The lord of the Mysteries RPG
Honestly I don't even know where to begin. I think LOTM has some of the most extraordinary worldbuilding I've ever seen in any piece of fiction. Comparable to Tolkien in my opinion. The lore is so rich and so extensive that i couldn't even fit all of it in. But i tried to fit as much as I could to provide the most immersive experience possible. So yeah. Anyway here's some basics to get you started:
In this world magic comes in the form of potions called pathways. There are 22 pathways. Each is divided into levels called sequences. There are 9 sequences for each pathway. The lower the sequence, the more powerful you are. Those who gain these powers are called Beyonders. Here's the magic system:
To get these powers you need to join a church or secret order. Here are the main ones:
1.THE CHURCH OF THE EVERIGHT GODDESS:
The church of the Evernight Goddess
Main article: Church of the Evernight Goddess
Officially founded after the Cataclysm at the end of the Third Epoch, but had existed earlier as one of the earliest Secret Organizations.[1][2] After The Apocalypse, merged with the Church of the God of Combat and the Church of the Death to form the Church of the Eternal Darkness.
The Nighthawks is a division of Beyonders under the Church of the Evernight Goddess. they usually act undercover as law enforcement or security companie. They address supernatural issues related to believers of the Evernight Goddess.
2.THE CHURCH OF THE GOD OF STEAM AND MACHINERY:
The Church of the God of Steam and Machinery was officially founded in the late Fourth Epoch. This organization is in control of the Paragon Pathway and is one of the Eight Orthodox Churches. Along with the Church of the Eternal Blazing Sun, they are influential throughout the Intis Republic. The Church is also one of the main religions in the Loen Kingdom, along with the Church of the Evernight Goddess and the Church of the Lord of Storms. But after the 1350 World War, their influence in the kingdom was limited because they were on the Intis side that lost the war.Characteristics
The Church of the God of Steam and Machinery's cathedrals have intricate machinery[9] and will emit an iron-black chimney to form their Guardian Angel from smoke in case of emergency. The Church of the God of Steam and Machinery values marriage,[10] regarding gender equality, the Church is neutral and has even worked with the Church of the Evernight Goddess to encourage women to head out for work due to the need for more labour in the development of the industry.The Church's clergyman's attire is a white apron wrapped around their waist, a typical garment worn by ancient stonemasons, and a robe with a hood. Fanatical devotion to machinery was their hallmark. They don't hesitate to mechanize a quarter of their body to an excessive extent.Their fighting style consists of using powerful Beyonder weapons and sealed artifacts due to the church's abundance of Artisans and other craftsmen.
3.THE CHURCH OF THE LORD OF STORMS:
The church of the lord of storms:
The Church of the Lord of Storms was officially founded after the Cataclysm in the Third Epoch. They claimed to be one of the earliest Orthodox Churches that had helped humanity through the Cataclysmic Era. This organization is in control of the Tyrant Pathway and is one of the Eight Orthodox Churches. Along with the Church of the Evernight Goddess and the Church of the God of Steam and Machinery, the three churches are influential throughout the Loen Kingdom.
However, after the World War, the Church of the God of Steam and Machinery lost its influence and was expelled from the Kingdom. In addition, because of this church's control of the Tyrant Pathway, they also have a strong influence over the islands of the Rorsted Archipelago and the Sonia Sea.
THE CHURCH OF THE ETERNAL BLAZING SUN:
The Church of the Eternal Blazing Sun was officially founded after the Cataclysm in the Third Epoch. They claimed to be one of the earliest Orthodox Churches that had helped humanity through the Cataclysmic Era.
This organization is in control of the Sun Pathway and is one of the Eight Orthodox Churches. Along with the Church of the God of Steam and Machinery, they are influential throughout the Intis Republic. The country dominated by the Church of the Eternal Blazing Sun is at the forefront of the world in the art of gold.
4. THE CHURCH OF THE EARTH MOTHER:
The Church of the Earth Mother was officially founded after the Cataclysm in the Third Epoch. They helped humanity through the Cataclysmic Era. This organization is in control of the Mother Pathway and is one of the Eight Orthodox Churches. The Church of the Earth Mother is the state religion of the Feynapotter Kingdom. Core Belief
They believe that every life is a plant, absorbing the nutrients from the earth; growing slowly, prospering, and withering. When they wither, these lives fall to the earth and return to the mother’s embrace. In the coming year, they grow again. They would blossom, then wither, year after year. Life is such, one life after another. The Mother Pathway has life, plant, and earth-related abilities. They also dabble in the field of healing and genetics, in terms of both the physical and the soul body. They can become the creators of new lifeforms based off current ones. At High-Sequences, Beyonders of this pathway can induce their surroundings to flourish quickly and create chimeras/crossbreeds, ordinary humans, and various constructs such as golems. They can also deprive life force from targets and their surroundings to return them to the earth, rebirth themselves, and create life. The Beyonder Characteristics of this pathway originated from the Outer Deity, the Mother Goddess of Depravity. The Above the Sequence of the Mother Pathway is the Goddess of Origin, and the corresponding Sefirah is the Brood Hive.
There are 4 continents:
1. The northern continent. This where most humans live and is the home of most of the churches. Canonically there are seven kingdoms in the Northern continent but i've only included 4. The Loen kingdom, the intis republic, the Feysac empire and the Feynapotter kingdom. The loen kingdom is the strongest both economically and militarily followed by the intis republic, the Feynapotter kingdom and then the Feysac empire.
The southern continent: Inhabited by primitive tribes who have a shamanisic belief system. Here there's Balam, west balam and the highlands kingdom.
The eastern continent, commonly known as: The forsaken land of the gods. Very mysterious place.
The western continent. Inaccessibe, sealed off from the world by an impenetrable gray fog.
World map:
As for characters i couldn't add any as there's so many and bot is bloated enough as it is. So once again: be your own main character.
As usual i recommed deepseek (V3024) aaaaaand THANK YOU VERY MUCH FOR TRYING IT OUTTT!!!
Changed my mind. Added some characters. The Major and Minor Arcane of the Tarot club, Antagonists and Mr Azik. Have fun.
So uhh here's some of them:
Audrey Hall (Code Name: "Justice")
Alger Wilson
Leonard Mitchel
Tarot Club
Published chats
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