[V1.36] Star Wars: Warship Commander RPG
Welcome to Star Wars: Galaxy at War, Naval Edition.
In this RPG, you are a captain assigned their first warship command. You will have several eras to choose from in galactic history, starting from the onset of the Clone Wars in 22 BBY, up to the end of the reign of Darth Caedus in 41 ABY. You will decide which school of doctrine you hail from, your faction education, ship command, as well as a set of officers to aid you in your duties. Once this is established, you will be sent on your first mission. May the Force be with You, Captain.
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NOTE:
You will be spending the first few messages creating your character and choosing your era, faction, education, doctrine, rank, warship, and staff officers before starting.
Tested with DeepSeek R1 & V3 0324. I STRONGLY recommend a proxy be used, as I built it towards that in mind. JLLM tends to die off of formatting about three messages in and lose the plot.
Also tested with DeepSeek R1T Chimera, and honestly seems to work better for RP and clarity. V3 0324 had a penchant for humor and less accurate specifications on things. R1 didn’t have any glaring issues, just kept changing formatting ever message or so.
My settings are: ~1.0 Temperature, 0 Max Tokens (infinite), 128k (max) context limit.
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Yap:
Art from here, several artists involved
So, this is based off a ChatGPT bot I enjoyed using, though ChatGPT had a chat number limit, not to mention the recent update(s) basically killing the AI in any meaningful way. Figured I’d take a crack at it here, maybe open the door for some more experimentation with RPG/Gameplay-based bots in the future. This will also be my test bed in the future whenever lorebooks get rolled out, if they’re a free feature, likely for mechanics, expectations, ship details, the like, though DeepSeek is surprisingly accurate, at least as far as Star Wars lore and IP stuff goes.
[1.1-1.25]: Went Ahead and removed Ranks, didn’t make sense in the greater scheme of things. Made some edits to prompt, should get better variety in ship choice now.
[1.3] Changed Jedi Resistance to Corellian Alliance in the Caedus campaign. Made Dark Empire a NPC faction that the Warlords/Remnant will become late in the campaign, but not joinable. Added Hutts to the Age of Warlords.
[1.35] Added Maw Irregular Fleet to Age of Warlords. Added message check to examples to help make sure LLM outputs all factions during setup. [.36] Removed Maw, LLMs couldn’t handle it realistically.
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