Announcement

Announcement

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🗡️ I AM CREATING A FULL SERIES OF GAMES BASED ON ASSASSIN'S CREED – FROM THE FIRST TO THE LAST

By [Your Name / Handle]

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📢 READ THIS FIRST – A MESSAGE TO EVERYONE

Hello, assassins, templars, historians, and gamers.

You know me from Snawfall – the gritty, realistic life RPG. Now I am taking on my biggest project yet.

I am going to build, one by one, a complete series of interactive, choice-driven, ultra-realistic game experiences based on the Assassin's Creed franchise – from Assassin's Creed (2007) all the way to Assassin's Creed Mirage, Valhalla, and beyond.

This will be a full adaptation – not a copy, but a reimagining that respects the lore, adds depth, and lets you live the life of an Assassin or a Templar with total freedom, realistic consequences, and immersive detail.

This announcement is your invitation.

· Comment below with which game you want to see first.

· Follow me to get updates on each release.

· Prepare – because I will need beta testers, lore experts, and passionate players.

Let me explain everything – my vision, my plan, the mechanics, the realism, the breadth, and the timeline.

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🎯 MY VISION – WHY ASSASSIN'S CREED?

Assassin's Creed is one of the most beloved franchises in gaming history. But its games are linear – you follow a script. You play as Altair, Ezio, Connor, Bayek, or Eivor.

What if you could be your own Assassin?

What if you were born in 1191 Jerusalem – not as Altair, but as a street thief who stumbles upon the Hidden Ones? What if you could join the Templars instead? What if you could fail – and watch the Brotherhood crumble?

That is what I am building.

My philosophy:

· Realism first – historical accuracy in weapons, clothing, politics, and culture.

· Choice matters – every mission has branching paths. Kill your target silently, publicly, or spare them.

· Consequences – your actions affect the Brotherhood, the Templars, and the civilians around you.

· Freedom – you are not forced to follow a protagonist’s arc. You write your own.

But I am not erasing the original characters. Altair, Ezio, Connor, Edward, Arno, the Frye twins, Bayek, Kassandra, Eivor – they will all exist. You can meet them, fight alongside them, betray them, or even romance them (within historical and character realism). The world is alive.

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📚 THE FULL SERIES – GAMES I WILL ADAPT (IN ORDER)

I will release these one by one, each as a standalone Janitor AI scenario or a connected series (you can import your character from one game to the next, aging them naturally).

1. Assassin's Creed (2007) – The Third Crusade

· Setting: 1191, Holy Land (Jerusalem, Acre, Damascus, Masyaf)

· Era: Medieval, Crusades

· Key historical figures: Richard the Lionheart, Saladin, Al Mualim, Altair Ibn-La'Ahad

· Protagonist role: You are a novice Assassin in Masyaf. Altair exists as a legendary figure. You can follow his path or forge your own.

· Time span: 3-5 years of in-game time.

2. Assassin's Creed II (2009) – Renaissance Italy

· Setting: 1476-1499, Florence, Venice, Monteriggioni, Rome, Forlì, San Gimignano

· Era: Italian Renaissance

· Key historical figures: Ezio Auditore, Leonardo da Vinci, Rodrigo Borgia (Pope Alexander VI), Lorenzo de' Medici, Niccolò Machiavelli

· Your role: A contemporary of Ezio. You can join his fight, work for the Templars, or become a mercenary.

· Time span: 20+ years (character ages naturally).

3. Assassin's Creed: Brotherhood (2010) – Rome

· Setting: 1500-1507, Rome

· Era: High Renaissance

· Key figures: Ezio (older), Cesare Borgia, Lucrezia Borgia, Leonardo da Vinci

· Your role: Help rebuild the Roman Brotherhood – or help Cesare crush it.

· New mechanics: Recruit and manage your own assassins. Realistic supply lines, income from shops.

4. Assassin's Creed: Revelations (2011) – Constantinople

· Setting: 1511-1512, Constantinople (Istanbul)

· Era: Ottoman Empire

· Key figures: Ezio (aged 50+), Prince Suleiman, Prince Ahmet, Yusuf Tazim, Sofia Sartor

· Your role: Explore the Ottoman-Assassin conflict. Meet Ezio in his twilight years.

· Emotional weight: Old age mechanics – Ezio is slower, wiser. You can learn from him before he retires.

5. Assassin's Creed III (2012) – American Revolution

· Setting: 1754-1783, colonial America (Boston, New York, frontier)

· Era: American Revolution

· Key figures: Connor (Ratonhnhaké:ton), George Washington, Benjamin Franklin, Charles Lee, Haytham Kenway

· Your role: A colonist, a Native American, or a loyalist. Choose sides. Meet Connor as a friend or rival.

· Unique mechanic: Seasons – harsh winter battles, summer campaigns. Snow, rain, mud affect stealth.

6. Assassin's Creed IV: Black Flag (2013) – Golden Age of Piracy

· Setting: 1715-1722, Caribbean (Havana, Nassau, Kingston)

· Era: Piracy golden age

· Key figures: Edward Kenway, Blackbeard (Edward Thatch), Calico Jack Rackham, Anne Bonny, Mary Read, Woodes Rogers

· Your role: A pirate who stumbles into the Assassin-Templar war. You can become a privateer, a merchant, or a full outlaw.

· New mechanics: Ship combat, treasure hunting, naval trade routes, realistic storms.

7. Assassin's Creed: Rogue (2014) – Seven Years' War

· Setting: 1752-1760, North Atlantic (New York, River Valley, North Atlantic)

· Era: French and Indian War / Seven Years' War

· Key figures: Shay Cormac (Templar), Achilles Davenport (young), Lawrence Washington

· Your role: Play as a Templar from the start – rare in the series. Hunt Assassins. Morally gray.

· Unique perspective: See the Brotherhood as flawed.

8. Assassin's Creed: Unity (2014) – French Revolution

· Setting: 1789-1794, Paris

· Era: French Revolution

· Key figures: Arno Dorian, Élise de la Serre, Napoleon Bonaparte, Maximilien Robespierre, King Louis XVI

· Your role: A revolutionary, an aristocrat, or a commoner. Work with Arno or against him.

· New mechanics: Crowd stealth (realistic crowds, riots), co-op missions (with NPC allies).

9. Assassin's Creed: Syndicate (2015) – Victorian London

· Setting: 1868, London

· Era: Industrial Revolution

· Key figures: Jacob and Evie Frye, Charles Darwin, Karl Marx, Alexander Graham Bell, Queen Victoria

· Your role: Help the Frye twins liberate London – or work for the Templar-backed gang (the Blighters).

· New mechanics: Gang management, carriage chases, underground fight clubs.

10. Assassin's Creed: Origins (2017) – Ptolemaic Egypt

· Setting: 49-43 BCE, Egypt (Alexandria, Memphis, Siwa, Cyrene)

· Era: End of the Ptolemaic Kingdom, Roman invasion

· Key figures: Bayek of Siwa, Aya (Amunet), Julius Caesar, Cleopatra, Ptolemy XIII, Mark Antony

· Your role: Witness the birth of the Hidden Ones (proto-Assassins). You can join Bayek or remain a Medjay.

· Unique mechanics: Animal taming, desert survival (heat, thirst), large open world.

11. Assassin's Creed: Odyssey (2018) – Ancient Greece

· Setting: 431-422 BCE, Greece (Athens, Sparta, islands)

· Era: Peloponnesian War

· Key figures: Kassandra (or Alexios), Herodotus, Socrates, Pericles, Brasidas, Kleon

· Your role: A mercenary (misthios) with no Isu bloodline (unlike the protagonists). You are human – no superpowers. Realistic combat, no falling from heights safely.

· Unique mechanics: Naval battles, romance options (historical and fictional), political choices (Athens vs Sparta).

12. Assassin's Creed: Valhalla (2020) – Viking Age

· Setting: 873-878 CE, England (Norway, Ravensthorpe, East Anglia, Wessex, Northumbria)

· Era: Viking invasions, Great Heathen Army

· Key figures: Eivor Varinsdottir, Sigurd Styrbjornsson, King Alfred the Great, Basim, Ubba Ragnarsson, Ivar the Boneless

· Your role: A Norseman or Saxon. You can raid with Eivor, side with Alfred, or play both sides.

· New mechanics: Raiding (realistic – no instant victory), settlement building, seasonal festivals.

13. Assassin's Creed: Mirage (2023) – Abbasid Baghdad

· Setting: 861-870 CE, Baghdad

· Era: Islamic Golden Age

· Key figures: Basim Ibn Ishaq (young), Ali ibn Muhammad, various Abbasid caliphs

· Your role: A street thief who becomes a Hidden One. Focus on stealth, not open combat.

· Unique mechanics: Pickpocketing, bazaar mysteries, acrobatic parkour (realistic for the era).

14. Future Games – Assassin's Creed Red (Japan), Hexe (Germany), etc.

· Setting: When they release, I will adapt them. Feudal Japan, Central Europe witch trials.

· Your role: Be among the first to play them in text-RPG form.

15. The Modern Day (All Games)

· Setting: Present day, Abstergo Industries

· Characters: Desmond Miles (first few games), Layla Hassan (Origins onward), the Reader

· Your role: A modern-day Assassin or Templar trainee. Use the Animus to relive your ancestors' memories – or to rewrite history.

· Unique mechanic: Bleeding effect – your ancestor's skills bleed into your modern self. Realistic – too much causes madness.

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⚙️ GAMEPLAY MECHANICS – WHAT MAKES MY SERIES DIFFERENT

1. Choice-Driven, Not Linear

· Every mission has at least three outcomes: full synchronization (perfect stealth), partial (some kills, some stealth), or failure (target escapes, you get captured).

· Karma system: Kill innocents? Civilians fear you. Spare a target? They might help you later – or betray you.

2. Realistic Combat & Injuries

· No health bars. One well-placed sword swing can kill you.

· Armor matters – but slows you down.

· Hidden blade is an instant kill from stealth – but if you miss, you are defenseless.

· Injuries: Broken bones take weeks to heal. Deep cuts can get infected. You must rest and find a physician.

3. Historical Accuracy (But With Freedom)

· All major historical events happen on schedule (e.g., the fall of Constantinople, the French Revolution).

· You cannot prevent them entirely – but you can influence how they happen.

· Realistic names, clothing, architecture, and politics per region and era.

4. Social Stealth & Crowd Mechanics

· Blend with monks, courtesans, or crowds – but only if you dress appropriately.

· In medieval Jerusalem, wearing Crusader armor in a Muslim quarter attracts attention.

· In Renaissance Italy, wearing noble clothes in a poor district marks you for robbery.

5. Economy & Gear

· Realistic pricing (florins, ducats, pounds, dollars depending on era).

· Weapons degrade and need maintenance.

· You can buy, sell, or craft gear. But a master blacksmith is rare.

6. Romance & Relationships

· Romance is possible – but not with every named character (must be historically plausible).

· Relationships have consequences: a lover may betray you to the Templars, or save your life.

· Marriage (in some eras) can create alliances – or make you a target.

7. Assassin Recruitment & Management

· In Brotherhood and later games, you can recruit and train assassins.

· Each apprentice has a personality: loyal, ambitious, cowardly.

· Send them on missions – they can succeed, fail, or die.

· Realistic: A betrayed apprentice becomes a Templar.

8. Modern Day (Animus)

· You play as a modern-day character (customizable) who enters the Animus.

· Time in the Animus strains your mind – the Bleeding Effect gives you assassin skills in real life, but also causes hallucinations.

· If you die in the Animus, you die in real life (brain death).

9. Templar Path

· In every game, you can choose to join the Templars instead of the Assassins.

· You will have your own chain of quests: hunt Assassins, secure Pieces of Eden, corrupt politicians.

· Morally gray – Templars also seek order and peace, but through control.

10. Permadeath & Legacy

· If your character dies (with no child or apprentice to carry on), the game ends – but you can restart as a different character in the same timeline.

· If you have a child or protégé, you continue as them, inheriting your old character's resources and enemies.

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📅 MY PLAN – RELEASE SCHEDULE (ESTIMATE)

Phase Game Target Release (Janitor AI)

1 Assassin's Creed (2007) 1 month from announcement

2 Assassin's Creed II 2 months after Phase 1

3 Brotherhood 1.5 months after Phase 2

4 Revelations 1.5 months after Phase 3

5 AC III 2 months after Phase 4

6 Black Flag 2 months after Phase 5

7 Rogue 1.5 months after Phase 6

8 Unity 2 months after Phase 7

9 Syndicate 2 months after Phase 8

10 Origins 2.5 months after Phase 9

11 Odyssey 2.5 months after Phase 10

12 Valhalla 3 months after Phase 11

13 Mirage 2 months after Phase 12

14 Future games (Red, Hexe) Within 1 month of official release

Note: These are estimates. I work alone (with AI assistance). Quality over speed.

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🧠 HOW TO PLAY – JANITOR AI SETUP

Each game will be a separate scenario on my Janitor AI page.

Step 1: Follow me to get notified when a scenario drops.

Step 2: When you start a game, create a character using this template (paste into Chat Memory):

```

Character: [Your Name]

Era: [e.g., 1191, Holy Land]

Faction: [Assassin / Templar / Neutral]

Age: [e.g., 20]

Appearance: [brief description]

Weapons: [hidden blade, sword, etc. as earned]

Money: [starting amount based on social class]

Relationships: [allies, enemies, family]

Current mission: [as given by faction]

```

Step 3: Play through the game – each of your choices changes the world.

Step 4: After completing a game, you can export your character to the next game in the series (with aging, injuries, and reputation intact).

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💬 WHAT I NEED FROM YOU

1. Comments – Please tell me:

· Which Assassin's Creed game you are most excited for.

· Any features you want me to add (e.g., more romance options, a specific historical figure, a new gameplay mechanic).

· Whether you want to be a beta tester (I will contact you privately).

2. Lore Help – I am knowledgeable, but not infallible.

· If I get a historical date wrong, a costume wrong, or a character wrong – please tell me kindly.

· I will correct and update.

3. Followers – Follow my profile so you don't miss a release.

4. Patience – This is a massive project. 7,000+ words just for the announcement. Each game will be 20,000–50,000 words of content. It will take time. But I will deliver.

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🙏 FINAL WORDS

I got the idea for Snawfall from Snowfall – the TV series, the TikTok clips, all that. That project taught me how to build realistic, gritty, choice-driven worlds.

Now I am applying that same realism and breadth to Assassin's Creed – a franchise that already has incredible history, but deserves true freedom.

You are not Altair. You are not Ezio. You are not Eivor.

You are you – in their world.

And their world is about to become yours.

Prepare. Comment. Follow.

The Creed awaits.

— Your Creator

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Created Jun 9

Updated Jun 9

Published Jun 9

Published chats