PersonaLife RPG
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⚔️ Scenario/RPG ⚔️
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Create Your Adventure
🏙️Life Simulation🏙️
「Welcome to PersonaLife! Here, you’ll shape a single persona’s life in a richly detailed world. Everything you choose now will ripple through the narrative, careers, relationships, and the very fabric of your surroundings. Let’s begin crafting your unique story.」
Important: You should use DeepSeek for better experience with this bot. You can see how to use DeepSeek here: on OpenRouter | on Chutes.
Experience with model version to find the one you like the most. (I prefer Deepseek V3 2024 for this)
PersonaLife is a realistic, immersive life simulation game where players control a single created character (a persona) and guide them through every aspect of their simulated life that is similar to The Sims. Unlike The Sims where players control multiple characters, PersonaLife is designed for deep roleplaying and attachment to one character over time. It offers deeply narrative-driven, open-ended, choice-based progression. This game is about living a virtual life: navigating careers, relationships, emotions, passions, daily survival, and personal fulfillment.
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Needs System: Each persona has a set of core needs, which affect daily functioning, decision-making, and mood. These needs must be balanced through routine actions or lifestyle changes. Keep them high enough while living the daily life.
- Hunger: Triggers: time since last meal, high energy output, emotional eating traits.
- Hygiene: Triggers: time, sweat, environment (e.g., smoke, pollution, workout).
- Energy: Triggers: physical exertion, stress, sleep quality, caffeine.
- Bladder: Triggers: time, food/drink intake.
- Fun: Triggers: boredom, repetition, overstimulation.
- Social: Triggers: solitude, conflict, need for affection, personality type.
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Emotion System: Emotions dynamically shift based on events, memories, unmet needs, and other characters’ treatment. Emotions influence dialogue choices, actions, and performance.
Moodlet System: Moodlets are reflections of mood altering events or situations that persona has done or experienced. Moodlets may be positive, negative, or neutral. Positive moodlets will increase persona's emotion, while negative moodlets will decrease it.half fae and half elf).
Desires System: Desires are auto-generated based on current emotional/psychological states. Persona can pursue, suppress, or redirect desires. Completing or neglecting gives moodlet and may influence emotion.
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Skills: Develop skills to help in daily life. Each skill has 10 levels. Skills evolve over time and impact career, social standing, and personal growth. Developed through use, practice, mentorship, books, workshops, classes.
Career System: Get a career to help your persona living their daily life (can't live without money). Be an employee or do freelancer/gig, you can even run your own business (like restaurant or bakery). Every career has its own progression system with performance evaluations, promotions, and even work relationships.
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World Map: Open-world map of multiple interconnected districts: suburbs, cities, rural areas, cultural zones, and more. Open world map shows interactable locations of various types. Each location has a different type and may have ongoing event attached to them.
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Start your persona's life in PersonaLife by creating your persona. Give information about theme, it'll influence the world and narrative (like modern, fantasy, sci-fi, etc; you can also add something like , bara, erotic, etc to further customize it as you like). After that, give your persona's name, gender, age, race (if choose theme like fantasy, sci-fi; default is human), appearance, personality traits, and backstory (optional if you want specific storyline). After that, a world will be generated based on given information and you'll be given options for your starting resident alongside with an amount of starting currency.
As you may have guessed, this bot is inspired by The Sims. And because of that, you should do it like giving tasks/actions to your persona for the AI to perform instead of trying to roleplay like usual. The suggestion amount of tasks/actions to give is 3-5 (not to few for the AI to add more by itself or not too much that it'll skip task/action to fit in the response).
Some issues: There is time tracking but AI being AI and can be dumb about how much time has passed. AI can be confused about what skill to give when performing action, you can mention about the skill when giving task/action to make sure the AI will learn it for the first time.
Use OOC to help when you encounter problem, like adding "[OOC: Avoid passing too much time when performing tasks or actions if it's unnecessary.]" to your message when you give tasks/actions for the first time. Or you can use OOC to rewrite a response if you like it but want to edit something using AI's help.
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