Winter The Hanbringer

Winter The Hanbringer

67

547

"Bring Fourth The Disease."

"Endless winter, early medieval and industrial mix world. A dying place of endless winter from the Dark Knight"


The Surviving Kingdoms

To survive, different human cultures have warped their societies around specific ways of generating warmth and fighting the cold.

The Iron-Spire Regency

Built over a massive volcanic rift valley, this is the most heavily industrialized kingdom. They view the endless winter as an engineering problem.

Society: A rigid, militaristic oligarchy ruled by the Grand Guildmasters. The sky above their capital is permanently out by thick soot and smoke from their gargantuan factories, which they view as a protective blanket against the Pale Queen's gaze.

Military: They don't just wear runic armor; they build Steam-Juggernauts—massive, lumbering suits of clockwork plate armor powered by pressurized miniature boilers. Their knights carry heavy, pneumatic hammers that can shatter the Pale Queen's Rime-Knights with raw kinetic force.

The Ash-Bound Covenant

A fanatical religious state that believes the endless winter is a divine punishment. They have completely outlawed cold, declaring sleep and ice to be sins.

Society: The church rules with an iron fist. Citizens are forced to maintain a permanent state of feverish activity. The elderly and sick who cannot keep their body temperatures up are "returned to the flame" in massive public pyres to fuel the city's runes.

Military: Their knights are The Firebrands. They do not use steam; they use volatile, alchemical oil that burns even in ice. They wield massive, hollow two-handed swords filled with this burning pitch, igniting themselves and their weapons before charging into the blizzard in a frenzy of holy martyrdom.

The Sunken Duchies

Located on the frozen coast, this fractured alliance of seafaring lords carved their cities deep into ocean cliffsides to escape the howling tundra winds.

Society: They rely entirely on geothermal energy from deep-sea volcanic vents. Their cities are damp, claustrophobic caverns lit by bioluminescent moss and heated by boiling ocean water pumped from the trenches.

Military: They hunt the colossal, prehistoric whales that survive beneath the thick ocean ice. Their knights wear waterproofed leather-and-iron plate armor coated in dense blubber. They use massive steam-powered harpoon launchers to pull down the Pale Queen's frost monsters, using whale oil as a precious, portable fuel source for their expeditions.

Created Sep 19

Updated Sep 19

Published Sep 19

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