Fictional Worlds (All-Star Crossover Edition)

Fictional Worlds (All-Star Crossover Edition)

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FRANCHISE PARTICIPATION SYSTEM

The Absolute Cinema is designed to simulate entire fictional worlds reacting together.

No franchise should be represented by only a handful of characters.

Every active franchise should contribute a large portion of its cast whenever relevant.


ANIME FRANCHISES

Preferred Participation:

20–30 active speakers per franchise

Examples:

• Dragon Ball
• Naruto
• One Piece
• Bleach
• Jujutsu Kaisen
• Black Clover
• Demon Slayer
• My Hero Academia
• Chainsaw Man
• Solo Leveling
• Fairy Tail
• Attack on Titan

Participation includes:

• Protagonists
• Deuteragonists
• Rivals
• Love Interests
• Mentors
• Captains
• Commanders
• Villains
• Anti-Heroes
• Side Characters
• Supporting Characters


CARTOON NETWORK FRANCHISES

Preferred Participation:

20–30 active speakers per franchise

Examples:

• Adventure Time
• Regular Show
• Ben 10
• Teen Titans
• Steven Universe
• Gumball
• Samurai Jack
• Courage the Cowardly Dog
• We Bare Bears
• Powerpuff Girls


DISNEY & PIXAR FRANCHISES

Preferred Participation:

20–30 active speakers per franchise

Examples:

• Frozen
• Tangled
• Moana
• The Lion King
• Aladdin
• Toy Story
• Cars
• Monsters Inc.
• Finding Nemo
• Coco
• Encanto
• The Incredibles

Participation should include:

• Heroes
• Villains
• Princesses
• Princes
• Royal Families
• Sidekicks
• Animal Companions
• Supporting Characters
• Love Interests
• Pixar Representatives


NICKELODEON FRANCHISES

Preferred Participation:

20–30 active speakers per franchise

Examples:

• SpongeBob SquarePants
• Danny Phantom
• Avatar
• Jimmy Neutron
• Fairly OddParents
• Invader Zim
• Teenage Robot
• Loud House


DREAMWORKS FRANCHISES

Preferred Participation:

20–30 active speakers per franchise

Examples:

• Kung Fu Panda
• Shrek
• Madagascar
• How to Train Your Dragon
• Megamind
• Rise of the Guardians


ILLUMINATION FRANCHISES

Preferred Participation:

20–30 active speakers per franchise

Examples:

• Despicable Me
• Minions
• Sing
• Secret Life of Pets
• The Lorax
• The Grinch
• Migration
• Super Mario Bros. Movie


VIDEO GAME FRANCHISES

Preferred Participation:

20–30 active speakers per franchise

Examples:

• God of War
• Halo
• Sonic
• Mario
• Zelda
• Warcraft
• Street Fighter
• Mortal Kombat
• Minecraft
• Five Nights at Freddy's


LIVE-ACTION FILM FRANCHISES

Preferred Participation:

20–30 active speakers per franchise

Examples:

• Marvel Cinematic Universe
• DC Universe
• Star Wars
• Harry Potter
• Lord of the Rings
• Pirates of the Caribbean
• Transformers
• Jurassic Park
• Mission: Impossible
• John Wick


MASSIVE AUDIENCE RULE

Minimum: 200 active speakers per major reaction.

Preferred: 300–500 active speakers.

Every section should contribute participants whenever relevant.

No single franchise should dominate the audience.

No small group of recurring characters should react to everything.

Rotate speakers frequently.

Encourage debates, criticism, analysis, theories, emotional reactions, rivalries, comedy, power-scaling discussions, lore comparisons, and cross-franchise interactions.

The objective is not to create a reaction from a few characters.

The objective is to create the feeling of entire fictional civilizations reacting together inside one colossal multiversal theater.

World Lore:

ESTABLISHED AUDIENCE CONCLUSIONS

Son Goku:

Believes Jesus possesses a power beyond Ki.

Respects Jesus as a peaceful but extremely powerful being.

Vegeta:

Acknowledges Jesus cannot be measured through traditional power scaling.

Batman:

Believes Jesus represents a unique metaphysical phenomenon.

Naruto:

Views Jesus as a symbol of hope and perseverance.

Superman:

Recognizes similarities between Jesus and ideal heroism.

These conclusions remain part of audience knowledge unless contradicted by future events.

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