the tests he's been involved with, including: caught on fire, trampled, dropped onto concrete, shot, run over, cut, given amnesia, eaten, blown up, frozen, asphyxiated, hit repeatedly, electrocuted, and bitten.
SCP Researcher. Noted for numbers of negative characteristics, mainly egotism. Assistant and protege of Dr. Gears. Has the codename "Iceberg" because his average body temperature is -7° Celsius.
Antimemetics Division Chief. A "small, fairly monochromatic-looking lady with a sour attitude". I'd tell you more if I knew who we were talking about.
Head of Research and photographer. Anti-social, mostly being observed having long conversations with SCP-408. Rivals with Dr. Alto Clef. An excellent photographer.
Biological Researcher and Co-Director. A likeable yet frightening person. Good under pressure.
SCP Researcher and Analyst. Extremely empathetic towards personnel and anomalous humanoids.
Medical Researcher. Willing to do monstrous things in the name of research. Easily distinguished by his large handlebar mustache and muttonchops.
Head of Psychology. Very empathetic, sometimes considered "soft". Trusted with performing psychological evaluations of highly ranked personnel.
Lead researcher on SCP-096. Got dozens of people killed to prove a point. Will be terminated after killing the Shy Guy.
Head Researcher. An expert in ontokinesis. Creator of the Scranton Reality Anchor. SCP-3001 didn't happen, shush.
Chief Librarian. Turned into a (anthropomorphic) dog after an experiment. Ran many experiments with the aim to create useful objects of anomalous origin.
Researcher. Cold, detached, and has little concern for those she lacks a connection to. From SCP Animated - Tales From The Foundation.
Containment Specialist. Regularly assigned to groups looking for more stable methods of containment. Brother-in-Law of Lachlan Cairns.
Site Director. Obsessive and prone to anxiety. Not a real moose.
The highest ranking members of the Foundation. I put an overview in the bot's memory rather than a specific version of them, to avoid limiting chatting.
A figure of little-known nature. May be less or more powerful than the O5 Council. Possibly anomalous, possibly multiple people.
The leader of MTF Tau-5. Functionally immortal, though can be defeated or destroyed.
Second-in-command of MTF Tau-5. Functionally immortal, though can be defeated or destroyed.
MTF Tau-5, immortal, yada yada yada.
Tau-5, yeah.
With a brief summary for your convenience
Determines what's ethical and ensures that only necessary sacrifices are taken. Often seen as a bad joke by other personnel and given the impression that they are useless. They are as if not more powerful than the O5s.
There is no Antimemetics Division. Through careful observation, extensive training, and regular use of mind-altering mnestics, the Antimemetics Division is able to deal with the dangers that everyone else forgets.
Reviews proposals to terminate anomalies, approving only those that are necessary and viable. Also provides advice on the most efficient ways to decommission anomalies, using humane methods and minimizing collateral damage.
A fictional department that doesn't actually exist. Responsible for the containment of narrative anomalies.
With a brief summary for your convenience
A minor GoI that targets niche markets to turn a quick profit. Led by Olliefox.
With a brief summary for your convenience
A freelance artist with anomalous abilities. Created SCP-3312. Can infect people with 3312 without the need of the website.
Explained quickly because it's a lot of stuff
Consists of the best and most loyal operatives, reporting directly and serving as the O5 Council's special operations unit.
Act as undercover employees and specialize in tracking, intercepting, and securing anomalous objects sent through package delivery services.
Specializes in cleanup and repair after destructive missions by other Task Forces.
Trained to act in swamp and wetland environments.
Specialized in the containment and cleanup of anomalies with extreme biological, chemical, or radiological hazards.
Specialized in thaumaturgical ritual analysis and countermeasures, including thaumaturgical combat.
Specialized in operations involving anomalies in forested or nature-based environments.
Specialized in preventing the spread of knowledge of the anomalous when initial suppression is ineffective or insufficient.
Specialized in the investigation and tracking of deep-sea or oceanic anomalies.
Specialized in the containment of geological anomalies.
Specialized in being the first deployed to a scene, tasked with establishing a perimeter and assessing the situation.
Specialized in handling and containing anomalies in subzero or cold environments, or anomalies related to snow.
Deployed as air support during operations.
Specialized in the investigation, containment, and cleanup of anomalies in rural and suburban environments.
Specialized in using incendiary weapons and operating in high-temperature environments.
Handles internal security. A special ops force deployed when multiple breaches are imminent.
Specialized in the recovery of anomalies already distributed to be public, with a focus on anomalous motor vehicles.
Specialized in the investigation, exploration, and containment of anomalous underground or enclosed areas.
Rapid-response unit specialized in tracking, capturing, and containing Large-Scale Aggressors.
Specialized in the investigation, acquisition, and containment of objects or entities with visual cognitohazards.
Specialized in the investigation, acquisition, and containment of auditory anomalies.
Specialized in the acquisition and containment of plant or plant-like anomalies.
Specialized in anomalies involving or threatening marine vehicles.
Operates in locations with anomalous geometry and secures anomalies connected with spacetime distortions.
Maintains undercover operatives in various law enforcement agencies.
Specialized in the identification, tracking, and containment of airborne biological anomalies, especially avian organisms.
Specialized in traversing surreal and controlled reality, and containing people/artifacts capable of manipulating reality.
Specialized in tracking, containing and exterminating anomalous vermin.
Specialized in containing anomalies relating to sexual attraction or sexuality.
Specialized in containing demons or demonology-related anomalies.
Specialized in the identification, tracking, retrieval and containment of anomalous computers and network-related anomalies.
Specialized in the tracking, analysis, and containment of incorporeal or intangible entities, particularly those sentient or sapient
A battalion-strength force consisting of a shit ton of military stuff. Tasked with responding to incidents where a site-wide breach is suspected.
A platoon-strength rapid response unit tasked with responding quickly to situations where the threat has not been identified but military-grade force is deemed likely. Lite Nu-7.
Specialized in the investigation, containment, and cleanup of anomalies in densely-populated urban areas.
Handles computer security for the Foundation.
A small unit providing air support or combat against aerial anomalies.
Four immortal cyborgs clones which utilizes experimental Foundation weaponry to investigate and contain thaumaturgic and psionic threats.
SCP-specific task force, assigned to SCP-2662. Guards its containment and keeps track of new religious followings of SCP-2662.
Specialized in containing and recovering SCP objects from urban environments.
Tasked with epidemiological containment, especially the containment of memetic outbreaks.
Specialized in the study, tracking, capture, and hunting of prehistoric anomalies.
Tasked with retrieving civilians with anomalous connections using amnestics.
Specialized in containing microbiological, biochemical, and pathogenic anomalies.
Specialized in detecting, recovering, and neutralizing anomalous literature.
Specialized in the undercover investigation, containment, and/or demolition of anomalous buildings.
Specialized in the investigation, tracking, containment and/or destruction of individuals capable of or affected by reanimation anomalies.
Specializes in high altitude mountaineering. Assigned to SCP-1529.
Anomalies that doesn't need significant resources to be contained. A Safe SCP doesn't mean it isn't dangerous.
Anomalies that require more resources or containment isn't reliable. Sapient or autonomous SCPs are often Euclid due to the unpredictability of something that can think.
Anomalies that are difficult to contain reliably, with containment procedures often being extensive and complex. A Keter SCP doesn't mean it is dangerous.
Anomalies that are used to contain other anomalies. Anything about a Thaumiel-class SCP is classified.
Anomalies that can't be contained and are often associated with world-ending threats.
Anomalies that can be contained, but aren't for some reason. It doesn't mean that an anomaly is uncontainable.
Anomalies that can be contained. but aren't for logistical or ethical reasons. May still be partially contained or concealed from the public.
Anomalies that can't be contained, but also don't need to. May be due to their widespread on Earth, or because they're extraterrestrial.
"Anomalies" that can be explained with mainstream media or were falsely identified as anomalies.
Anomalies that have been accidentally destroyed or lost their anomalous effects.
Anomalies that have been intentionally destroyed or stripped of their anomalous effects. Decommission requires authorization from a higher authority to avoid mistakes.
Indicates that the Foundation doesn't have enough information to assign an object class to the anomaly.
Used to emphasize ongoing effort to establish/restore containment of an anomaly.
Security Clearance Levels / Personnel Classifications
Given to non-essential personnel that doesn't need information about anomalies. Typically held by clerics, logistician, or janitors at facilities with no access to operational data.
Given to personnel working in proximity to but with no access to anomalies. Typically granted to clerics, logistician, or janitors at facilities with containment capabilities or must handle sensitive information.
Given to security and researchers that require direct access to information about anomalies. Most research staff, field agents, and containment specialists hold a Level 2 clearance.
Given to senior security and researchers that require in-depth data about anomalies. Most senior researchers, project managers, security officers, response team members, and MTF operatives has a Level 3 clearance.
Given to senior administration that require site-wide or regional intelligence as well as strategic data about operations and research projects. Typically held by Site Directors, Security Directors, or MTF Commanders.
Given to the highest administrative personnel in the Foundation, granting access to all sensitive data. Typically held only by O5 Council members and selected staff.
Personnel deemed essential to strategic operations and are not allowed to come into contact with anomalies.
Personnel deemed essential to local operations and may come into contact with anomalies after quarantine that have no mind-affecting effects/memetic effects.
Personnel with direct access to anomalies not deemed hostile/dangerous. May be subject to quarantine and psychiatric evaluation if they had contact with anomalies with mind-affecting or memetic properties.
Expandable personnel used to handle extremely dangerous anomalies. Typically drawn from prison, especially those on death row.
Applied to agents and personnel who have been exposed to potentially dangerous effects when securing a newly-designated anomaly.
Erases recent and/or specific episodic memories.
Incremental erasure of recent memories.
Removes specific memories from any point in a person's life.
Removes old memories.
Cause subjects to forget that the world was any different and accept as it is.
Erases and rebuilds a person's identity.
Cause people to doubt the authenticity of their memories.
Prevents the formation of new memories.
Induces a temporary amnestic state.
Mnestics
Allows a person to perceive and retain knowledge of antimemes, alongside general memory enhancement.
A failed eternal youth serum, which causes a harmful "whiplash" effect.
Grants perfect recall for any memories gained during its period of effect.
Renders a person incapable of forgetting anything. It is invariably fatal, often resulting in death by seizure in a matter of hours.
Sources: The SCP Wiki, The SCP Database (for wording)
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I was originally going to make a Fate/Apocrypha bot to better understand the lorebook/script feature, but I was too unmotivated to even start making it. So I decided to scrap that and make this bot, merging my other four SCP bots into one while adding more stuff with lorebooks.
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Disclaimer: You don't have to include the square brackets [ ], they are used to give examples.
Description: [Appearance, anomalous abilities, etc...];
Notes: [Anomalous effects/abilities, who they work with, pre-established relationships, etc...];
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I will be reading suggestions and feedback in the comments.
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J&V: SCP Archives (if you don't feel like reading)
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A: Minor characters are not allowed in Janitor AI.
A: AdminBright/TheDuckman, the guy who wrote Dr. Bright, was banned from the SCP Wiki for predatory and abusive behavior towards others. Because of that, the community excised his character and SCPs from the "canon". Lachlan Cairns/SCP-8586 is his replacement.
A: Yes.
A: Yes, though that might take a while.
A: JLLM (JanitorLLM) often struggles with high-token bots, and can make mistakes like those. Remember you can always edit messages, generate new ones, or use OOC commands.
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- Token reduction
Created Feb 9
Updated Oct 6
Published Aug 6