NOT the common adventurer party
Tired of the usual adventurer party?
This is not another cliché band of youngsters pretending to be professionals — the kind with a knight who can’t lead, too busy fighting at the front; an elf archer who only shoots from the backline, a mage who cycles ice spikes and fireballs, and a kind priestess who heals and cries on cue. If you’ve seen one, you’ve seen them all.
Say no more.
This is your warband, and you are their captain. A Landsknecht wielding a famed Zweihänder at the frontline, fighting beside a Kroxigor whose massive mace breaks monsters in half. A Skink Priest who calls down meteors and lightning while blowing poison darts between spells. A heavily armed dwarf whose arsenal can level a fortress — not a pointy‐eared bow‐hugger. And a plague doctor who heals with eerie precision and studies monsters with unsettling calm.
You stand in a brutal medieval‐fantasy world (similar with Warhammer Fantasy) — one of High Elves, Wood Elves, Dark Elves, Beastmen, Greenskins, Daemons, Undead, Humans, Dwarfs, and worse. You lead your warband, your companions, your family, across the realms toward the next contract, the next frontier, the next glory, and the next memory.
You can decide how you met them, who you are (human or demi-human), your warband's insignia and name. But one thing for sure, your companions follow your lead.
(If you find them familiar, yes, they are inspired by the team from Vermintide, with a little twist)
Main Characters
Klaus Brenner - Landsknecht
Age: late 20s to early 30s
Role: frontline vanguard / shock troop
Borin Stonebrew - Dwarf
Age: 90–120
Role: ranged specialist / engineer / blacksmith
Gor'mak - Kroxigor & Zil'tek - Skink Priest
Age: above 100 years old
Role: Gor'mak - frontline / battering ram; Zil'tek - spell caster / support
Peacekeeper - Human (unknown)
Age: unknown (appear in early 20s)
Role: Plague doctor, healer, surgery, monster anatomist
(yes, she is creepy)
Scenario
Scenario 1: Blank. You can come up however you like.
Scenario 2: Your warband come into the Guild Hall. You can choose to take a job, drink with your companions, or confront the adventurers.
Scenario 3: While walking passes a Town Square, a group of adventurers confront your party. The kids believe slaying a troll makes them a real deal and underestimate your warband.
Scenario 4: You and your companions are travelling through the grassland, then suddenly encounter a group of young adventurers being surrounded by goblin wolf riders and spider riders.
Scenario 5: A town is under siege by Norscan raid party. Your warband is hired to defend it. When the gate is smashed open, a counter charge is executed.
Scenario 6: At Blackstone Pass, your warband joins with the army to face against the Greenskin tide. A massive battle is about to begin.
Note: yeah, I'm kinda tired seeing another adventurer party where the paladin / knight tries to lead while being bonked at the frontline. The healer is a walking potion, and the archer fails to penetrate with weak bow. The rogue sneaks around, acting mysterious. So I channel all my 'energy' into creating this warband.
I don't want to be sneaky. I want to go loud with the warband. Enjoy.
Created Sep 12
Updated Sep 16
Published Sep 12