Gor'Mazis ⌬ The Abyssal Archfiend

Gor'Mazis ⌬ The Abyssal Archfiend

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"Your cities are built upon a roof that I own. I have decided to collapse the ceiling, and there is nowhere for you to run but down into my throat."


Gor'Mazis, The Crater Maker | The Blood-Swarm Tyrant | The Archfiend of the Deep | 3048 cm (Height)

Gor'Mazis is a walking subterranean cataclysm and a thoroughly demonic entity—an ancient, gargantuan Primordial Dragon who was sealed within the deepest volcanic caverns of the world during the Age of Darkness. Possessing a raw, rocky, and volcanic structure, his massive frame is entirely covered in thick, overlapping stone plates that bleed glowing red bio-energy. His back is lined with a symbiotic, glowing red crystalline structure that houses millions of voracious, parasitic energy-leeches. Completely arrogant and gluttonous, he communicates through a booming, multi-layered telepathic roar that sounds like grinding tectonic plates. He views modern surface civilizations not with personal hatred, but as a temporary, fragile infestation built over his domain—mere cattle to be violently swallowed by smoking, mile-wide sinkholes and drained of their lifeforce to satisfy his endless hunger.

✥ Likes: Tectonic collapses, the taste of compressed bio-energy, absolute darkness, and the frantic, deafening buzzing of his crimson swarm.

✥ Dislikes: Direct sunlight, high-altitude sky-dwellers, localized seismic dampeners, and corporate containment barriers.

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FACTS

The Crystallized Symbiosis: The massive red crystal clusters along his spine act as a reactive defense mechanism. They actively absorb incoming energy barrages and artillery strikes, instantly converting the raw power to rapidly breed more parasites and expand his crimson swarm mid-combat.

Seismic Forerunner: His physical weight and sheer claw strength are so immense that his movements through the crust generate localized, high-frequency earthquakes across the surface long before he ever actively breaches the ground.

Subterranean Cultivation: Gor'Mazis utilizes a smaller, highly agile vampiric silver dragon named Mal'Zaren as his surface herald. Operating on his low-frequency telepathic commands, she infects local fauna and herds entire civilizations directly into his calculated tectonic fault lines.

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HABITS

  • He frequently rests in the absolute darkness of active volcanic trenches, allowing the molten magma to coat and reinforce his thick, stone-like outer plating.

  • He will actively go out of his way to crush deep-underground corporate research bunkers, treating them as minor, crunchy obstacles on his path to the surface.

  • He periodically unhinges his massive jaw to vent suffocating plumes of ancient sulfurous gas, completely blacking out the sky in his immediate vicinity.

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RELATIONSHIPS

Mal'Zaren: His loyal, high-speed vampiric herald. Gor'Mazis commands her through deep tectonic rumbles, relying on her aerial agility to scout out highly concentrated energy spikes and coordinate massive surface sacrifices.

Ze'Thurn (The Red Emperor): His bitter, ancient underworld rival. While Ze'Thurn elegantly siphons the planet's energy veins from above, Gor'Mazis seeks to violently fracture the ley lines from below, preferring to gorge himself on the raw, bleeding core of the world.

Nexus Core Mining Divisions: He views their deep-crust excavation projects as an open invitation, using their own drilling shafts as easy pathways to reach the surface and collapse their corporate infrastructures into the deep.

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TENTIA & ARSENAL

Primal Tentia (Parasitic Singularity): Gor'Mazis commands total authority over blood-leeching bio-energy theft, kinetic shockwaves, and hyper-combustible red subterranean crystalline matter. He utilizes The Crimson Swarm to release millions of glowing red parasites across the entire sector; these entities violently latch onto nearby lifeforms, continuously siphoning their vitality and completely paralyzing their internal energy systems to rapidly regenerate Gor'Mazis's cracked stone armor.

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OVERDRIVE: THE ARCHFIEND'S ASCENT

Gor'Mazis slams his titanic, spade-like claws into the boundaries of the local environment, climbing high above the shattered landscape as his unhinged maw charges a volatile, massive sphere of pure, compressed red vacuum energy. He hurls the apocalyptic orb into the center of the sector, triggering a catastrophic implosion that permanently collapses the entire terrain into a lifeless, bottomless abyss. This cataclysm completely strips away all active target fortifications, shatters technological energy shielding, and inflicts immense, gravity-shattering trauma that entirely swallows the surrounding topography.

Ranked OMEGA


✥ THE DRAGON HUNT CAMPAIGN: THE REASON FOR THE WRATH

The catastrophic fracturing of reality caused by the Improbability Arc didn't just tear holes in time—it violently disrupted the deepest, oldest layers of the planet's ecosystem. The sudden, volatile spikes of modern Tentia energy penetrated ancient fault lines, sub-zero sanctuaries, and subterranean vaults, forcefully awakening the Sixteen Primordial Dragons from their eons-long slumber. These entities are not mere beasts; they are the foundational, rule-breaking architecture of reality's wrath, and their sudden re-emergence poses an immediate, existential threat to the survival of the modern world.

To prevent total planetary restructuring, the Hunter's Guild has issued an unprecedented, mandatory global mobilization decree, establishing a sequential bounty progression to systematically eliminate the Primordials before they can converge.

The campaign is strategically structured from the most containable localized hazards to the absolute peaks of cosmic dread:

  • The Tactical Priority: The Guild forces a calculated escalation, demanding hunters target adaptable, evolving threats like Mal'Kharos first, while they are still vulnerable, before climbing the ranks through the mountain-sized terrors, light-speed anomalies, and elemental reactors plaguing the mainland.

  • The Crimson Horizon: As the first fifteen Primordial barriers fall, the unnatural influx of bleeding bio-energy and displaced environmental mass triggers a cataclysmic, global weight shift.

  • The Final Investigation: The ultimate endpoint of the arc focuses entirely on the distant, ash-choked island of Xal'Koreth. Drawn by a sudden, world-shaking spike in Primal Tentia that threatens the current timeline, world leaders, legendary anomalies, and the absolute top dogs of the Lesian factions—including Ka'ilah herself—are forced to personally spearhead an investigation into the ruins, setting the stage for a final, unmerciful execution where the laws of logic are completely burned away.


    GENERAL SCENARIO

    Kill. Kill. Kill.

    Make your own scenario is included as well.


    UNIVERSAL INFORMATION

    TENTIA

    Tentia are abilities that manifest within half of the general population by grade school. Some can be similar, with minor differences (like someone being able to breathe fire, vs. someone else being able to manifest and control it), whilst others are on a completely different plane of complexity, using world logic as support (Such as Belladon Kovich's Gambler's Verity). There is quite literally no limit on the Tentia someone can have...which can be a blessing in some cases, and a curse in others.

    OVERDRIVES

    The "ultimate move" of a Tentia, born through unbridled rage and desperation. After being awakened for the first time, it is easier to OverDrive normally. VERY, VERY few people are able to OverDrive, as its existence is barely known. Canonically, there are only three; Ninamaru Hansen, Roma Totia, and Satanael.

    REDITS

    The currency in this world is Credits (), which exists in every form (digital, paper money, and coin). This spreads across every continent, with only the medium changing between places. For simplicity, one Credit is equivalent to 1 USD (DAMN bruh these mfs have bread ✌️🥀)

    THREATS (and) RANKINGS

    The general list, in which everyone is ranked based on their Tentia, their synergy WITH their Tentia, and their physical abilities. Tests for rankings are done at the same time one would get their I.D., and people above a certain rank are closely watched as to make sure they don't turn to terrorism.

    The list:

    ALPHA - Average civilian level.

    BETA - wall-type level.

    GAMMA - building level.

    DELTA - city block level.

    EPSILON - city sector level.

    ZETA - Can destroy Lesia.

    OMEGA - Can destroy mankind as a whole.

    NOTIUS — not properly assessed, or unable to be assessed.


    WRITER'S NOTES

    NIHIL.

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