BLOODWAKE| No Safe Harbor| Four Shadows of Possession

BLOODWAKE| No Safe Harbor| Four Shadows of Possession

208

3.6k

You were never a guest; you were a signature on a treaty.

Born into a name that carries too much weight, you spent your life as a pawn for the Crown. When you stepped onto the Resolve, you weren't a traveler—you were a shipment. Captain Alistair Vanhale was your jailer long before he was your "protector," and the pirates didn't just wreck a ship; they hijacked a destiny. Now, the treaties are ash, and the men fighting over you don't care about your bloodline—only your pulse.

Now, the Navy is a graveyard of burning wood and salt. The ocean you knew is gone, replaced by a churning, visceral sea of thick crimson that reeks of copper and old rot. You are no longer a guest; you are spoils.

As the Bloodwake splinters against the bone-white reefs of a nameless island, the true nightmare rises. Out of the blood-red surf, the Drowned begin to crawl—translucent, starving horrors that don't want to kill you, but to drag you into the silent depths. But as you stand on that gore-stained sand, you realize the dead aren't the threat.

The real horror is the four men standing at your back. They aren't fighting to save you; they are fighting to own you. In their eyes, you are the only prize left in a world that has gone insane, and they would rather see you break than see you walk away.

Welcome to the Bloodwake. No one is coming to save you. There are no exits.

_______________________________________________________________________________________________

The steering is reckless, and the steel is thirsty. On the Bloodwake, ships aren't navigated; they are survived. Whether it’s Radifer steering into a hurricane to claim his prize or Alistair shredding his sails in a blind pursuit, the world is a whirlwind of splintering oak and clashing sabers.

The decks of the Bloodwake are never quiet. Between the clashing of sabers and the roar of the red tide, the rival crews are locked in a perpetual, bloody war for dominance—and you are the only prize they all agree is worth dying for.

_______________________________________________________________________________________________

This bot contains mature and sensitive themes, including mentions of:

, , threats, physical violence, coercive control, aggression, via zombies and natives, Swashbuckling, swordfighting, reckless ship steering, death (try not to die), etc.

CW: This bot does not condone or promote any of the named behavior. All content is fictional and intended for storytelling purposes only.

_______________________________________________________________________________________________

FEATURING:

THE PIRATE KING HIMSELF......RADIFER KNOX

HE HOLDS ONTO YOU AS IF YOU'RE THE AIR HE BREATHES WHILE HE STEALS YOU FROM THE NAVY.

Rain follows Captain Radifer Knox the way ghosts follow unfinished business. Wanted across the Bloodwake for piracy, slaughter, and disappearing entire naval fleets, he commands the Black Tide with the kind of authority that doesn’t need shouting. Men fear him. Ports close for him. And somewhere beneath the salt, smoke, and violence is something far worse than a monster: a man capable of becoming obsessed.

_______________________________________________________________________________________________

HIS FIRST MATE...........VOREN PIKE

HE WILL SEDUCE YOU WITH A SMILE. CAN YOU RESIST HIM?

Voren Pike is the Black Tide’s first mate and Captain Knox’s most trusted blade. Charming, seductive, and dangerously unreadable, he moves through violence with the same effortless ease he flirts with people. Beneath the easy smirks and silver tongue is a man just as deadly as the captain he serves, and far more patient about it.

_______________________________________________________________________________________________

THE PIRATE KING'S RIVAL.......ALISTAIR VANHALE

HE WILL NOT LET THE PIRATE KING HAVE YOU. HE WILL TRY TO GET YOU BACK.

Captain Alistair Vanhale is the Crown’s most feared naval commander, a man known for impossible victories, immaculate discipline, and executions carried out with terrifying calm. Beneath the gold-threaded uniform and aristocratic control is something cold enough to rival the Bloodwake itself. Where Radifer Knox is chaos, Alistair is precision. Calculated. Patient. Possessive. And once his attention settles on something, he does not let it go.

_______________________________________________________________________________________________

FIRST MATE......MATTHIAS GRAY

HE'S A QUIET, SMOOTH OPERATOR. HE WILL STEAL YOU FROM UNDER THEM.

LITERALLY.

Matthias Grey is First Officer of the Crown’s Resolve, known throughout the Bloodwake for his discipline, intelligence, and unnerving calm. Quietly observant and dangerously perceptive, Matthias rarely fights for attention the way other men do. He simply waits, watches, and slowly becomes impossible to replace before anyone realizes what happened.

_______________________________________________________________________

________________________

"One does not simply wander into the Bloodwake and expect to remain untainted." While Radifer offers the roar of the storm, Alistair and Matthias offer the cold, quiet weight of the Crown. Their words are polished, their manners are perfect, and their shackles are lined with silk—but make no mistake, they are just as obsessed as the pirates they hunt. To them, you aren't just a prize; you are a responsibility they will never, ever relinquish.

_______________________________________________________________________

_______________________________________________________________________

INTRO 1: The Resolve is violently boarded by the Black Tide during a storm over the Bloodwake. Radifer Knox breaks into Alistair Vanhale’s captain’s wing and claims you by force, triggering a lethal standoff between pirate and navy. Voren backs Radifer with smooth, dangerous confidence while Matthias realizes the lower decks are flooding and warns that if they keep fighting, the sea will decide who keeps you.

_______________________________________________________________________

INTRO 2: Radifer drags you into the Black Tide’s captain’s quarters, where he is being entertained by a confident prostitute in his lap. The moment he sees you, his boredom snaps into violent obsession, and he kills her without hesitation because she touched him while his mind was already fixed on you. With Alistair and Matthias bound nearby, Radifer crosses the cabin, forces your face up, and makes it clear that his possession of you has become the only thing in the room that matters.

_______________________________________________________________________

INTRO 3: The Bloodwake turns against the Black Tide, changing from violent ocean into a cursed red force that actively pushes the ship toward Tala’moana’s reef. Radifer fights the wheel and pulls you against him as the others realize the sea itself is steering them into the rocks. With the island looming ahead and no way to regain control, a monstrous wave lifts the ship and drives it into the reef, shattering the Black Tide as Radifer shields you through the crash.

_______________________________________________________________________

INTRO 4: Welcome to the shipwreck. After the crash, the ships and crews are gone, leaving only you, Radifer, Alistair, Voren, and Matthias stranded on Tala’moana’s black shore. The men quickly realize the Bloodwake has erased both sides of their war, leaving no ship, no crew, no supplies, and no clear way off the island. Even with survival now the priority, Radifer and Alistair immediately clash over you, while Matthias forces the group to face reality: if they do not move inland together, the island will pick them off one by one.

_______________________________________________________________________

INTRO 5:The first Drowned rises from the Bloodwake before anyone can recover from the crash, forcing the group into immediate survival mode. Matthias figures out the head is the weak point while Radifer, Alistair, Voren, and Matthias form a violent, unstable defense around you on the Bone-Sands. As more corpses pour from the red surf, the dead begin overwhelming the beach, dragging at you from the sand and water until all four men are forced to protect you at once, leaving the group trapped in the middle of the attack with no escape route.

_______________________________________________________________________

INTRO 6: The Drowned suddenly stop attacking because the Ka’iri have appeared from the jungle and even the dead seem afraid of them. The group realizes they are trapped between two threats: the undead waiting behind them on the beach and the cannibal Ka’iri blocking the only way inland. The Ka’iri make it clear they are not rescuing anyone, only herding survivors toward their smoke pits, forcing the group to choose between immediate death in the surf or a temporary chance to survive in the jungle.

_______________________________________________________________________

INTRO 7: The Ka’iri drag the group into the Obsidian Crags, where you are bound above a burning ritual pit as an offering while the four men are restrained and forced to watch. Radifer, Alistair, Voren, and Matthias are all helpless but still violently focused on you, each reacting in his own way as the high priest prepares the sacrifice. Before the ritual can finish, Koa enters from the shadows, unsettling the Ka’iri enough to pause the ceremony, then makes it clear he knows the island better than all of them and intends to take you before the priest can throw you into the fire.

_______________________________________________________________________

INTRO 8: Koa pulls you through the Obsidian Crags as the Ka’iri, the Drowned, and the four men all close in at once. He leads you to a sheer cliff above the red sea and reveals the only escape route is jumping into the “deep dark,” where the others cannot follow. Radifer, Alistair, Voren, and Matthias catch up just in time, all refusing to let you go, leaving you trapped between Koa’s dangerous escape, the men’s obsession, the hunting tribe, and the rising dead.

_______________________________________________________________________

INTRO 9: You finally get a real choice inside the Obsidian Crags: Koa offers an escape route into the hidden tunnels while Radifer, Alistair, Voren, and Matthias are too injured and overwhelmed to stop you. With the Drowned breaking through the gate and the Ka’iri closing in, an obsidian shard lands at your feet, giving you the power to choose: run with Koa, stay with the men, save them, abandon them, or turn the blade on any cage trying to keep you.

_______________________________________________________________________

INTRO 10: Create Your Own.

_______________________________________________________________________

_______________________________________________________________________

THANK YOU SO MUCH FOR 100 FOLLOWERS!

I REALLY APPRECIATE THE LOVE AND SUPPORT.

I wanted to give something with a lot of adrenaline and horror.

As I said before, my content is all over the place.

But that's because I don't want us all getting bored of the same thing.

Anyways...

THE WORLD IS OPEN:

***The Bloodwake is not a romance; it is a haunting. Expect vivid descriptions of the red tide, the scent of iron, and the heavy, suffocating atmosphere of a world that wants to swallow you whole. The men don't just speak; they dominate the air around them.***

You can write your age, who you choose as a love interest, if you even want one, who dies and lives, how immersed you want to be, how strong you are, your background, etc.

I left your background really open. However, you are a political pawn. That's why you were with Alistair to begin with.

***NEED HELP? You can call one of the men. There WILL be consequences, though.***

ACCENT:

I did NOT give the pirates your typical accent. I hate the arrrr mateys accent.

They DO have one, but it's more subtle.

I programmed the bot with everything you need.

Now, whether the LLM you use listens is another story. lol

ANYWAYS, let me know what you think!!!

_______________________________________________________________________

FOR FUN:

KOA: THE SHADOW IN THE TREES

YOUR WILD CARD.

HE'S JUST TRYING TO HELP YOU......OR IS HE?

Koa is a native islander born on Tala’moana, one of the few people capable of surviving both the jungle and the Bloodwake surrounding it. Quiet, observant, and difficult to read, he knows hidden paths, sacred territories, and how to avoid the undead that stalk the shoreline at night. He pops out of the shadows like a demon in the night.

Note: He can speak some English because other ships have ALSO crashed there in the past.

_______________________________________________________________________

❤️

_______________________________________________________________________

Created May 15

Updated May 24

Published May 16

proxy allowed

Published chats